bitmaps: Use *x16.bmp also for upcoming 24bit targets (they are actually 24bit BMPs).

Change-Id: I5c7d16ad41e43c26a9ac3e01c52c3ca34a6b7495
This commit is contained in:
Thomas Martitz 2014-06-15 00:21:20 +02:00
parent 0267fafc5f
commit e49dcbf190
2 changed files with 23 additions and 23 deletions

View file

@ -9,33 +9,33 @@ rockboxlogo.128x42x1.bmp
#else #else
rockboxlogo.112x30x1.bmp rockboxlogo.112x30x1.bmp
#endif #endif
#elif (LCD_WIDTH == 96) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 96) && (LCD_DEPTH >= 16)
rockboxlogo.96x30x16.bmp rockboxlogo.96x30x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2)
rockboxlogo.128x42x2.bmp rockboxlogo.128x42x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 128) && (LCD_DEPTH == 16)
rockboxlogo.128x40x16.bmp rockboxlogo.128x40x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 132) && (LCD_DEPTH >= 16)
rockboxlogo.132x40x16.bmp rockboxlogo.132x40x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 138) && (LCD_DEPTH >= 2)
rockboxlogo.138x46x2.bmp rockboxlogo.138x46x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 160) && (LCD_DEPTH == 2)
rockboxlogo.160x53x2.bmp rockboxlogo.160x53x2.bmp
#elif (LCD_WIDTH == 320) && (LCD_DEPTH == 2) #elif (LCD_WIDTH == 320) && (LCD_DEPTH == 2)
rockboxlogo.160x53x2.bmp rockboxlogo.160x53x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 160) && (LCD_DEPTH >= 16)
rockboxlogo.160x50x16.bmp rockboxlogo.160x50x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 176) && (LCD_DEPTH >= 16)
rockboxlogo.176x54x16.bmp rockboxlogo.176x54x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 220) && (LCD_DEPTH >= 16)
rockboxlogo.220x68x16.bmp rockboxlogo.220x68x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 240) && (LCD_DEPTH >= 16)
rockboxlogo.240x74x16.bmp rockboxlogo.240x74x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_WIDTH < 480) && (LCD_DEPTH == 16) #elif (LCD_WIDTH >= 320) && (LCD_WIDTH < 480) && (LCD_DEPTH >= 16)
rockboxlogo.320x98x16.bmp rockboxlogo.320x98x16.bmp
#elif (LCD_WIDTH >= 480) && (LCD_WIDTH < 640) && (LCD_DEPTH == 16) #elif (LCD_WIDTH >= 480) && (LCD_WIDTH < 640) && (LCD_DEPTH >= 16)
rockboxlogo.480x149x16.bmp rockboxlogo.480x149x16.bmp
#elif (LCD_WIDTH >= 640) && (LCD_DEPTH == 16) #elif (LCD_WIDTH >= 640) && (LCD_DEPTH >= 16)
rockboxlogo.640x198x16.bmp rockboxlogo.640x198x16.bmp
#endif #endif

View file

@ -512,7 +512,7 @@ pegbox_pieces.9x7x1.bmp
/* Rockblox */ /* Rockblox */
#if LCD_DEPTH == 16 /* colour versions*/ #if LCD_DEPTH >= 16 /* colour versions*/
#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
rockblox_background.640x480x16.bmp rockblox_background.640x480x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
@ -755,7 +755,7 @@ sudoku_inverse.112x64x1.bmp
sudoku_start.128x96x2.bmp sudoku_start.128x96x2.bmp
sudoku_normal.128x96x2.bmp sudoku_normal.128x96x2.bmp
sudoku_inverse.128x96x2.bmp sudoku_inverse.128x96x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 16)
sudoku_start.128x96x16.bmp sudoku_start.128x96x16.bmp
sudoku_normal.128x96x16.bmp sudoku_normal.128x96x16.bmp
sudoku_inverse.128x96x16.bmp sudoku_inverse.128x96x16.bmp
@ -775,12 +775,12 @@ sudoku_inverse.132x80x16.bmp
sudoku_start.96x70x14.bmp sudoku_start.96x70x14.bmp
sudoku_normal.96x70x14.bmp sudoku_normal.96x70x14.bmp
sudoku_inverse.96x70x14.bmp sudoku_inverse.96x70x14.bmp
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
sudoku_start.128x128x16.bmp sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \ #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)) || \
((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)) ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH >= 16))
sudoku_start.160x128x16.bmp sudoku_start.160x128x16.bmp
sudoku_normal.160x128x16.bmp sudoku_normal.160x128x16.bmp
sudoku_inverse.160x128x16.bmp sudoku_inverse.160x128x16.bmp
@ -792,7 +792,7 @@ sudoku_inverse.160x128x2.bmp
sudoku_start.160x128x1.bmp sudoku_start.160x128x1.bmp
sudoku_normal.160x128x1.bmp sudoku_normal.160x128x1.bmp
sudoku_inverse.160x128x1.bmp sudoku_inverse.160x128x1.bmp
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH >= 16)
sudoku_start.220x176x16.bmp sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp sudoku_inverse.220x176x16.bmp
@ -801,25 +801,25 @@ sudoku_inverse.220x176x16.bmp
sudoku_start.320x240x16.bmp sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp sudoku_inverse.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH >= 16)
sudoku_start.320x240x16.bmp sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp sudoku_inverse.320x240x16.bmp
#elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH == 16) #elif (LCD_WIDTH == 640) && (LCD_HEIGHT == 480) && (LCD_DEPTH >= 16)
sudoku_start.640x480x16.bmp sudoku_start.640x480x16.bmp
sudoku_normal.640x480x16.bmp sudoku_normal.640x480x16.bmp
sudoku_inverse.640x480x16.bmp sudoku_inverse.640x480x16.bmp
#endif #endif
#else /* LCD_WIDTH < LCD_HEIGHT */ #else /* LCD_WIDTH < LCD_HEIGHT */
#if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH == 16)) #if ((LCD_WIDTH == 128) && (LCD_HEIGHT == 160) && (LCD_DEPTH >= 16))
sudoku_start.128x128x16.bmp sudoku_start.128x128x16.bmp
sudoku_normal.128x128x16.bmp sudoku_normal.128x128x16.bmp
sudoku_inverse.128x128x16.bmp sudoku_inverse.128x128x16.bmp
#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)) #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH >= 16))
sudoku_start.220x176x16.bmp sudoku_start.220x176x16.bmp
sudoku_normal.220x176x16.bmp sudoku_normal.220x176x16.bmp
sudoku_inverse.220x176x16.bmp sudoku_inverse.220x176x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16) #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH >= 16)
sudoku_start.320x240x16.bmp sudoku_start.320x240x16.bmp
sudoku_normal.320x240x16.bmp sudoku_normal.320x240x16.bmp
sudoku_inverse.320x240x16.bmp sudoku_inverse.320x240x16.bmp
@ -827,7 +827,7 @@ sudoku_inverse.320x240x16.bmp
#endif #endif
/* Superdom */ /* Superdom */
#if LCD_DEPTH == 16 #if LCD_DEPTH >= 16
#if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176)) #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
superdom_boarditems.220x176x16.bmp superdom_boarditems.220x176x16.bmp
#elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \ #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
@ -888,7 +888,7 @@ sliding_puzzle.80x64x1.bmp
#endif #endif
/* Logo */ /* Logo */
#if LCD_DEPTH == 16 #if LCD_DEPTH >= 16
#if (LCD_WIDTH >= 320) #if (LCD_WIDTH >= 320)
rockboxlogo.220x68x16.bmp rockboxlogo.220x68x16.bmp
#elif (LCD_WIDTH > 160) #elif (LCD_WIDTH > 160)