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Use perceptual volume scale for volume bars
Display volume bars using a perceptual scale instead of the linear dB scale. This makes adjusting volume with the bar a lot more usable on touchscreen targets. Change-Id: I2db010486e6ba17f9d08202ee74a0b509f2cb434
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82e26ff2e4
commit
dd2a0aeab0
2 changed files with 9 additions and 4 deletions
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@ -185,8 +185,13 @@ void draw_progressbar(struct gui_wps *gwps, struct skin_viewport* skin_viewport,
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{
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int minvol = sound_min(SOUND_VOLUME);
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int maxvol = sound_max(SOUND_VOLUME);
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#if defined(HAVE_PERCEPTUAL_VOLUME) || defined(HAVE_TOUCHSCREEN)
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length = 1000;
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end = to_normalized_volume(global_settings.volume, minvol, maxvol, length);
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#else
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length = maxvol - minvol;
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end = global_settings.volume - minvol;
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#endif
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}
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else if (pb->type == SKIN_TOKEN_BATTERY_PERCENTBAR)
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{
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@ -182,8 +182,8 @@ static int skintouch_to_wps(void)
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const int min_vol = sound_min(SOUND_VOLUME);
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const int max_vol = sound_max(SOUND_VOLUME);
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const int step_vol = sound_steps(SOUND_VOLUME);
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global_settings.volume = (offset * (max_vol - min_vol)) / 1000;
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global_settings.volume += min_vol;
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global_settings.volume = from_normalized_volume(offset, min_vol, max_vol, 1000);
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global_settings.volume -= (global_settings.volume % step_vol);
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setvol();
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}
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