Don't compile audio codecs into native bootloader builds.

Change-Id: I0b2cc143572bf88423bdf7647cee0af567aee684
This commit is contained in:
Solomon Peachy 2020-10-08 17:22:06 -04:00
parent ff6e175c20
commit dc81f96fd1
4 changed files with 16 additions and 8 deletions

View file

@ -138,15 +138,22 @@ int button_read_device(void)
bool headphones_inserted(void)
{
#ifdef BOOTLOADER
int ps = 0;
#else
int ps = xduoo_get_outputs();
#endif
return (ps == 2 || ps == 3);
}
bool lineout_inserted(void)
{
#ifdef BOOTLOADER
int ps = 0;
#else
int ps = xduoo_get_outputs();
#endif
return (ps == 1);
}

View file

@ -43,10 +43,7 @@ $(BUILDDIR)/rockbox.elf : $$(OBJ) $(FIRMLIB) $(VOICESPEEXLIB) $(CORE_LIBS)
-L$(BUILDDIR)/lib $(call a2lnk,$(CORE_LIBS)) \
$(LDOPTS) $(GLOBAL_LDOPTS) -Wl,-Map,$(BUILDDIR)/rockbox.map
$(BUILDDIR)/rockbox.x3ii : $(BUILDDIR)/rockbox.elf
$(call PRINTS,OC $(@F))$(call objcopy,$^,$@)
$(BUILDDIR)/rockbox.x20 : $(BUILDDIR)/rockbox.elf
$(BUILDDIR)/$(BINARY): $(BUILDDIR)/rockbox.elf
$(call PRINTS,OC $(@F))$(call objcopy,$^,$@)
endif