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puzzles: resync with upstream
There have been some improvements with regard to small screen sizes, which will be nice to have. Change-Id: I30c740514156258d2818fde325c1a751500f7611
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parent
7a8c9daf7e
commit
ef1306764e
107 changed files with 4782 additions and 2368 deletions
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@ -148,19 +148,15 @@ static config_item *game_configure(const game_params *params)
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ret[0].name = "Width";
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ret[0].type = C_STRING;
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sprintf(buf, "%d", params->w);
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ret[0].sval = dupstr(buf);
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ret[0].ival = 0;
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ret[0].u.string.sval = dupstr(buf);
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ret[1].name = "Height";
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ret[1].type = C_STRING;
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sprintf(buf, "%d", params->h);
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ret[1].sval = dupstr(buf);
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ret[1].ival = 0;
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ret[1].u.string.sval = dupstr(buf);
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ret[2].name = NULL;
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ret[2].type = C_END;
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ret[2].sval = NULL;
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ret[2].ival = 0;
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return ret;
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}
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@ -169,13 +165,13 @@ static game_params *custom_params(const config_item *cfg)
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{
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game_params *ret = snew(game_params);
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ret->w = atoi(cfg[0].sval);
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ret->h = atoi(cfg[1].sval);
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ret->w = atoi(cfg[0].u.string.sval);
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ret->h = atoi(cfg[1].u.string.sval);
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return ret;
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}
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static char *validate_params(const game_params *params, int full)
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static const char *validate_params(const game_params *params, int full)
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{
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if (params->w <= 0 || params->h <= 0)
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return "Width and height must both be greater than zero";
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@ -891,7 +887,7 @@ static char *new_game_desc(const game_params *params, random_state *rs,
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return desc;
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}
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static char *validate_desc(const game_params *params, const char *desc)
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static const char *validate_desc(const game_params *params, const char *desc)
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{
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int i, n, rowspace;
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const char *p;
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@ -1051,7 +1047,7 @@ static void free_game(game_state *state)
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}
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static char *solve_game(const game_state *state, const game_state *currstate,
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const char *ai, char **error)
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const char *ai, const char **error)
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{
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unsigned char *matrix;
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int w = state->common->w, h = state->common->h;
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@ -1287,7 +1283,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->drag_start_y = ui->drag_end_y = y;
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ui->cur_visible = 0;
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return ""; /* UI activity occurred */
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return UI_UPDATE;
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}
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if (ui->dragging && button == ui->drag) {
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@ -1316,7 +1312,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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ui->drag_end_x = x;
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ui->drag_end_y = y;
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return ""; /* UI activity occurred */
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return UI_UPDATE;
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}
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if (ui->dragging && button == ui->release) {
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@ -1344,7 +1340,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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x1, y1, x2-x1+1, y2-y1+1);
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return dupstr(buf);
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} else
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return ""; /* UI activity occurred */
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return UI_UPDATE;
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}
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if (IS_CURSOR_MOVE(button)) {
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@ -1352,12 +1348,12 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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char buf[80];
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move_cursor(button, &ui->cur_x, &ui->cur_y, state->common->w, state->common->h, 0);
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ui->cur_visible = 1;
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if (!control && !shift) return "";
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if (!control && !shift) return UI_UPDATE;
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newstate = control ? shift ? GRID_UNKNOWN : GRID_FULL : GRID_EMPTY;
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if (state->grid[y * state->common->w + x] == newstate &&
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state->grid[ui->cur_y * state->common->w + ui->cur_x] == newstate)
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return "";
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return UI_UPDATE;
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sprintf(buf, "%c%d,%d,%d,%d", control ? shift ? 'U' : 'F' : 'E',
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min(x, ui->cur_x), min(y, ui->cur_y),
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@ -1372,7 +1368,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
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if (!ui->cur_visible) {
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ui->cur_visible = 1;
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return "";
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return UI_UPDATE;
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}
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if (button == CURSOR_SELECT2)
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@ -2027,7 +2023,8 @@ int main(int argc, char **argv)
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{
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game_params *p;
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game_state *s;
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char *id = NULL, *desc, *err;
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char *id = NULL, *desc;
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const char *err;
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while (--argc > 0) {
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char *p = *++argv;
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