Use typographic quotation marks -- correct more places

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25917 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2010-05-09 18:33:31 +00:00
parent 598ed2eee1
commit e8c72b6891
9 changed files with 28 additions and 28 deletions

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@ -42,7 +42,7 @@ There's an ultimate safety net to bring back boxes with even completely
garbled flash content: the \emph{UART} boot mod, which in turn requires the garbled flash content: the \emph{UART} boot mod, which in turn requires the
\emph{serial} mod. With that it's possible to reflash independently from the \emph{serial} mod. With that it's possible to reflash independently from the
outside, even if the flash ROM is completely erased. outside, even if the flash ROM is completely erased.
\nopt{ondio}{This won't work if you have one of the rare "ROMless" boxes. These \nopt{ondio}{This won't work if you have one of the rare ``ROMless'' boxes. These
have no boot ROM and boot directly from flash. have no boot ROM and boot directly from flash.
} }
If the first $\approx$2KB of the flash ROM are flashed ok, \emph{Minimon} can If the first $\approx$2KB of the flash ROM are flashed ok, \emph{Minimon} can
@ -78,7 +78,7 @@ screen. To get out of it, perform a hardware shutdown of your \dap.
You only need to perform this procedure the first time you flash your You only need to perform this procedure the first time you flash your
\playertype. You may also want to perform it in case the update procedure for \playertype. You may also want to perform it in case the update procedure for
the second image recommends it. In the latter case do not perform the steps the second image recommends it. In the latter case do not perform the steps
listed under "Preparation". listed under ``Preparation''.
\subsubsection{Preparation} \subsubsection{Preparation}
@ -87,10 +87,10 @@ listed under "Preparation".
\setting{System $\rightarrow$ Debug (Keep Out!) $\rightarrow$ View HW \setting{System $\rightarrow$ Debug (Keep Out!) $\rightarrow$ View HW
Info}. Info}.
\opt{lcd_charcell}{Cycle through the displayed values with \ButtonRight / \opt{lcd_charcell}{Cycle through the displayed values with \ButtonRight /
\ButtonLeft\ until "Flash:" is displayed. If it shows question marks, \ButtonLeft\ until ``Flash:'' is displayed. If it shows question marks,
} }
\opt{lcd_bitmap}{Check the values in the line starting with "Flash:". If it \opt{lcd_bitmap}{Check the values in the line starting with ``Flash:''. If it
shows question marks after "M=" and "D=", shows question marks after ``M='' and ``D='',
} }
you're out of luck, your \dap\ is not flashable without modifying the you're out of luck, your \dap\ is not flashable without modifying the
hardware. You can stop here. Sorry. hardware. You can stop here. Sorry.

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@ -193,7 +193,7 @@
\item[Start Above.] \item[Start Above.]
The start threshold defines the minimal volume a sound must have to start the The start threshold defines the minimal volume a sound must have to start the
recording. It is displayed numerically in the line "Start Above". Note that recording. It is displayed numerically in the line ``Start Above''. Note that
the unit of the threshold depends on the settings of the peak meter. (i.e. the unit of the threshold depends on the settings of the peak meter. (i.e.
When the peak meter displays dB you can adjust the level in dB and when the When the peak meter displays dB you can adjust the level in dB and when the
peak meter is set to linear the threshold is displayed as percentage.) In the peak meter is set to linear the threshold is displayed as percentage.) In the
@ -216,7 +216,7 @@
\item[Stop Below.] \item[Stop Below.]
When the sound level drops below the stop threshold the recording is stopped. When the sound level drops below the stop threshold the recording is stopped.
It is displayed numerically in the line "Stop Below". Just like the start It is displayed numerically in the line ``Stop Below''. Just like the start
threshold the unit of the stop threshold depends on the settings of the peak threshold the unit of the stop threshold depends on the settings of the peak
meter. There's also a small triangular marker in the peak meter at the bottom meter. There's also a small triangular marker in the peak meter at the bottom
of the screen. In contrast to the start threshold marker it points to the of the screen. In contrast to the start threshold marker it points to the

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@ -497,6 +497,6 @@ The \setting{Release Time} setting sets the recovery time after the signal is
compressed. Once the compressor determines that compression is necessary, compressed. Once the compressor determines that compression is necessary,
the input signal is reduced appropriately, but the gain isn't allowed to the input signal is reduced appropriately, but the gain isn't allowed to
immediately return to normal levels. This is necessary to reduce artifacts immediately return to normal levels. This is necessary to reduce artifacts
such as "pumping." Instead, the gain is allowed to return to normal at the such as ``pumping.'' Instead, the gain is allowed to return to normal at the
chosen rate. Release Time is the time for the gain to recover by 10~dB. chosen rate. Release Time is the time for the gain to recover by 10~dB.
} }

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@ -185,7 +185,7 @@ follow the instructions at
\begin{enumerate} \begin{enumerate}
\item Turn off the \dap{} (Original Firmware). \item Turn off the \dap{} (Original Firmware).
\item Connect your \playertype{} to the computer using the data cable. \item Connect your \playertype{} to the computer using the data cable.
\item Push and hold \ButtonPower{} (for about 2 seconds) until the "USB" screen appears. \item Push and hold \ButtonPower{} (for about 2 seconds) until the ``USB'' screen appears.
\end{enumerate} \end{enumerate}
The \dap{} will now appear as a regular disk on your computer. The \dap{} will now appear as a regular disk on your computer.
} }

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@ -42,9 +42,9 @@ actual battery level. The actual battery level can be seen from the
again as estimated by Rockbox. again as estimated by Rockbox.
\item[Voltage] The battery voltage in mV at the moment the measurement \item[Voltage] The battery voltage in mV at the moment the measurement
was taken. was taken.
\item[C] This stands for Charger. An "A" in that column shows if the power \item[C] This stands for Charger. An ``A'' in that column shows if the power
adapter was attached to the unit at the time of the measurement. adapter was attached to the unit at the time of the measurement.
\item[U] USB powered. Only for targets that support this. A "U" will indicate \item[U] USB powered. Only for targets that support this. A ``U'' will indicate
if the unit was using the USB port for power at the time of the measurement. if the unit was using the USB port for power at the time of the measurement.
\end{description} \end{description}

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@ -20,11 +20,11 @@ not even load on devices with little available memory.\\
one file. These are rare, but if you have one don't even try it (the file will most one file. These are rare, but if you have one don't even try it (the file will most
likely be corrupted if you save over it). You have been warned.\\} likely be corrupted if you save over it). You have been warned.\\}
The file \fname {"/sgf/gbn\_def.sgf"} is used by the plugin to store any unsaved The file \fname {/sgf/gbn\_def.sgf} is used by the plugin to store any unsaved
changes in the most recently loaded game. This means that if you forget to save your changes in the most recently loaded game. This means that if you forget to save your
changes, you should load \fname {"/sgf/gbn\_def.sgf"} immediately to offload the changes changes, you should load \fname {/sgf/gbn\_def.sgf} immediately to offload the changes
to another file. If you load another file first then your changes will be lost to another file. If you load another file first then your changes will be lost
permanently. The \fname {"/sgf/gbn\_def.sgf"} file is also the file loaded if another permanently. The \fname {/sgf/gbn\_def.sgf} file is also the file loaded if another
is not selected.\\ is not selected.\\
The information panel which displays the current move number may also contain The information panel which displays the current move number may also contain
@ -209,7 +209,7 @@ these markers:
\begin{description} \begin{description}
\item[New.] Create a new game with your choice of board size and handicaps. \item[New.] Create a new game with your choice of board size and handicaps.
\item[Save.] Save the current state of the game. It will be saved to \item[Save.] Save the current state of the game. It will be saved to
\fname {"/sgf/gbn\_def.sgf"} unless otherwise set. \fname {/sgf/gbn\_def.sgf} unless otherwise set.
\item[Save As.] Save to a specified file. \item[Save As.] Save to a specified file.
\item[Game Info.] View and modify the metadata of the current game. \item[Game Info.] View and modify the metadata of the current game.
\item[Playback Control.] Control the playback of the current playlist \item[Playback Control.] Control the playback of the current playlist
@ -220,7 +220,7 @@ these markers:
\item[Context Menu.] Open the Context Menu which allows you to set play \item[Context Menu.] Open the Context Menu which allows you to set play
modes and other tools. modes and other tools.
\item[Quit.] Leave the plugin. Any unsaved changes are saved to \item[Quit.] Leave the plugin. Any unsaved changes are saved to
\fname {"/sgf/gbn\_def.sgf"}. \fname {/sgf/gbn\_def.sgf}.
\end{description} \end{description}
\item [Game Info. ] \item [Game Info. ]
The menu for modifying game info (metadata) of the current game. This The menu for modifying game info (metadata) of the current game. This
@ -270,7 +270,7 @@ these markers:
global Rockbox settings). global Rockbox settings).
\item[Idle Autosave Time.] Set the amount of idle time to wait before \item[Idle Autosave Time.] Set the amount of idle time to wait before
automatically saving any unsaved changes. These autosaves go to automatically saving any unsaved changes. These autosaves go to
the file \fname {"/sgf/gbn\_def.sgf"} regardless of if you have the file \fname {/sgf/gbn\_def.sgf} regardless of if you have
loaded a game or used \setting{Save As} to save the game before or loaded a game or used \setting{Save As} to save the game before or
not. Set to \setting{Off} to disable this functionality completely. not. Set to \setting{Off} to disable this functionality completely.
\item[Automatically Show Comments?] If this is enabled and you navigate \item[Automatically Show Comments?] If this is enabled and you navigate
@ -299,7 +299,7 @@ these markers:
\item[Next Variation.] If the game is at the first move in a variation, \item[Next Variation.] If the game is at the first move in a variation,
this will navigate to the next variation after the current one. This this will navigate to the next variation after the current one. This
is the only way to reach variations which start with adding or is the only way to reach variations which start with adding or
removing stones, as you cannot follow them by "playing" the same move. removing stones, as you cannot follow them by ``playing'' the same move.
\item[Force Play Mode.] The same as Play Mode except that this mode will \item[Force Play Mode.] The same as Play Mode except that this mode will
allow you to play illegal moves such as retaking a ko immediately allow you to play illegal moves such as retaking a ko immediately
without a ko threat, suicide on rulesets which don't allow it without a ko threat, suicide on rulesets which don't allow it

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@ -39,7 +39,7 @@ option and choose \setting{mpegplayer}.
\end{table} \end{table}
When a video file is selected, the start Menu will be displayed, unless it is When a video file is selected, the start Menu will be displayed, unless it is
disabled via the option "start menu" (see below). In the latter case the video disabled via the option ``start menu'' (see below). In the latter case the video
will start playing immediately - unless a resume point is found, in which case will start playing immediately - unless a resume point is found, in which case
the resume menu is presented. the resume menu is presented.
@ -67,7 +67,7 @@ Resume Menu
Main Menu Main Menu
\begin{description} \begin{description}
\item[Display Options] Opens "Display Options" submenu - see below. \item[Display Options] Opens ``Display Options'' submenu -- see below.
\item[Start Menu] (default: on) Enable/disable the start menu. \item[Start Menu] (default: on) Enable/disable the start menu.
\item[Clear all resumes: x] Discard all x resume points. \item[Clear all resumes: x] Discard all x resume points.
\item[Quit mpegplayer] Exit the plugin. \item[Quit mpegplayer] Exit the plugin.

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@ -138,7 +138,7 @@ aware:
\item[Number of slides.] Sets the number of slides at each side, including the \item[Number of slides.] Sets the number of slides at each side, including the
centre slide. Therefore if set to 4, there will be 3 slides on the left, centre slide. Therefore if set to 4, there will be 3 slides on the left,
the centre slide, and then 3 slides on the right. the centre slide, and then 3 slides on the right.
\item[Zoom.] Changes the distance at which slides are rendered from the "camera". \item[Zoom.] Changes the distance at which slides are rendered from the ``camera''.
\item[Show album title.] Allows setting the album title to be shown above or \item[Show album title.] Allows setting the album title to be shown above or
below the cover art, or not at all. below the cover art, or not at all.
\item[Resize Covers.] Set whether to automatically resize the covers or to leave \item[Resize Covers.] Set whether to automatically resize the covers or to leave

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@ -7,33 +7,33 @@ whose dimensions are the same size as your device's screen or smaller; it can
also create empty bitmaps for you to work with.\\ also create empty bitmaps for you to work with.\\
\subsubsection{Opening A File} \subsubsection{Opening A File}
To open a file, you may use either the context menu option "Open With" in the To open a file, you may use either the context menu option ``Open With'' in the
File Browser, or you may enter Rockpaint first using the Plugins menu and open File Browser, or you may enter Rockpaint first using the Plugins menu and open
a file from there. To perform the latter, simply press Rockpaint's Menu button a file from there. To perform the latter, simply press Rockpaint's Menu button
or move the cursor beyond the bottom of the screen; then move the cursor onto or move the cursor beyond the bottom of the screen; then move the cursor onto
"Menu" and select it. Finally, select "Load" and navigate to the image you ``Menu'' and select it. Finally, select ``Load'' and navigate to the image you
wish to open.\\ wish to open.\\
\subsubsection{Tools} \subsubsection{Tools}
Rockpaint offers several tools to aid you in editing; you can view them by Rockpaint offers several tools to aid you in editing; you can view them by
either pressing Rockpaint's "Menu" key or by attempting to move the cursor either pressing Rockpaint's ``Menu'' key or by attempting to move the cursor
beyond the bottom of the screen. From top to bottom and left to right, and beyond the bottom of the screen. From top to bottom and left to right, and
by section, they are as follows: by section, they are as follows:
\begin{description} \begin{description}
\item[Colour Picker] \item[Colour Picker]
The top left tool shows your colours that are at the ready. To The top left tool shows your colours that are at the ready. To
swap them, "click" on the background colour. To edit the foreground colour, swap them, ``click'' on the background colour. To edit the foreground colour,
click on it. click on it.
\item[Preset Pallete] \item[Preset Pallete]
Several preset colours are availible. Clicking on one changes Several preset colours are availible. Clicking on one changes
the foreground of the Colour Picker to the selected colour. the foreground of the Colour Picker to the selected colour.
\item[Pencil] \item[Pencil]
Draws as you move the cursor. You can change the brush size with the Draws as you move the cursor. You can change the brush size with the
Menu option "Brush Size". Use the Select key to toggle the tool while editing Menu option ``Brush Size''. Use the Select key to toggle the tool while editing
the image. the image.
\item[Selection tool] \item[Selection tool]
Allows you to select a rectangular region; once you do, you Allows you to select a rectangular region; once you do, you
will be shown a menu of options (including "cancel" if you make a mistake). will be shown a menu of options (including ``cancel'' if you make a mistake).
\item[Line tool] \item[Line tool]
Draws a straight line. Draws a straight line.
\item[Curve tool] \item[Curve tool]
@ -53,7 +53,7 @@ by section, they are as follows:
\item[Eraser] \item[Eraser]
The opposite of the pencil; it changes painted pixels to white. The opposite of the pencil; it changes painted pixels to white.
\item[Text tool] \item[Text tool]
"Draws" text on the image. ``Draws'' text on the image.
\item[Filled rectangle] \item[Filled rectangle]
Same as the Rectangle tool, but fills it with colour. Same as the Rectangle tool, but fills it with colour.
\item[Filled circle] \item[Filled circle]