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Revert "Rocklua -- Extend / Fix rliImage"
This reverts commit 2daec3d3c3
.
Change-Id: I53ea1f491e3c6d6fb759f426f203f927bd26b1e9
This commit is contained in:
parent
2daec3d3c3
commit
ef210b5fe4
10 changed files with 92 additions and 3032 deletions
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@ -1,468 +0,0 @@
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--[[ Lua Drawing functions
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2017 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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]]
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--[[ Exposed Functions
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_draw.circle
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_draw.circle_filled
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_draw.ellipse
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_draw.ellipse_filled
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_draw.ellipse_rect_filled
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_draw.ellipse_rect
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_draw.flood_fill
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_draw.hline
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_draw.image
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_draw.line
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_draw.polygon
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_draw.polyline
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_draw.rect
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_draw.rect_filled
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_draw.rounded_rect
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_draw.rounded_rect_filled
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_draw.text
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_draw.vline
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]]
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--[[ bClip allows drawing out of bounds without raising an error it is slower
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than having a correctly bounded figure, but can be helpful in some cases..
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]]
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if not rb.lcd_framebuffer then rb.splash(rb.HZ, "No Support!") return nil end
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local _draw = {} do
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-- Internal Constants
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local _LCD = rb.lcd_framebuffer()
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local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT
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local BSAND = 8 -- blits color to dst if src <> 0
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local _NIL = nil -- nil placeholder
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local function set_viewport(vp)
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if not vp then rb.set_viewport() return end
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if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
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--vp.drawmode = bit.bxor(vp.drawmode, 4)
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vp.fg_pattern = 3 - vp.fg_pattern
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vp.bg_pattern = 3 - vp.bg_pattern
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end
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rb.set_viewport(vp)
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end
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-- line
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local function line(img, x1, y1, x2, y2, color, bClip)
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img:line(x1, y1, x2, y2, color, bClip)
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end
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-- horizontal line; x, y define start point; length in horizontal direction
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local function hline(img, x, y , length, color, bClip)
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img:line(x, y, x + length, _NIL, color, bClip)
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end
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-- vertical line; x, y define start point; length in vertical direction
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local function vline(img, x, y , length, color, bClip)
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img:line(x, y, _NIL, y + length, color, bClip)
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end
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-- draws a non-filled figure based on points in t-points
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local function polyline(img, x, y, t_points, color, bClosed, bClip)
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if #t_points < 2 then error("not enough points", 3) end
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local pt_first_last
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if bClosed then
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pt_first_last = t_points[1]
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else
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pt_first_last = t_points[#t_points]
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end
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for i = 1, #t_points, 1 do
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local pt1 = t_points[i]
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local pt2 = t_points[i + 1] or pt_first_last-- first and last point
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img:line(pt1[1] + x, pt1[2] + y, pt2[1]+x, pt2[2]+y, color, bClip)
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end
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end
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-- rectangle
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local function rect(img, x, y, width, height, color, bClip)
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if width == 0 or height == 0 then return end
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local ppt = {{0, 0}, {width, 0}, {width, height}, {0, height}}
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polyline(img, x, y, ppt, color, true, bClip)
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--[[
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vline(img, x, y, height, color, bClip);
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vline(img, x + width, y, height, color, bClip);
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hline(img, x, y, width, color, bClip);
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hline(img, x, y + height, width, color, bClip);]]
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end
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-- filled rect, fillcolor is color if left empty
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local function rect_filled(img, x, y, width, height, color, fillcolor, bClip)
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if width == 0 or height == 0 then return end
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if not fillcolor then
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img:clear(color, x, y, x + width, y + height, bClip)
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else
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img:clear(fillcolor, x, y, x + width, y + height, bClip)
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rect(img, x, y, width, height, color, bClip)
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end
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end
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-- circle cx,cy define center point
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local function circle(img, cx, cy, radius, color, bClip)
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local r = radius
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img:ellipse(cx - r, cy - r, cx + r, cy + r, color, _NIL, bClip)
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end
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-- filled circle cx,cy define center, fillcolor is color if left empty
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local function circle_filled(img, cx, cy, radius, color, fillcolor, bClip)
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fillcolor = fillcolor or color
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local r = radius
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img:ellipse(cx - r, cy - r, cx + r, cy + r, color, fillcolor, bClip)
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end
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-- ellipse that fits into defined rect
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local function ellipse_rect(img, x1, y1, x2, y2, color, bClip)
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img:ellipse(x1, y1, x2, y2, color, _NIL, bClip)
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end
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--ellipse that fits into defined rect, fillcolor is color if left empty
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local function ellipse_rect_filled(img, x1, y1, x2, y2, color, fillcolor, bClip)
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if not fillcolor then fillcolor = color end
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img:ellipse(x1, y1, x2, y2, color, fillcolor, bClip)
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end
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-- ellipse cx, cy define center point; a, b the major/minor axis
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local function ellipse(img, cx, cy, a, b, color, bClip)
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img:ellipse(cx - a, cy - b, cx + a, cy + b, color, _NIL, bClip)
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end
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-- filled ellipse cx, cy define center point; a, b the major/minor axis
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-- fillcolor is color if left empty
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local function ellipse_filled(img, cx, cy, a, b, color, fillcolor, bClip)
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if not fillcolor then fillcolor = color end
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img:ellipse(cx - a, cy - b, cx + a, cy + b, color, fillcolor, bClip)
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end
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-- rounded rectangle
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local function rounded_rect(img, x, y, w, h, radius, color, bClip)
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local c_img
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local function blit(dx, dy, sx, sy, ox, oy)
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img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, color)
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end
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if w == 0 or h == 0 then return end
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-- limit the radius of the circle otherwise it will overtake the rect
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radius = math.min(w / 2, radius)
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radius = math.min(h / 2, radius)
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local r = radius
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c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
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c_img:clear(0)
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circle(c_img, r + 1, r + 1, r, 0xFFFFFF)
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-- copy 4 pieces of circle to their respective corners
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blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
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blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
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blit(x , y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
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blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1)--BR
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c_img = _NIL
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vline(img, x, y + r, h - r * 2, color, bClip);
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vline(img, x + w - 1, y + r, h - r * 2, color, bClip);
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hline(img, x + r, y, w - r * 2, color, bClip);
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hline(img, x + r, y + h - 1, w - r * 2, color, bClip);
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end
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-- rounded rectangle fillcolor is color if left empty
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local function rounded_rect_filled(img, x, y, w, h, radius, color, fillcolor, bClip)
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local c_img
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local function blit(dx, dy, sx, sy, ox, oy)
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img:copy(c_img, dx, dy, sx, sy, ox, oy, bClip, BSAND, fillcolor)
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end
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if w == 0 or h == 0 then return end
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if not fillcolor then fillcolor = color end
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-- limit the radius of the circle otherwise it will overtake the rect
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radius = math.min(w / 2, radius)
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radius = math.min(h / 2, radius)
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local r = radius
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c_img = rb.new_image(r * 2 + 1, r * 2 + 1)
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c_img:clear(0)
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circle_filled(c_img, r + 1, r + 1, r, fillcolor)
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-- copy 4 pieces of circle to their respective corners
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blit(x, y, _NIL, _NIL, r + 1, r + 1) --TL
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blit(x + w - r - 2, y, r, _NIL, r + 1, r + 1) --TR
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blit(x, y + h - r - 2, _NIL, r, r + 1, _NIL) --BL
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blit(x + w - r - 2, y + h - r - 2, r, r, r + 1, r + 1) --BR
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c_img = _NIL
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-- finish filling areas circles didn't cover
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img:clear(fillcolor, x + r, y, x + w - r, y + h - 1, bClip)
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img:clear(fillcolor, x, y + r, x + r, y + h - r, bClip)
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img:clear(fillcolor, x + w - r, y + r, x + w - 1, y + h - r - 1, bClip)
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if fillcolor ~= color then
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rounded_rect(img, x, y, w, h, r, color, bClip)
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end
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end
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-- draws an image at xy coord in dest image
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local function image(dst, src, x, y, bClip)
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if not src then --make sure an image was passed, otherwise bail
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rb.splash(rb.HZ, "No Image!")
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return _NIL
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end
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dst:copy(src, x, y, 1, 1, _NIL, _NIL, bClip)
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end
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-- floods an area of targetclr with fillclr x, y specifies the start seed
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function flood_fill(img, x, y, targetclr, fillclr)
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-- scanline 4-way flood algorithm
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-- ^
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-- <--------x--->
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-- v
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-- check that target color doesn't = fill and the first point is target color
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if targetclr == fillclr or targetclr ~= img:get(x,y, true) then return end
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local max_w = img:width()
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local max_h = img:height()
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local qpt = {} -- FIFO queue
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-- rather than moving elements around in our FIFO queue
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-- for each read; increment 'qhead' by 2
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-- set both elements to nil and let the
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-- garbage collector worry about it
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-- for each write; increment 'qtail' by 2
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-- x coordinates are in odd indices while
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-- y coordinates are in even indices
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local qtail = 0
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local iter_n; -- North iteration
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local iter_s; -- South iteration
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local function check_ns(val, x, y)
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if targetclr == val then
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if targetclr == iter_n() then
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qtail = qtail + 2
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qpt[qtail - 1] = x
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qpt[qtail] = (y - 1)
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end
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if targetclr == iter_s() then
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qtail = qtail + 2
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qpt[qtail - 1] = x
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qpt[qtail] = (y + 1)
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end
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return fillclr
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end
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return _NIL -- signal marshal to stop
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end
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local function seed_pt(x, y)
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-- will never hit max_w * max_h^2 but make sure not to end early
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for qhead = 2, max_w * max_h * max_w * max_h, 2 do
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if targetclr == img:get(x, y, true) then
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iter_n = img:points(x, y - 1, 1, y - 1)
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iter_s = img:points(x, y + 1, 1, y + 1)
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img:marshal(x, y, 1, y, _NIL, _NIL, true, check_ns)
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iter_n = img:points(x + 1, y - 1, max_w, y - 1)
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iter_s = img:points(x + 1, y + 1, max_w, y + 1)
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img:marshal(x + 1, y, max_w, y, _NIL, _NIL, true, check_ns)
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end
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x = qpt[qhead - 1]
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qpt[qhead - 1] = _NIL
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if not x then break end
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y = qpt[qhead]
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qpt[qhead] = _NIL
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end
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end
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seed_pt(x, y) -- Begin
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end -- flood_fill
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-- draws a closed figure based on points in t_points
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local function polygon(img, x, y, t_points, color, fillcolor, bClip)
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if #t_points < 2 then error("not enough points", 3) end
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if fillcolor then
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local x_min, x_max = 0, 0
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local y_min, y_max = 0, 0
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local w, h = 0, 0
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-- find boundries of polygon
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for i = 1, #t_points, 1 do
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local pt = t_points[i]
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if pt[1] < x_min then x_min = pt[1] end
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if pt[1] > x_max then x_max = pt[1] end
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if pt[2] < y_min then y_min = pt[2] end
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if pt[2] > y_max then y_max = pt[2] end
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end
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w = math.abs(x_max) + math.abs(x_min)
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h = math.abs(y_max) + math.abs(y_min)
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x_min = x_min - 2 -- leave a border to use flood_fill
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y_min = y_min - 2
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local fill_img = rb.new_image(w + 3, h + 3)
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fill_img:clear(0xFFFFFF)
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for i = 1, #t_points, 1 do
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local pt1 = t_points[i]
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local pt2 = t_points[i + 1] or t_points[1]-- first and last point
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fill_img:line(pt1[1] - x_min, pt1[2] - y_min,
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pt2[1]- x_min, pt2[2] - y_min, 0)
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end
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flood_fill(fill_img, fill_img:width(), fill_img:height() , 1, 0)
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img:copy(fill_img, x - 1, y - 1, _NIL, _NIL, _NIL, _NIL, bClip, BSAND, fillcolor)
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end
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polyline(img, x, y, t_points, color, true, bClip)
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end
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-- draw text onto image if width/height are supplied text is centered
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local function text(img, x, y, width, height, font, color, text)
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font = font or rb.FONT_UI
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local opts = {x = 0, y = 0, width = LCD_W - 1, height = LCD_H - 1,
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font = font, drawmode = 3, fg_pattern = 0xFFFFFF, bg_pattern = 0}
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set_viewport(opts)
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local res, w, h = rb.font_getstringsize(text, font)
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if not width then
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width = 0
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else
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width = (width - w) / 2
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end
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if not height then
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height = 0
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else
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height = (height - h) / 2
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end
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-- make a copy of the current screen for later
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local screen_img = rb.new_image(LCD_W, LCD_H)
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screen_img:copy(_LCD)
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-- check if the screen buffer is supplied image if so set img to the copy
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if img == _LCD then
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img = screen_img
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end
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-- we will be printing the text to the screen then blitting into img
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rb.lcd_clear_display()
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local function blit(dx, dy)
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img:copy(_LCD, dx, dy, _NIL, _NIL, _NIL, _NIL, false, BSAND, color)
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end
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if w > LCD_W then -- text is too long for the screen do it in chunks
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local l = 1
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local resp, wp, hp
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local lenr = text:len()
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while lenr > 1 do
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l = lenr
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resp, wp, hp = rb.font_getstringsize(text:sub(1, l), font)
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while wp >= LCD_W and l > 1 do
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l = l - 1
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resp, wp, hp = rb.font_getstringsize(text:sub( 1, l), font)
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end
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rb.lcd_putsxy(0, 0, text:sub(1, l))
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text = text:sub(l)
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if x + width > img:width() or y + height > img:height() then
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break
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end
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-- using the mask we made blit color into img
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blit(x + width, y + height)
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x = x + wp
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rb.lcd_clear_display()
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lenr = text:len()
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end
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else --w <= LCD_W
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rb.lcd_putsxy(0, 0, text)
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-- using the mask we made blit color into img
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blit(x + width, y + height)
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end
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_LCD:copy(screen_img) -- restore screen
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set_viewport() -- set viewport default
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return res, w, h
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end
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-- expose functions to the outside through _draw table
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_draw.image = image
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_draw.text = text
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||||
_draw.line = line
|
||||
_draw.hline = hline
|
||||
_draw.vline = vline
|
||||
_draw.polygon = polygon
|
||||
_draw.polyline = polyline
|
||||
_draw.rect = rect
|
||||
_draw.circle = circle
|
||||
_draw.ellipse = ellipse
|
||||
_draw.flood_fill = flood_fill
|
||||
_draw.ellipse_rect = ellipse_rect
|
||||
_draw.rounded_rect = rounded_rect
|
||||
-- filled functions use color as fillcolor if fillcolor is left empty...
|
||||
_draw.rect_filled = rect_filled
|
||||
_draw.circle_filled = circle_filled
|
||||
_draw.ellipse_filled = ellipse_filled
|
||||
_draw.ellipse_rect_filled = ellipse_rect_filled
|
||||
_draw.rounded_rect_filled = rounded_rect_filled
|
||||
|
||||
-- adds the above _draw functions into the metatable for RLI_IMAGE
|
||||
local ex = getmetatable(rb.lcd_framebuffer())
|
||||
for k, v in pairs(_draw) do
|
||||
if ex[k] == _NIL then
|
||||
ex[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
end -- _draw functions
|
||||
|
||||
return _draw
|
Loading…
Add table
Add a link
Reference in a new issue