SDL: Silence a large number of compile warnings (WIP)

There are some real bugs in here, but we're drowning in warnings.

Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
This commit is contained in:
Solomon Peachy 2020-04-04 20:24:33 -04:00
parent 2ad6c3438e
commit e28d1fe916
44 changed files with 424 additions and 395 deletions

View file

@ -96,7 +96,7 @@ void timerhandler(void);
/* resolution inits. sdl_driver.c ... */
int32_t _setgamemode(uint8_t davidoption, int32_t daxdim, int32_t daydim);
uint32_t getticks();
uint32_t getticks(void);
void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, uint8_t Color);
void setcolor16(uint8_t color);
@ -106,5 +106,3 @@ void setcolor16(uint8_t color);
void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority);
#endif