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SDL: Silence a large number of compile warnings (WIP)
There are some real bugs in here, but we're drowning in warnings. Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
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2ad6c3438e
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44 changed files with 424 additions and 395 deletions
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@ -96,7 +96,7 @@ void timerhandler(void);
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/* resolution inits. sdl_driver.c ... */
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int32_t _setgamemode(uint8_t davidoption, int32_t daxdim, int32_t daydim);
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uint32_t getticks();
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uint32_t getticks(void);
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void drawline16(int32_t XStart, int32_t YStart, int32_t XEnd, int32_t YEnd, uint8_t Color);
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void setcolor16(uint8_t color);
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@ -106,5 +106,3 @@ void setcolor16(uint8_t color);
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void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority);
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#endif
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