mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-12-08 12:45:26 -05:00
Fuzev2: Scrollwheel works like a charm :)
Move scrollwheel parsing function into separate file as it's reused. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25425 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
47dcf58e28
commit
f376fd2f4a
9 changed files with 187 additions and 115 deletions
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@ -408,6 +408,9 @@ target/arm/pnx0101/timer-pnx0101.c
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target/arm/as3525/system-as3525.c
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target/arm/as3525/kernel-as3525.c
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target/arm/as3525/timer-as3525.c
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#ifdef HAVE_SCROLLWHEEL
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target/arm/as3525/scrollwheel-as3525.c
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#endif
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#if CONFIG_CPU == AS3525
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target/arm/as3525/sd-as3525.c
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#else /* AS3535v2 */
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@ -127,13 +127,13 @@
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#define CONFIG_BACKLIGHT_FADING BACKLIGHT_FADING_SW_SETTING
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/* define this if the unit uses a scrollwheel for navigation */
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//#define HAVE_SCROLLWHEEL
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#define HAVE_SCROLLWHEEL
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/* define to activate advanced wheel acceleration code */
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//#define HAVE_WHEEL_ACCELERATION
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#define HAVE_WHEEL_ACCELERATION
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/* define from which rotation speed [degree/sec] on the acceleration starts */
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//#define WHEEL_ACCEL_START 540
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#define WHEEL_ACCEL_START 540
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/* define type of acceleration (1 = ^2, 2 = ^3, 3 = ^4) */
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//#define WHEEL_ACCELERATION 1
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#define WHEEL_ACCELERATION 1
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/* define this if you have a flash memory storage */
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#define HAVE_FLASH_STORAGE
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@ -27,21 +27,14 @@
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#include "backlight.h"
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#include "dbop-as3525.h"
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extern void scrollwheel(unsigned wheel_value);
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#if defined(SANSA_FUZE) || defined(SANSA_FUZEV2)
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#if defined(SANSA_FUZE)
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#define DBOP_BIT15_BUTTON BUTTON_HOME
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 4
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#define ACCEL_INCREMENT 2
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#define ACCEL_SHIFT 2
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#endif
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#ifdef SANSA_E200V2
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#define DBOP_BIT15_BUTTON BUTTON_REC
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 2
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#define ACCEL_INCREMENT 3
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#define ACCEL_SHIFT 1
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#endif
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/* Buttons */
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@ -56,103 +49,6 @@ void button_init_device(void)
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GPIOA_PIN(1) = (1<<1);
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}
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#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
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static void scrollwheel(unsigned int wheel_value)
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{
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/* current wheel values, parsed from dbop and the resulting button */
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unsigned btn = BUTTON_NONE;
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/* old wheel values */
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static unsigned old_wheel_value = 0;
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static unsigned old_btn = BUTTON_NONE;
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/*
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* Getting BUTTON_REPEAT works like this: Remember when the btn value was
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* posted to the button_queue last, and if it was recent enough, generate
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* BUTTON_REPEAT
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*/
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static long last_wheel_post = 0;
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/*
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* Providing wheel acceleration works as follows: We increment accel
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* by 2 if the wheel was turned, and decrement it by 1 each tick
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* (no matter if it was turned), that means: the longer and faster you turn,
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* the higher accel will be. accel>>2 will actually posted to the button_queue
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*/
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static int accel = 0;
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/* We only post every 4th action, as this matches better with the physical
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* clicks of the wheel */
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static int counter = 0;
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/* Read wheel
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* Bits 13 and 14 of DBOP_DIN change as follows (Gray Code):
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* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
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* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
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*
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* For easy look-up, actual wheel values act as indicies also,
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* which is why the table seems to be not ordered correctly
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*/
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static const unsigned char wheel_tbl[2][4] =
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{
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{ 2, 0, 3, 1 }, /* Clockwise rotation */
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{ 1, 3, 0, 2 }, /* Counter-clockwise */
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};
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if(hold_button)
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{
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accel = counter = 0;
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return;
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}
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if (old_wheel_value == wheel_tbl[0][wheel_value])
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btn = BUTTON_SCROLL_FWD;
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else if (old_wheel_value == wheel_tbl[1][wheel_value])
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btn = BUTTON_SCROLL_BACK;
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else if (old_wheel_value != wheel_value && accel > ACCEL_INCREMENT)
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{ /* if no button is read and wheel_value changed, assume old_btn */
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btn = old_btn;
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}
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/* else btn = BUTTON_NONE */
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if (btn != BUTTON_NONE)
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{
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if (btn != old_btn)
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{
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/* direction reversals nullify acceleration and counters */
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old_btn = btn;
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accel = counter = 0;
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}
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
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if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = accel>>ACCEL_SHIFT;
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}
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accel += ACCEL_INCREMENT;
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/* the wheel is more reliable if we don't send every change,
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* every WHEEL_COUNTER_DIVth is basically one "physical click"
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* which should make up 1 item in lists */
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if (++counter >= WHEEL_COUNTER_DIV && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count and remember post */
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counter = 0;
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last_wheel_post = current_tick;
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}
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}
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if (accel > 0)
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accel--;
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old_wheel_value = wheel_value;
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}
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#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
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bool button_hold(void)
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{
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return hold_button;
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@ -44,7 +44,7 @@ static inline void do_scrollwheel(void)
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else
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{
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if (!button_hold())
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button_read_dbop(); /* Read the scrollwheel */
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get_scrollwheel(); /* Read the scrollwheel */
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}
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poll_scrollwheel ^= 1;
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@ -31,6 +31,12 @@ bool button_hold(void);
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void button_init_device(void);
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int button_read_device(void);
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unsigned short button_read_dbop(void);
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#define get_scrollwheel button_read_dbop
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 2
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#define ACCEL_INCREMENT 3
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#define ACCEL_SHIFT 1
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/* Sandisk Sansa E200 button codes */
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@ -31,6 +31,13 @@ void button_init_device(void);
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bool button_hold(void);
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int button_read_device(void);
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unsigned short button_read_dbop(void);
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#define get_scrollwheel button_read_dbop
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 4
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#define ACCEL_INCREMENT 2
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#define ACCEL_SHIFT 2
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/* Sandisk Sansa Fuze button codes */
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/* Main unit's buttons */
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@ -24,21 +24,50 @@
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#include "button.h"
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#include "backlight.h"
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/*
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* TODO: Scrollwheel!
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*/
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extern void scrollwheel(unsigned wheel_value);
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#ifdef HAS_BUTTON_HOLD
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static bool hold_button = false;
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#endif
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void button_init_device(void)
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{ /* activate the wheel */
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volatile int i;
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GPIOB_DIR |= 1<<4;
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for(i = 20; i; i--) nop;
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GPIOB_PIN(4) = 0x10;
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}
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unsigned read_GPIOA_67(void)
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{
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unsigned ret = 0;
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volatile int i;
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DBOP_CTRL |= 1<<19;
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for(i = 20; i; i--) nop;
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GPIOA_DIR &= ~0xc0;
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for(i = 20; i; i--) nop;
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if (GPIOA_PIN(6) != 0)
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ret = 1<<0;
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for(i = 20; i; i--) nop;
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if (GPIOA_PIN(7) != 0)
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ret |= 1<<1;
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DBOP_CTRL &= ~(1<<19);
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for(i = 20; i; i--) nop;
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return ret;
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}
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void get_scrollwheel(void)
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{
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#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
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/* scroll wheel handling */
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scrollwheel(read_GPIOA_67());
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#endif
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}
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/*
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* Get button pressed from hardware
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*/
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int button_read_device(void)
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{
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int btn = 0;
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@ -48,6 +77,7 @@ int button_read_device(void)
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unsigned gpiod = GPIOD_DATA;
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unsigned gpioa_dir = GPIOA_DIR;
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unsigned gpiod6;
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get_scrollwheel();
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for(delay = 500; delay; delay--) nop;
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CCU_IO &= ~(1<<12);
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for(delay=8;delay;delay--) nop;
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@ -31,6 +31,12 @@ void button_init_device(void);
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bool button_hold(void);
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int button_read_device(void);
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unsigned short button_read_dbop(void);
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void get_scrollwheel(void);
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 4
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#define ACCEL_INCREMENT 2
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#define ACCEL_SHIFT 2
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/* Sandisk Sansa Fuze button codes */
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/* Main unit's buttons */
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124
firmware/target/arm/as3525/scrollwheel-as3525.c
Normal file
124
firmware/target/arm/as3525/scrollwheel-as3525.c
Normal file
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@ -0,0 +1,124 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009-2010 by Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "button.h"
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#include "kernel.h"
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#include "backlight.h"
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void scrollwheel(unsigned int wheel_value)
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{
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#ifndef BOOTLOADER
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/* current wheel values, parsed from dbop and the resulting button */
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unsigned btn = BUTTON_NONE;
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/* old wheel values */
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static unsigned old_wheel_value = 0;
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static unsigned old_btn = BUTTON_NONE;
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/*
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* Getting BUTTON_REPEAT works like this: Remember when the btn value was
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* posted to the button_queue last, and if it was recent enough, generate
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* BUTTON_REPEAT
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*/
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static long last_wheel_post = 0;
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/*
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* Providing wheel acceleration works as follows: We increment accel
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* by 2 if the wheel was turned, and decrement it by 1 each tick
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* (no matter if it was turned), that means: the longer and faster you turn,
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* the higher accel will be. accel>>2 will actually posted to the button_queue
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*/
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static int accel = 0;
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/* We only post every 4th action, as this matches better with the physical
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* clicks of the wheel */
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static int counter = 0;
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/* Read wheel
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* Bits 13 and 14 of DBOP_DIN change as follows (Gray Code):
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* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
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* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
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*
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* For easy look-up, actual wheel values act as indicies also,
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* which is why the table seems to be not ordered correctly
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*/
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static const unsigned char wheel_tbl[2][4] =
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{
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{ 2, 0, 3, 1 }, /* Clockwise rotation */
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{ 1, 3, 0, 2 }, /* Counter-clockwise */
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};
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if(button_hold())
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{
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accel = counter = 0;
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return;
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}
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if (old_wheel_value == wheel_tbl[0][wheel_value])
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btn = BUTTON_SCROLL_FWD;
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else if (old_wheel_value == wheel_tbl[1][wheel_value])
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btn = BUTTON_SCROLL_BACK;
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else if (old_wheel_value != wheel_value && accel > ACCEL_INCREMENT)
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{ /* if no button is read and wheel_value changed, assume old_btn */
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btn = old_btn;
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}
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/* else btn = BUTTON_NONE */
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if (btn != BUTTON_NONE)
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{
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if (btn != old_btn)
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{
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/* direction reversals nullify acceleration and counters */
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old_btn = btn;
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accel = counter = 0;
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}
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
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if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = accel>>ACCEL_SHIFT;
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}
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accel += ACCEL_INCREMENT;
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/* the wheel is more reliable if we don't send every change,
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* every WHEEL_COUNTER_DIVth is basically one "physical click"
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* which should make up 1 item in lists */
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if (++counter >= WHEEL_COUNTER_DIV && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count and remember post */
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counter = 0;
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last_wheel_post = current_tick;
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}
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}
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if (accel > 0)
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accel--;
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old_wheel_value = wheel_value;
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#else
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(void)wheel_value
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#endif
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}
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