gui: Remove "enum list_wrap" from list action functions

Removing the "list_wrap" argument is actually pretty easy.
In practice, almost all lists are using LIST_WRAP_UNLESS_HELD
behavior so we can make that the default. A couple of lists
disable wraparound with LIST_WRAP_OFF; this is now achieved
by setting the list "wraparound" flag to false when setting
up the list. LIST_WRAP_ON was unused and is of questionable
value, so it has been removed entirely.

This makes list wraparound behavior a property of the list,
controlled solely by the "wraparound" flag. The result is a
simpler list API and implementation, without changing the
behavior of any lists.

Change-Id: Ib55d17519e6d92fc95ae17b84ab0aaf4233bcb5a
This commit is contained in:
Aidan MacDonald 2022-09-19 12:48:15 +01:00
parent ff378deb69
commit d5a081cbd1
28 changed files with 53 additions and 86 deletions

View file

@ -686,9 +686,8 @@ struct pgn_game_node* pgn_show_game_list(struct pgn_game_node* first_game){
while (true) {
curr_selection = rb->gui_synclist_get_sel_pos(&games_list);
button = rb->get_action(CONTEXT_LIST,TIMEOUT_BLOCK);
if (rb->gui_synclist_do_button(&games_list,&button,LIST_WRAP_OFF)){
if (rb->gui_synclist_do_button(&games_list, &button))
continue;
}
switch (button) {
case ACTION_STD_OK:
return get_game_info(curr_selection, first_game);