FS#10711 by Martin Ritter fixes handling of the 'First Keypress Enables Backlight Only' setting in simulators

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23849 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2009-12-04 22:43:33 +00:00
parent 03246172b8
commit f443d026ec
2 changed files with 1 additions and 18 deletions

View file

@ -519,6 +519,7 @@ void button_set_flip(bool flip)
} }
} }
#endif /* HAVE_LCD_FLIP */ #endif /* HAVE_LCD_FLIP */
#endif /* SIMULATOR */
#ifdef HAVE_BACKLIGHT #ifdef HAVE_BACKLIGHT
void set_backlight_filter_keypress(bool value) void set_backlight_filter_keypress(bool value)
@ -533,7 +534,6 @@ void set_remote_backlight_filter_keypress(bool value)
#endif #endif
#endif #endif
#endif /* SIMULATOR */
/* /*
* Get button pressed from hardware * Get button pressed from hardware
*/ */

View file

@ -58,23 +58,6 @@ struct event_queue button_queue;
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */ static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
#ifdef HAVE_BACKLIGHT
static bool filter_first_keypress;
void set_backlight_filter_keypress(bool value)
{
filter_first_keypress = value;
}
#ifdef HAVE_REMOTE_LCD
static bool remote_filter_first_keypress;
void set_remote_backlight_filter_keypress(bool value)
{
remote_filter_first_keypress = value;
}
#endif
#endif
#ifdef HAS_BUTTON_HOLD #ifdef HAS_BUTTON_HOLD
bool hold_button_state = false; bool hold_button_state = false;
bool button_hold(void) { bool button_hold(void) {