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lua add better memory stats
lua gives you a memory used number that only reflects the current allocations if fact it doesn't even give you a way to get the amount of ram free rb.mem_stats() seeks to fill this gap by marking the memory allocated for lua with a sentinel value which can later be checked to get a high water mark of the ram used by lua and a pretty good idea of how much ram is available Also includes an example script usage: used, allocd, free = rb.mem_stats() Change-Id: Ia282869f989848324d7d88c7df4827fdbce4fb4e
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3 changed files with 100 additions and 3 deletions
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@ -53,6 +53,8 @@
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*
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* -----------------------------
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*/
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extern size_t rock_get_allocated_bytes(void); /* tlsf_helper.c */
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extern size_t rock_get_unused_bytes(void);
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#define RB_WRAP(func) static int rock_##func(lua_State UNUSED_ATTR *L)
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#define SIMPLE_VOID_WRAPPER(func) RB_WRAP(func) { (void)L; func(); return 0; }
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@ -931,6 +933,19 @@ RB_WRAP(show_logo)
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return 0;
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}
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RB_WRAP(mem_stats)
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{
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/* used, allocd, free = rb.mem_stats() */
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/* note free is the high watermark */
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size_t allocd = rock_get_allocated_bytes();
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size_t free = rock_get_unused_bytes();
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lua_pushinteger(L, allocd - free);
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lua_pushinteger(L, allocd);
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lua_pushinteger(L, free);
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return 3;
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}
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#define RB_FUNC(func) {#func, rock_##func}
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#define RB_ALIAS(name, func) {name, rock_##func}
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static const luaL_Reg rocklib[] =
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@ -1015,6 +1030,7 @@ static const luaL_Reg rocklib[] =
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/* MISC */
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RB_FUNC(restart_lua),
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RB_FUNC(show_logo),
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RB_FUNC(mem_stats),
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{NULL, NULL}
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};
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