Gigabeat S: Get remote keymaps up to snuff and working. Do a couple tweaks on main unit ones. Cleanup keymap file a bit. Fix main button scanner to not clobber remote button. Fix a bug in actions.c where 'LAST_ITEM_IN_LIST' didn't really terminate scanning immediately. It would do an additional call into get_context_map and silently pick up ACTION_STD.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19909 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael Sevakis 2009-02-03 10:55:30 +00:00
parent af5c4d1b27
commit e2a169bce5
6 changed files with 378 additions and 202 deletions

View file

@ -63,8 +63,6 @@ static inline int do_button_check(const struct button_mapping *items,
{ {
int i = 0; int i = 0;
int ret = ACTION_UNKNOWN; int ret = ACTION_UNKNOWN;
if (items == NULL)
return ACTION_UNKNOWN;
while (items[i].button_code != BUTTON_NONE) while (items[i].button_code != BUTTON_NONE)
{ {
@ -192,7 +190,7 @@ static int get_action_worker(int context, int timeout,
#endif /* HAS_BUTTON_HOLD */ #endif /* HAS_BUTTON_HOLD */
/* logf("%x,%x",last_button,button); */ /* logf("%x,%x",last_button,button); */
do while (1)
{ {
/* logf("context = %x",context); */ /* logf("context = %x",context); */
#if (BUTTON_REMOTE != 0) #if (BUTTON_REMOTE != 0)
@ -204,19 +202,25 @@ static int get_action_worker(int context, int timeout,
else else
items = get_context_mapping(context); items = get_context_mapping(context);
ret = do_button_check(items,button,last_button,&i); if (items == NULL)
if ((context ==(int)CONTEXT_STOPSEARCHING) ||
items == NULL )
break; break;
if (ret == ACTION_UNKNOWN ) ret = do_button_check(items,button,last_button,&i);
if (ret == ACTION_UNKNOWN)
{ {
context = get_next_context(items,i); context = get_next_context(items,i);
i = 0;
if (context != (int)CONTEXT_STOPSEARCHING)
{
i = 0;
continue;
}
} }
else break;
} while (1); /* Action was found or STOPSEARCHING was specified */
break;
}
/* DEBUGF("ret = %x\n",ret); */ /* DEBUGF("ret = %x\n",ret); */
#ifndef HAS_BUTTON_HOLD #ifndef HAS_BUTTON_HOLD
if (screen_has_lock && (ret == ACTION_STD_KEYLOCK)) if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))

View file

@ -47,206 +47,211 @@ CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker scree
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT }, { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
static const struct button_mapping button_context_wps[] = { static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT }, { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV }, { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK }, { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK }, { ACTION_WPS_ABSETA_PREVDIR, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
{ ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK }, { ACTION_WPS_ABRESET, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_UP, BUTTON_BACK }, { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
{ ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK }, { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU }, { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE }, { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
{ ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP, BUTTON_BACK }, { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP, BUTTON_BACK },
{ ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_BACK|BUTTON_UP }, { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_BACK|BUTTON_UP },
{ ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGUP, BUTTON_BACK|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK }, { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN, BUTTON_BACK },
{ ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_BACK|BUTTON_DOWN }, { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_BACK|BUTTON_DOWN },
{ ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LISTTREE_PGDOWN, BUTTON_BACK|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#ifdef HAVE_VOLUME_IN_LIST #ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif #endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */ }; /* button_context_list */
static const struct button_mapping button_context_tree[] = { static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */ }; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = { static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
{ ACTION_NONE, BUTTON_BACK, BUTTON_NONE }, { ACTION_NONE, BUTTON_BACK, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK }, { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_BACK },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_BACK|BUTTON_LEFT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_BACK|BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL }, { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
{ ACTION_TREE_ROOT_INIT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_BACK|BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_BACK|BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_BACK|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK }, { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_BACK },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_BACK|BUTTON_RIGHT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_BACK|BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL }, { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
{ ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_BACK|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; }; /* button_context_listtree_scroll_with_combo */
static const struct button_mapping button_context_listtree_scroll_without_combo[] = { static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; }; /* button_context_listtree_scroll_without_combo */
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */ }; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = { static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE }, { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */ }; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = { static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = { static const struct button_mapping button_context_colorchooser[] = {
{ ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */ }; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = { static const struct button_mapping button_context_eq[] = {
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */ }; /* button_context_eq */
/** Bookmark Screen **/ /** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = { static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_BACK|BUTTON_SELECT, BUTTON_BACK },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */ }; /* button_context_bmark */
static const struct button_mapping button_context_time[] = { static const struct button_mapping button_context_time[] = {
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */ }; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */ }; /* button_context_pitchcreen */
@ -265,49 +270,49 @@ static const struct button_mapping button_context_recscreen[] = {
{ ACTION_STD_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */ }; /* button_context_recscreen */
static const struct button_mapping button_context_keyboard[] = { static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY }, { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_BACK|BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_BACK|BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE }, { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
static const struct button_mapping button_context_radio[] = { static const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE }, { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT }, { ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT },
{ ACTION_FM_STOP, BUTTON_POWER, BUTTON_NONE }, { ACTION_FM_STOP, BUTTON_POWER, BUTTON_NONE },
{ ACTION_FM_MODE, BUTTON_MENU, BUTTON_NONE }, { ACTION_FM_MODE, BUTTON_MENU, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE }, { ACTION_FM_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_FM_PLAY, BUTTON_PLAY, BUTTON_NONE }, { ACTION_FM_PLAY, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; }; /* button_context_radio */
/***************************************************************************** /*****************************************************************************
* Remote control mappings * Remote control mappings
@ -317,89 +322,227 @@ static const struct button_mapping remote_button_context_standard[] = {
{ ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_DSP },
{ ACTION_STD_QUICKSCREEN, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_RC_REW },
{ ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_STD_CONTEXT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF }, { ACTION_STD_MENU, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
{ ACTION_STD_MENU, BUTTON_RC_DSP, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_RC_DSP|BUTTON_REPEAT, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; }; /* remote_button_context_standard */
static const struct button_mapping remote_button_context_wps[] = { static const struct button_mapping remote_button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE }, { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF }, { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW }, { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT }, { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_RC_DSP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_MENU, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE }, { ACTION_WPS_CONTEXT, BUTTON_RC_DSP|BUTTON_REPEAT, BUTTON_RC_DSP },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; }; /* remote_button_context_wps */
static const struct button_mapping remote_button_context_tree[] = { static const struct button_mapping remote_button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY }, { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY }, { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; }; /* remote_button_context_tree */
static const struct button_mapping remote_button_context_radio[] = {
{ ACTION_FM_MODE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_FM_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_EXIT, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
{ ACTION_FM_STOP, BUTTON_RC_DSP|BUTTON_REPEAT, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST
}; /* remote_button_context_radio */
static const struct button_mapping remote_button_context_recscreen[] = {
{ ACTION_REC_NEWFILE, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_REC_PAUSE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
{ ACTION_STD_MENU, BUTTON_RC_DSP|BUTTON_REPEAT, BUTTON_RC_DSP },
{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_recscreen */
static const struct button_mapping remote_button_context_time[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST
}; /* remote_button_context_time */
static const struct button_mapping remote_button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_RC_DSP|BUTTON_REPEAT, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* remote_button_context_bmark */
static const struct button_mapping remote_button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */
static const struct button_mapping remote_button_context_quickscreen[] = {
{ ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST
}; /* remote_button_context_quickscreen */
static const struct button_mapping remote_button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_PS_TOGGLE_MODE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
{ ACTION_PS_EXIT, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST
}; /* remote_button_context_pitchscreen */
static const struct button_mapping remote_button_context_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_STD_CANCEL, BUTTON_RC_DSP|BUTTON_REL, BUTTON_RC_DSP },
LAST_ITEM_IN_LIST
}; /* remote_button_context_right_is_inc */
static const struct button_mapping* get_context_mapping_remote( int context ) static const struct button_mapping* get_context_mapping_remote( int context )
{ {
context ^= CONTEXT_REMOTE; context &= ~CONTEXT_REMOTE;
switch (context) switch (context)
{ {
case CONTEXT_WPS: case CONTEXT_WPS:
return remote_button_context_wps; return remote_button_context_wps;
case CONTEXT_MAINMENU: case CONTEXT_MAINMENU:
case CONTEXT_TREE: case CONTEXT_TREE:
return remote_button_context_tree; return remote_button_context_tree;
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return remote_button_context_right_is_inc;
case CONTEXT_SETTINGS_TIME:
return remote_button_context_time;
case CONTEXT_YESNOSCREEN:
return remote_button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return remote_button_context_bmark;
case CONTEXT_QUICKSCREEN:
return remote_button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return remote_button_context_pitchscreen;
case CONTEXT_RECSCREEN:
return remote_button_context_recscreen;
case CONTEXT_KEYBOARD:
return ACTION_NONE; /* Any sensible mapping for this remote? */
case CONTEXT_FM:
return remote_button_context_radio;
default:
return remote_button_context_standard;
} }
return remote_button_context_standard;
} }
const struct button_mapping* get_context_mapping(int context) const struct button_mapping* get_context_mapping(int context)
{ {
if (context&CONTEXT_REMOTE) if (context & CONTEXT_REMOTE)
return get_context_mapping_remote(context); return get_context_mapping_remote(context);
switch (context) switch (context)
{ {
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS: case CONTEXT_WPS:
return button_context_wps; return button_context_wps;
case CONTEXT_LIST: case CONTEXT_LIST:
return button_context_list; return button_context_list;
case CONTEXT_MAINMENU: case CONTEXT_MAINMENU:
case CONTEXT_TREE: case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list) if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo; return button_context_listtree_scroll_without_combo;
else else
return button_context_listtree_scroll_with_combo; return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE: case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree; return button_context_tree;
case CONTEXT_SETTINGS: case CONTEXT_SETTINGS:
return button_context_settings; return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS: case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc; return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER: case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser; return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ: case CONTEXT_SETTINGS_EQ:
return button_context_eq; return button_context_eq;
@ -408,20 +551,29 @@ const struct button_mapping* get_context_mapping(int context)
case CONTEXT_YESNOSCREEN: case CONTEXT_YESNOSCREEN:
return button_context_yesno; return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN: case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark; return button_context_bmark;
case CONTEXT_QUICKSCREEN: case CONTEXT_QUICKSCREEN:
return button_context_quickscreen; return button_context_quickscreen;
case CONTEXT_PITCHSCREEN: case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen; return button_context_pitchscreen;
case CONTEXT_RECSCREEN: case CONTEXT_RECSCREEN:
return button_context_recscreen; return button_context_recscreen;
case CONTEXT_SETTINGS_RECTRIGGER: case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc; return button_context_settings_right_is_inc;
case CONTEXT_KEYBOARD: case CONTEXT_KEYBOARD:
return button_context_keyboard; return button_context_keyboard;
case CONTEXT_FM: case CONTEXT_FM:
return button_context_radio; return button_context_radio;
default:
return button_context_standard;
} }
return button_context_standard;
} }

View file

@ -39,7 +39,8 @@ const struct button_mapping remote_directions[] =
{ PLA_RIGHT_REPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE}, { PLA_RIGHT_REPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) || \ #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD) || \
(CONFIG_KEYPAD == IRIVER_H10_PAD) || \ (CONFIG_KEYPAD == IRIVER_H10_PAD) || \
(CONFIG_KEYPAD == GIGABEAT_PAD) (CONFIG_KEYPAD == GIGABEAT_PAD) || \
(CONFIG_KEYPAD == GIGABEAT_S_PAD)
{ PLA_UP, BUTTON_RC_FF, BUTTON_NONE}, { PLA_UP, BUTTON_RC_FF, BUTTON_NONE},
{ PLA_DOWN, BUTTON_RC_REW, BUTTON_NONE}, { PLA_DOWN, BUTTON_RC_REW, BUTTON_NONE},
{ PLA_LEFT, BUTTON_RC_VOL_DOWN, BUTTON_NONE}, { PLA_LEFT, BUTTON_RC_VOL_DOWN, BUTTON_NONE},

View file

@ -65,6 +65,13 @@ struct mpeg_settings settings;
#define MPEG_START_TIME_SCROLL_UP BUTTON_VOL_UP #define MPEG_START_TIME_SCROLL_UP BUTTON_VOL_UP
#define MPEG_START_TIME_EXIT BUTTON_POWER #define MPEG_START_TIME_EXIT BUTTON_POWER
#define MPEG_START_TIME_RC_SELECT (BUTTON_RC_PLAY | BUTTON_REL)
#define MPEG_START_TIME_RC_LEFT BUTTON_RC_REW
#define MPEG_START_TIME_RC_RIGHT BUTTON_RC_FF
#define MPEG_START_TIME_RC_UP BUTTON_RC_VOL_UP
#define MPEG_START_TIME_RC_DOWN BUTTON_RC_VOL_DOWN
#define MPEG_START_TIME_RC_EXIT (BUTTON_RC_PLAY | BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD #elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define MPEG_START_TIME_SELECT BUTTON_PLAY #define MPEG_START_TIME_SELECT BUTTON_PLAY
#define MPEG_START_TIME_LEFT BUTTON_LEFT #define MPEG_START_TIME_LEFT BUTTON_LEFT

View file

@ -170,6 +170,13 @@ PLUGIN_IRAM_DECLARE
#define MPEG_VOLUP2 BUTTON_VOL_UP #define MPEG_VOLUP2 BUTTON_VOL_UP
#define MPEG_RW BUTTON_UP #define MPEG_RW BUTTON_UP
#define MPEG_FF BUTTON_DOWN #define MPEG_FF BUTTON_DOWN
#define MPEG_RC_MENU BUTTON_RC_DSP
#define MPEG_RC_STOP (BUTTON_RC_PLAY | BUTTON_REPEAT)
#define MPEG_RC_PAUSE (BUTTON_RC_PLAY | BUTTON_REL)
#define MPEG_RC_VOLDOWN BUTTON_RC_VOL_DOWN
#define MPEG_RC_VOLUP BUTTON_RC_VOL_UP
#define MPEG_RC_RW BUTTON_RC_REW
#define MPEG_RC_FF BUTTON_RC_FF
#elif CONFIG_KEYPAD == IRIVER_H10_PAD #elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define MPEG_MENU BUTTON_LEFT #define MPEG_MENU BUTTON_LEFT

View file

@ -55,8 +55,13 @@ static __attribute__((interrupt("IRQ"))) void KPP_HANDLER(void)
}; };
int col; int col;
/* Power button is handled separately on PMIC */ /* Power button is handled separately on PMIC, remote read in headphone
* jack driver. */
#ifdef HAVE_HEADPHONE_DETECTION
int button = int_btn & (BUTTON_POWER | BUTTON_REMOTE);
#else
int button = int_btn & BUTTON_POWER; int button = int_btn & BUTTON_POWER;
#endif
int oldlevel = disable_irq_save(); int oldlevel = disable_irq_save();
@ -110,9 +115,9 @@ static __attribute__((interrupt("IRQ"))) void KPP_HANDLER(void)
else else
KPP_KPSR |= KPP_KPSR_KDIE; KPP_KPSR |= KPP_KPSR_KDIE;
restore_irq(oldlevel);
int_btn = button; int_btn = button;
restore_irq(oldlevel);
} }
bool button_hold(void) bool button_hold(void)