Fix non-hold button and headphone detection target sims.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22800 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-09-23 17:26:42 +00:00
parent ca85c401f5
commit d5797a6e93
3 changed files with 8 additions and 3 deletions

View file

@ -87,7 +87,7 @@ static int button_read(void);
#ifdef HAVE_TOUCHSCREEN
static int last_touchscreen_touch;
#endif
#if defined(HAVE_HEADPHONE_DETECTION) && !defined(SIMULATOR)
#if defined(HAVE_HEADPHONE_DETECTION)
static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
/* This callback can be used for many different functions if needed -
just check to which object tmo points */

View file

@ -27,7 +27,6 @@
#include "config.h"
#include "button-target.h"
#define HAS_BUTTON_HOLD
#undef HAVE_LCD_FLIP
#undef button_init_device

View file

@ -1216,17 +1216,23 @@ int button_read_device(int* data)
int button_read_device(void)
{
#endif
static int hold_button_old = false;
#ifdef HAS_BUTTON_HOLD
int hold_button = button_hold();
#ifdef HAVE_BACKLIGHT
/* light handling */
static int hold_button_old = false;
if (hold_button != hold_button_old)
{
hold_button_old = hold_button;
backlight_hold_changed(hold_button);
}
#endif
if (hold_button)
return BUTTON_NONE;
#endif
return btn;
}