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Implementing Rocklatin for Rockbox player.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@3054 a1c6a512-1295-4272-9138-f99709370657
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a309014f49
commit
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2 changed files with 9 additions and 43 deletions
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@ -39,11 +39,10 @@
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#define CHAR_PIXEL 4
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#define BORDER_MARGIN 5
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unsigned char lcd_buffer[2][11];
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static int double_height=1;
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extern bool lcd_display_redraw;
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extern unsigned const char *lcd_ascii;
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extern const unsigned short *lcd_ascii;
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extern unsigned char hardware_buffer_lcd[11][2];
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void lcd_print_icon(int x, int icon_line, bool enable, char **icon)
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@ -96,7 +95,7 @@ void lcd_print_char(int x, int y)
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int p=0, cp=0;
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struct rectangle points[CHAR_HEIGHT*CHAR_WIDTH];
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struct rectangle clearpoints[CHAR_HEIGHT*CHAR_WIDTH];
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unsigned char ch=lcd_buffer[y][x];
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unsigned char ch=hardware_buffer_lcd[x][y];
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if (double_height == 2 && y == 1)
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return; /* Second row can't be printed in double height. ??*/
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@ -204,35 +203,7 @@ void lcd_invertpixel(int x, int y)
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(void)y;
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}
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void lcd_clear_display(void)
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{
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int x, y;
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for (y=0; y<2; y++) {
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for (x=0; x<11; x++) {
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lcd_buffer[y][x]=lcd_ascii[' '];
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}
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}
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lcd_update();
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}
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void lcd_puts(int x, int y, unsigned char *str)
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{
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int i;
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DEBUGF("lcd_puts(%d, %d, \"", x, y);
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for (i=0; *str && x<11; i++) {
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#ifdef DEBUGF
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if (*str>=32 && *str<128)
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{DEBUGF("%c", *str);}
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else
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{DEBUGF("(0x%02x)", *str);}
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#endif
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lcd_buffer[y][x++]=lcd_ascii[*str++];
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}
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DEBUGF("\")\n");
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for (; x<11; x++)
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lcd_buffer[y][x]=lcd_ascii[' '];
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lcd_update();
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}
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void lcd_double_height(bool on)
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{
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@ -243,11 +214,11 @@ void lcd_double_height(bool on)
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lcd_update();
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}
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void lcd_define_pattern(int which, char *pattern, int length)
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void lcd_define_hw_pattern(int which, char *pattern, int length)
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{
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int i, j;
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int pat = which / 8;
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char icon[8];
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unsigned char icon[8];
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memset(icon, 0, sizeof icon);
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DEBUGF("Defining pattern %d:", pat);
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@ -267,11 +238,3 @@ void lcd_define_pattern(int which, char *pattern, int length)
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lcd_update();
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}
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extern void lcd_puts(int x, int y, unsigned char *str);
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void lcd_putc(int x, int y, unsigned char ch)
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{
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DEBUGF("lcd_putc(%d, %d, %d '0x%02x')\n", x, y, ch, ch);
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lcd_buffer[y][x]=lcd_ascii[ch];
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lcd_update();
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}
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@ -83,7 +83,7 @@ APPCFLAGS = $(DEBUG) $(DEFINES) -DAPPSVERSION=\"$(VERSION)\" $(APPINCLUDES) -W -
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ifeq ($(DISPLAY),-DHAVE_LCD_BITMAP)
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LCDSRSC = lcd-recorder.c sysfont.c font.c
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else
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LCDSRSC = lcd-playersim.c lcd-player.c font-player.c
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LCDSRSC = lcd-playersim.c lcd-player.c font-player.c lcd-player-charset.c
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endif
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FIRMSRCS = $(LCDSRSC) sprintf.c id3.c debug.c usb.c mpeg.c power.c\
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powermgmt.c panic.c ctype.c
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@ -304,6 +304,9 @@ $(OBJDIR)/ajf.o: $(FIRMWAREDIR)/ajf.c
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$(OBJDIR)/power.o: $(DRIVERS)/power.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/lcd-player-charset.o: $(DRIVERS)/lcd-player-charset.c
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$(CC) $(CFLAGS) -c $< -o $@
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$(OBJDIR)/lcd-playersim.o: ../common/lcd-playersim.c
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$(CC) $(CFLAGS) -c $< -o $@
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