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touch devices: Disable touch on softlock.
Target that have a touchpad/touchscreen should disable it while being locked (In order to avoid LCD to drain battery power due to "key locked" constant reporting messages. If they a have a keylock button this was already handled at driver level. If not (e.g. fuze+), they will have to implement a switch at driver level that action.c can operate on softlock. This patch does the following for any target having a touchpad or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target) 1) it implements the code to call button_enable_touch(bool en) in action.c. 2) button_enable_touch is implemented in button.c and call either touchpad_enable or touchscreen_enable 3) those two function are implemented respectively in touchscreen.c and a new touchpad.c file. They provide a generic way to silents touch's device and call a function at driver level where target specific code can be implemented if possible/needed (for power saving for instance). Those function name are touchpad_enable_device and touchscreen_enable_device 4) we implement an empty function at driver level of targets that need it to have them still being able to compiled. Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49 Reviewed-on: http://gerrit.rockbox.org/569 Reviewed-by: Thomas Martitz <kugel@rockbox.org> Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
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15 changed files with 174 additions and 6 deletions
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@ -393,10 +393,14 @@ static void button_event(int key, bool pressed)
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#endif
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default:
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#ifdef HAVE_TOUCHSCREEN
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new_btn = key_to_touch(key, mouse_coords);
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if(touchscreen_is_enabled())
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new_btn = key_to_touch(key, mouse_coords);
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if (!new_btn)
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#endif
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new_btn = key_to_button(key);
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#ifdef HAVE_TOUCHPAD
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new_btn = touchpad_filter(new_btn);
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#endif
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break;
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}
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/* Call to make up for scrollwheel target implementation. This is
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