Complete Plugin Keymaps for Creative Zen X-Fi3

This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).

Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
This commit is contained in:
David Jilke 2014-03-21 22:16:02 +01:00 committed by Amaury Pouly
parent 8375b691e6
commit d489444119
53 changed files with 505 additions and 13 deletions

View file

@ -47,7 +47,7 @@ static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
@ -79,8 +79,8 @@ static const struct button_mapping button_context_wps[] = {
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
@ -102,7 +102,7 @@ static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
@ -149,7 +149,7 @@ static const struct button_mapping button_context_recscreen[] = {
static const struct button_mapping button_context_settings[] = {
/* we overwrite this to avoid select from std */
{ ACTION_NONE, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_NONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },