bitmaps: Use *x16.bmp also for upcoming 24bit targets (they are actually 24bit BMPs).

Change-Id: I5c7d16ad41e43c26a9ac3e01c52c3ca34a6b7495
This commit is contained in:
Thomas Martitz 2014-06-15 00:21:20 +02:00
parent 0267fafc5f
commit e49dcbf190
2 changed files with 23 additions and 23 deletions

View file

@ -9,33 +9,33 @@ rockboxlogo.128x42x1.bmp
#else
rockboxlogo.112x30x1.bmp
#endif
#elif (LCD_WIDTH == 96) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 96) && (LCD_DEPTH >= 16)
rockboxlogo.96x30x16.bmp
#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 2)
rockboxlogo.128x42x2.bmp
#elif (LCD_WIDTH == 128) && (LCD_DEPTH == 16)
rockboxlogo.128x40x16.bmp
#elif (LCD_WIDTH == 132) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 132) && (LCD_DEPTH >= 16)
rockboxlogo.132x40x16.bmp
#elif (LCD_WIDTH == 138) && (LCD_DEPTH == 2)
#elif (LCD_WIDTH == 138) && (LCD_DEPTH >= 2)
rockboxlogo.138x46x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_DEPTH == 2)
rockboxlogo.160x53x2.bmp
#elif (LCD_WIDTH == 320) && (LCD_DEPTH == 2)
rockboxlogo.160x53x2.bmp
#elif (LCD_WIDTH == 160) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 160) && (LCD_DEPTH >= 16)
rockboxlogo.160x50x16.bmp
#elif (LCD_WIDTH == 176) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 176) && (LCD_DEPTH >= 16)
rockboxlogo.176x54x16.bmp
#elif (LCD_WIDTH == 220) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 220) && (LCD_DEPTH >= 16)
rockboxlogo.220x68x16.bmp
#elif (LCD_WIDTH == 240) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH == 240) && (LCD_DEPTH >= 16)
rockboxlogo.240x74x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_WIDTH < 480) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH >= 320) && (LCD_WIDTH < 480) && (LCD_DEPTH >= 16)
rockboxlogo.320x98x16.bmp
#elif (LCD_WIDTH >= 480) && (LCD_WIDTH < 640) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH >= 480) && (LCD_WIDTH < 640) && (LCD_DEPTH >= 16)
rockboxlogo.480x149x16.bmp
#elif (LCD_WIDTH >= 640) && (LCD_DEPTH == 16)
#elif (LCD_WIDTH >= 640) && (LCD_DEPTH >= 16)
rockboxlogo.640x198x16.bmp
#endif