puzzles: resync with upstream

There have been some improvements with regard to small screen sizes,
which will be nice to have.

Change-Id: I30c740514156258d2818fde325c1a751500f7611
This commit is contained in:
Franklin Wei 2017-10-23 17:19:29 -04:00
parent 7a8c9daf7e
commit ef1306764e
107 changed files with 4782 additions and 2368 deletions

View file

@ -213,30 +213,25 @@ static config_item *game_configure(const game_params *params)
ret[0].name = "Width";
ret[0].type = C_STRING;
sprintf(buf, "%d", params->w);
ret[0].sval = dupstr(buf);
ret[0].ival = 0;
ret[0].u.string.sval = dupstr(buf);
ret[1].name = "Height";
ret[1].type = C_STRING;
sprintf(buf, "%d", params->h);
ret[1].sval = dupstr(buf);
ret[1].ival = 0;
ret[1].u.string.sval = dupstr(buf);
ret[2].name = "Regions";
ret[2].type = C_STRING;
sprintf(buf, "%d", params->n);
ret[2].sval = dupstr(buf);
ret[2].ival = 0;
ret[2].u.string.sval = dupstr(buf);
ret[3].name = "Difficulty";
ret[3].type = C_CHOICES;
ret[3].sval = DIFFCONFIG;
ret[3].ival = params->diff;
ret[3].u.choices.choicenames = DIFFCONFIG;
ret[3].u.choices.selected = params->diff;
ret[4].name = NULL;
ret[4].type = C_END;
ret[4].sval = NULL;
ret[4].ival = 0;
return ret;
}
@ -245,15 +240,15 @@ static game_params *custom_params(const config_item *cfg)
{
game_params *ret = snew(game_params);
ret->w = atoi(cfg[0].sval);
ret->h = atoi(cfg[1].sval);
ret->n = atoi(cfg[2].sval);
ret->diff = cfg[3].ival;
ret->w = atoi(cfg[0].u.string.sval);
ret->h = atoi(cfg[1].u.string.sval);
ret->n = atoi(cfg[2].u.string.sval);
ret->diff = cfg[3].u.choices.selected;
return ret;
}
static char *validate_params(const game_params *params, int full)
static const char *validate_params(const game_params *params, int full)
{
if (params->w < 2 || params->h < 2)
return "Width and height must be at least two";
@ -878,7 +873,7 @@ static const char colnames[FOUR] = { 'R', 'Y', 'G', 'B' };
static int place_colour(struct solver_scratch *sc,
int *colouring, int index, int colour
#ifdef SOLVER_DIAGNOSTICS
, char *verb
, const char *verb
#endif
)
{
@ -925,7 +920,7 @@ static char *colourset(char *buf, int set)
{
int i;
char *p = buf;
char *sep = "";
const char *sep = "";
for (i = 0; i < FOUR; i++)
if (set & (1 << i)) {
@ -1219,7 +1214,8 @@ static int map_solver(struct solver_scratch *sc,
(sc->possible[k] & currc)) {
#ifdef SOLVER_DIAGNOSTICS
if (verbose) {
char buf[80], *sep = "";
char buf[80];
const char *sep = "";
int r;
printf("%*sforcing chain, colour %s, ",
@ -1704,8 +1700,8 @@ static char *new_game_desc(const game_params *params, random_state *rs,
return ret;
}
static char *parse_edge_list(const game_params *params, const char **desc,
int *map)
static const char *parse_edge_list(const game_params *params,
const char **desc, int *map)
{
int w = params->w, h = params->h, wh = w*h, n = params->n;
int i, k, pos, state;
@ -1781,12 +1777,12 @@ static char *parse_edge_list(const game_params *params, const char **desc,
return NULL;
}
static char *validate_desc(const game_params *params, const char *desc)
static const char *validate_desc(const game_params *params, const char *desc)
{
int w = params->w, h = params->h, wh = w*h, n = params->n;
int area;
int *map;
char *ret;
const char *ret;
map = snewn(2*wh, int);
ret = parse_edge_list(params, &desc, map);
@ -1846,7 +1842,7 @@ static game_state *new_game(midend *me, const game_params *params,
p = desc;
{
char *ret;
const char *ret;
ret = parse_edge_list(params, &p, state->map->map);
assert(!ret);
}
@ -2191,7 +2187,7 @@ static void free_game(game_state *state)
}
static char *solve_game(const game_state *state, const game_state *currstate,
const char *aux, char **error)
const char *aux, const char **error)
{
if (!aux) {
/*
@ -2375,7 +2371,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
*/
if (button == 'l' || button == 'L') {
ui->show_numbers = !ui->show_numbers;
return "";
return UI_UPDATE;
}
if (IS_CURSOR_MOVE(button)) {
@ -2385,14 +2381,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->cur_lastmove = button;
ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(button);
ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(button);
return "";
return UI_UPDATE;
}
if (IS_CURSOR_SELECT(button)) {
if (!ui->cur_visible) {
ui->dragx = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove);
ui->dragy = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove);
ui->cur_visible = 1;
return "";
return UI_UPDATE;
}
if (ui->drag_colour == -2) { /* not currently cursor-dragging, start. */
int r = region_from_coords(state, ds, ui->dragx, ui->dragy);
@ -2404,7 +2400,7 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->drag_pencil = 0;
}
ui->cur_moved = 0;
return "";
return UI_UPDATE;
} else { /* currently cursor-dragging; drop the colour in the new region. */
x = COORD(ui->cur_x) + TILESIZE/2 + EPSILON_X(ui->cur_lastmove);
y = COORD(ui->cur_y) + TILESIZE/2 + EPSILON_Y(ui->cur_lastmove);
@ -2430,14 +2426,14 @@ static char *interpret_move(const game_state *state, game_ui *ui,
ui->dragx = x;
ui->dragy = y;
ui->cur_visible = 0;
return "";
return UI_UPDATE;
}
if ((button == LEFT_DRAG || button == RIGHT_DRAG) &&
ui->drag_colour > -2) {
ui->dragx = x;
ui->dragy = y;
return "";
return UI_UPDATE;
}
if ((button == LEFT_RELEASE || button == RIGHT_RELEASE) &&
@ -2461,18 +2457,18 @@ drag_dropped:
ui->drag_colour = -2;
if (r < 0)
return ""; /* drag into border; do nothing else */
return UI_UPDATE; /* drag into border; do nothing else */
if (state->map->immutable[r])
return ""; /* can't change this region */
return UI_UPDATE; /* can't change this region */
if (state->colouring[r] == c && state->pencil[r] == p)
return ""; /* don't _need_ to change this region */
return UI_UPDATE; /* don't _need_ to change this region */
if (alt_button) {
if (state->colouring[r] >= 0) {
/* Can't pencil on a coloured region */
return "";
return UI_UPDATE;
} else if (c >= 0) {
/* Right-dragging from colour to blank toggles one pencil */
p = state->pencil[r] ^ (1 << c);
@ -3240,7 +3236,8 @@ int main(int argc, char **argv)
{
game_params *p;
game_state *s;
char *id = NULL, *desc, *err;
char *id = NULL, *desc;
const char *err;
int grade = FALSE;
int ret, diff, really_verbose = FALSE;
struct solver_scratch *sc;