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Allow first level folders in plugin menu
add sorting directories as files move picross files to a hidden folder use directory for lua_scripts, sgt_puzzles make plugin browser able to handle 1st level directories Change-Id: I30852d71dc992c378d5790756e94f06f5a2e9bef
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parent
efcea66280
commit
d7c541742f
14 changed files with 1079 additions and 58 deletions
172
apps/plugins/lua_scripts/lua_scripts.lua
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172
apps/plugins/lua_scripts/lua_scripts.lua
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--[[
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2017 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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]]
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local scrpath = rb.current_path()
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package.path = scrpath .. "/?.lua;" .. package.path --add lua_scripts directory to path
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require("printmenus")
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rb.actions = nil
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package.loaded["actions"] = nil
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--------------------------------------------------------------------------------
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local Icon_Plugin = 0x9
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local function get_files(path, norecurse, finddir, findfile, f_t, d_t)
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local quit = false
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local files = f_t or {}
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local dirs = d_t or {}
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local function f_filedir(name)
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--default find function
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-- example: return name:find(".mp3", 1, true) ~= nil
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if name:len() <= 2 and (name == "." or name == "..") then
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return false
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end
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if string.sub(name, 1, 1) == '.' then
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return false
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end
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if string.sub(name, -4) == ".lua" then
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return true
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end
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return false
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end
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local function d_filedir(name)
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--default discard function
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return false
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end
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if finddir == nil then
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finddir = f_filedir
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elseif type(finddir) ~= "function" then
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finddir = d_filedir
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end
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if findfile == nil then
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findfile = f_filedir
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elseif type(findfile) ~= "function" then
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findfile = d_filedir
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end
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local function _get_files(path, cancelbtn)
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local sep = ""
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if string.sub(path, - 1) ~= "/" then sep = "/" end
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for fname, isdir in luadir.dir(path) do
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if isdir and finddir(fname) then
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table.insert(dirs, path .. sep ..fname)
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elseif not isdir and findfile(fname) then
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table.insert(files, path .. sep ..fname)
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end
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if rb.get_plugin_action(0) == cancelbtn then
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return true
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end
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end
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end
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local function cmp_alphanum (op1, op2)
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local type1= type(op1)
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local type2 = type(op2)
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if type1 ~= type2 then
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return type1 < type2
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else
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if type1 == "string" then
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op1 = op1:upper()
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op2 = op2:upper()
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end
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return op1 < op2
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end
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end
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table.insert(dirs, path) -- root
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for key,value in pairs(dirs) do
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--luadir.dir may error out so we need to do the call protected
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_, quit = pcall(_get_files, value, CANCEL_BUTTON)
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if quit == true or norecurse then
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break;
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end
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end
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table.sort(files, cmp_alphanum)
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table.sort(dirs, cmp_alphanum)
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return dirs, files
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end -- get_files
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--------------------------------------------------------------------------------
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function icon_fn(item, icon)
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if item ~= 0 then
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icon = Icon_Plugin
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else
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icon = -1
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end
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return icon
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end
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-- uses print_table and get_files to display simple file browser
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function script_choose(dir, title)
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local dstr
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local hstr = title
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local norecurse = true
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local f_finddir = false -- function to match directories; nil all, false none
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local f_findfile = nil -- function to match files; nil all, false none
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local t_linedesc = {show_icons = true, icon_fn = icon_fn}
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local p_settings = {wrap = true, hasheader = true, justify = "left", linedesc = t_linedesc}
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local files = {}
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local dirs = {}
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local item = 1
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rb.lcd_clear_display()
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while item > 0 do
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dirs, files = get_files(dir, norecurse, f_finddir, f_findfile, dirs, files)
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for i=1, #dirs do dirs[i] = nil end -- empty table for reuse
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table.insert(dirs, 1, hstr)
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for i = 1, #files do
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table.insert(dirs, "\t" .. string.gsub(files[i], ".*/",""))
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end
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--print_menu(menu_t, func_t, selected, settings, copy_screen)
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_, item = print_menu(dirs, nil, 0, p_settings)
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-- If item was selected follow directory or return filename
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item = item or -1
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if item > 0 then
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dir = files[item - 1]
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if not rb.dir_exists("/" .. dir) then
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return dir
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end
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end
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end
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end -- file_choose
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--------------------------------------------------------------------------------
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local script_path = script_choose(scrpath, "lua scripts")
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if script_path then rb.restart_lua(script_path) end
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@ -10,7 +10,6 @@
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LUASCR_SRCDIR := $(APPSDIR)/plugins/lua_scripts
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LUASCR_BUILDDIR := $(BUILDDIR)/apps/plugins/lua_scripts
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LUASCRS := $(wildcard $(LUASCR_SRCDIR)/*.lua)
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#DUMMY := $(info [${LUASCRS}])
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DUMMY : all
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@ -18,7 +17,6 @@ DUMMY : all
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all: $(subst $(LUASCR_SRCDIR)/,$(LUASCR_BUILDDIR)/,$(LUASCRS))
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$(LUASCR_BUILDDIR)/%.lua: $(LUASCR_SRCDIR)/%.lua | $(LUASCR_BUILDDIR)
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$(call PRINTS,CP $(subst $(LUASCR_SRCDIR)/,,$<))cp $< $@
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$(call PRINTS,CP $(subst $(APPSDIR)/,,$<))cp $< $@
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$(LUASCR_BUILDDIR):
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$(call PRINTS,MKDIR $@)mkdir -p $(LUASCR_BUILDDIR)/
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