SDL: Silence a large number of compile warnings (WIP)

There are some real bugs in here, but we're drowning in warnings.

Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
This commit is contained in:
Solomon Peachy 2020-04-04 20:24:33 -04:00
parent 2ad6c3438e
commit e28d1fe916
44 changed files with 424 additions and 395 deletions

View file

@ -64,7 +64,7 @@ void VWB_Vlin (int y1, int y2, int x, int color);
#define VWB_HlinScaledCoord VW_Hlin
#define VWB_VlinScaledCoord VW_Vlin
void VH_UpdateScreen();
void VH_UpdateScreen(void);
#define VW_UpdateScreen VH_UpdateScreen
//
@ -91,7 +91,7 @@ void LatchDrawPic (unsigned x, unsigned y, unsigned picnum);
void LatchDrawPicScaledCoord (unsigned scx, unsigned scy, unsigned picnum);
void LoadLatchMem (void);
void VH_Startup();
void VH_Startup(void);
boolean FizzleFade (SDL_Surface *source, int x1, int y1,
unsigned width, unsigned height, unsigned frames, boolean abortable);