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3ds: Port refactor.
This commit does the following changes to the 3ds port: - Rename the target from ctru to 3ds. - Rename all files and functions with the ctru naming convention to 3ds. - Created a new file and folder structure that will better integrate future console ports that share the same codebase. - Fixed a buffer overflow bug in pcm code. Change-Id: I17c6f86df64eb99dd2b653485d70832ff46b2ba8
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130 changed files with 1429 additions and 1112 deletions
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@ -27,8 +27,8 @@
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#include "fs_attr.h"
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#include "fs_defines.h"
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#if defined(CTRU) && !defined(SIMULATOR)
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#include "filesystem-ctru.h"
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#if (CONFIG_PLATFORM & PLATFORM_GAME_CONSOLE) && !defined(SIMULATOR)
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#include "filesystem-console.h"
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#elif defined (APPLICATION) || defined(CHECKWPS)
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#include "filesystem-app.h"
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#elif defined(SIMULATOR) || defined(DBTOOL)
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@ -39,8 +39,8 @@ enum relate_result
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RELATE_PREFIX, /* the path2 contains path1 as a prefix */
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};
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#if defined(CTRU) && !defined(SIMULATOR)
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#include "filesystem-ctru.h"
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#if (CONFIG_PLATFORM & PLATFORM_GAME_CONSOLE) && !defined(SIMULATOR)
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#include "filesystem-console.h"
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#elif defined(APPLICATION) || defined(CHECKWPS)
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#include "filesystem-app.h"
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#elif defined(SIMULATOR) || defined(DBTOOL)
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@ -27,7 +27,7 @@
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#endif
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#ifndef __MINGW32__
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#if defined(__APPLE__) || defined(CTRU)
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#if defined(__APPLE__) || defined(N3DS)
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#include <sys/types.h>
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#else
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#include <endian.h>
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