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qeditor: fix compile error and some comments
Change-Id: I157c83fea8173adc53254f15aa49e41ee1ba7549
This commit is contained in:
parent
1cd96b4931
commit
e2271ed75e
2 changed files with 6 additions and 5 deletions
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@ -33,6 +33,7 @@
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#include <mutex>
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#include <condition_variable>
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#include <ostream>
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#include <functional>
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namespace hwstub {
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@ -80,7 +81,7 @@ std::string error_string(error err);
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*
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* A context provides a way to regularly poll for derive changes. There are two
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* ways to manually force an update:
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* - on call to get_device_list(), the list is already refetched
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* - on call to get_device_list(), the list is always refetched
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* - on call to update_list() to force list update
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* Note that automatic polling is disabled by default.
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*/
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@ -212,7 +213,7 @@ public:
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std::shared_ptr<context> get_context();
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protected:
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/** Some subsystems allow for hardware to be open several times and so do not.
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/** Some subsystems allow for hardware to be open several times and some do not.
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* For example, libusb only allows one handle per device. To workaround this issue,
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* open() will do some magic to allow for several open() even when the hardware
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* supports only one. If the device does not support multiple
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@ -282,7 +282,7 @@ error context::send_cmd(uint32_t cmd, uint32_t args[HWSTUB_NET_ARGS], uint8_t *s
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if(m_state == state::DEAD)
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return m_error;
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/* do a delayed init, unless with are doing a HELLO */
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/* do a delayed init, unless we are doing a HELLO */
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if(m_state == state::HELLO && cmd != HWSERVER_HELLO)
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delayed_init();
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/* build header */
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@ -452,7 +452,7 @@ void context::delayed_init()
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void context::stop_context()
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{
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/* make sure with have the lock, this function might be call asynchronously */
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/* make sure with have the lock, this function might be called asynchronously */
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std::unique_lock<std::recursive_mutex> lock(m_mutex);
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/* if dead, don't do anything */
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if(m_state == state::DEAD)
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@ -942,7 +942,7 @@ void server::client_thread(client_state *state)
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}
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}
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debug() << "[net::srv::client] stop: " << state->client << "\n";
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/* clean client state to avoiding keeping references to objets */
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/* clean client state to avoid keeping references to objets */
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state->dev_map.clear();
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state->handle_map.clear();
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/* kill client */
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