Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9572 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Zakk Roberts 2006-04-09 09:39:16 +00:00
parent 72232bdc66
commit d47e87e6ac
33 changed files with 334 additions and 454 deletions

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@ -61,6 +61,45 @@ jewels.220x176x16.bmp
jewels.320x240x16.bmp jewels.320x240x16.bmp
#endif #endif
/* Snake2 */
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
snake2_header1.320x240x16.bmp
snake2_header2.320x240x16.bmp
snake2_left.320x240x16.bmp
snake2_right.320x240x16.bmp
snake2_bottom.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
snake2_header1.240x320x16.bmp
snake2_header2.240x320x16.bmp
snake2_left.240x320x16.bmp
snake2_right.240x320x16.bmp
snake2_bottom.240x320x16.bmp
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
snake2_header1.220x176x16.bmp
snake2_header2.220x176x16.bmp
snake2_left.220x176x16.bmp
snake2_right.220x176x16.bmp
snake2_bottom.220x176x16.bmp
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
snake2_header1.176x132x16.bmp
snake2_header2.176x132x16.bmp
snake2_left.176x132x16.bmp
snake2_right.176x132x16.bmp
snake2_bottom.176x132x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
snake2_header1.160x128x16.bmp
snake2_header2.160x128x16.bmp
snake2_left.160x128x16.bmp
snake2_right.160x128x16.bmp
snake2_bottom.160x128x16.bmp
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
snake2_header1.160x128x2.bmp
snake2_header2.160x128x2.bmp
snake2_left.160x128x2.bmp
snake2_right.160x128x2.bmp
snake2_bottom.160x128x2.bmp
#endif
/* Solitaire */ /* Solitaire */
#ifdef HAVE_LCD_COLOR #ifdef HAVE_LCD_COLOR
#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) #if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)

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@ -35,16 +35,106 @@ PLUGIN_HEADER
#define WIDTH 28 #define WIDTH 28
#define HEIGHT 16 #define HEIGHT 16
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
#define MULTIPLIER 5 /*Modifier for porting on other screens*/ #define MULTIPLIER 10 /*Modifier for porting on other screens*/
#define MODIFIER_1 10
#define MODIFIER_2 8
#define CENTER_X 20
#define CENTER_Y 55
#define TOP_X1 34 /* x-coord of the upperleft item (game type) */
#define TOP_X2 281 /* x-coord of the upperright item (maze type) */
#define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
#define TOP_X4 274 /* x-coord of the lowerright item (hi-score) */
#define TOP_Y1 4 /* y-coord of the top row of items */
#define TOP_Y2 25 /* y-coord of the bottom row of items */
#define BMPHEIGHT_snake2_header 38
#define BMPWIDTH_snake2_header 320
#define BMPHEIGHT_snake2_right 192
#define BMPWIDTH_snake2_right 10
#define BMPHEIGHT_snake2_left 192
#define BMPWIDTH_snake2_left 10
#define BMPHEIGHT_snake2_bottom 10
#define BMPWIDTH_snake2_bottom 320
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 168)
#define MULTIPLIER 8
#define MODIFIER_1 8
#define MODIFIER_2 6
#define CENTER_X 8
#define CENTER_Y 34
#define TOP_X1 34
#define TOP_X2 201
#define TOP_X3 42
#define TOP_X4 194
#define TOP_Y1 4
#define TOP_Y2 25
#define BMPHEIGHT_snake2_header 38
#define BMPWIDTH_snake2_header 240
#define BMPHEIGHT_snake2_right 120
#define BMPWIDTH_snake2_right 10
#define BMPHEIGHT_snake2_left 120
#define BMPWIDTH_snake2_left 10
#define BMPHEIGHT_snake2_bottom 10
#define BMPWIDTH_snake2_bottom 240
#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
#define MULTIPLIER 7
#define MODIFIER_1 7
#define MODIFIER_2 5
#define CENTER_X 12
#define CENTER_Y 46
#define TOP_X1 34
#define TOP_X2 181
#define TOP_X3 42
#define TOP_X4 174
#define TOP_Y1 4
#define TOP_Y2 25
#define BMPHEIGHT_snake2_header 38
#define BMPWIDTH_snake2_header 220
#define BMPHEIGHT_snake2_right 128
#define BMPWIDTH_snake2_right 10
#define BMPHEIGHT_snake2_left 128
#define BMPWIDTH_snake2_left 10
#define BMPHEIGHT_snake2_bottom 10
#define BMPWIDTH_snake2_bottom 220
#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
#define MULTIPLIER 5
#define MODIFIER_1 5
#define MODIFIER_2 3
#define CENTER_X 18
#define CENTER_Y 40
#define TOP_X1 34
#define TOP_X2 137
#define TOP_X3 42
#define TOP_X4 130
#define TOP_Y1 4
#define TOP_Y2 25
#define BMPHEIGHT_snake2_header 38
#define BMPWIDTH_snake2_header 176
#define BMPHEIGHT_snake2_right 84
#define BMPWIDTH_snake2_right 10
#define BMPHEIGHT_snake2_left 84
#define BMPWIDTH_snake2_left 10
#define BMPHEIGHT_snake2_bottom 10
#define BMPWIDTH_snake2_bottom 176
#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
#define MULTIPLIER 5
#define MODIFIER_1 5 #define MODIFIER_1 5
#define MODIFIER_2 3 #define MODIFIER_2 3
#define CENTER_X 10 #define CENTER_X 10
#define CENTER_Y 38 #define CENTER_Y 38
#define BMPHEIGHT_snakebmp 128 #define TOP_X1 34
#define BMPWIDTH_snakebmp 160 #define TOP_X2 121
#define BMPHEIGHT_snakeupbmp 36 #define TOP_X3 42
#define BMPWIDTH_snakeupbmp 160 #define TOP_X4 114
#define TOP_Y1 4
#define TOP_Y2 25
#define BMPHEIGHT_snake2_header 38
#define BMPWIDTH_snake2_header 160
#define BMPHEIGHT_snake2_right 80
#define BMPWIDTH_snake2_right 10
#define BMPHEIGHT_snake2_left 80
#define BMPWIDTH_snake2_left 10
#define BMPHEIGHT_snake2_bottom 10
#define BMPWIDTH_snake2_bottom 160
#else #else
#define MULTIPLIER 4 #define MULTIPLIER 4
#define MODIFIER_1 4 #define MODIFIER_1 4
@ -54,21 +144,18 @@ PLUGIN_HEADER
#endif #endif
/* variable button definitions */ /* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD #if CONFIG_KEYPAD == RECORDER_PAD
#define SNAKE2_UP BUTTON_UP #define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF #define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP #define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN #define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_LEVEL_DOWN2 BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_MAZE BUTTON_F1 #define SNAKE2_MAZE_LAST BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_F3 #define SNAKE2_SELECT_TYPE BUTTON_F3
#define SNAKE2_PLAYPAUSE BUTTON_PLAY #define SNAKE2_PLAYPAUSE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE_TEXT "Play"
#elif CONFIG_KEYPAD == ONDIO_PAD #elif CONFIG_KEYPAD == ONDIO_PAD
#define SNAKE2_UP BUTTON_UP #define SNAKE2_UP BUTTON_UP
@ -76,9 +163,10 @@ PLUGIN_HEADER
#define SNAKE2_QUIT BUTTON_OFF #define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP #define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN #define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_SELECT_MAZE BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_TYPE BUTTON_RIGHT #define SNAKE2_SELECT_TYPE BUTTON_LEFT
#define SNAKE2_PLAYPAUSE BUTTON_MENU #define SNAKE2_PLAYPAUSE BUTTON_MENU
#define SNAKE2_PLAYPAUSE_TEXT "Menu"
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD) (CONFIG_KEYPAD == IRIVER_H300_PAD)
@ -86,12 +174,12 @@ PLUGIN_HEADER
#define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_OFF #define SNAKE2_QUIT BUTTON_OFF
#define SNAKE2_LEVEL_UP BUTTON_UP #define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN #define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_LEVEL_DOWN2 BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_MAZE BUTTON_REC #define SNAKE2_MAZE_LAST BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_MODE #define SNAKE2_SELECT_TYPE BUTTON_MODE
#define SNAKE2_PLAYPAUSE BUTTON_ON #define SNAKE2_PLAYPAUSE BUTTON_ON
#define SNAKE2_PLAYPAUSE_TEXT "Play"
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) (CONFIG_KEYPAD == IPOD_3G_PAD)
@ -100,31 +188,35 @@ PLUGIN_HEADER
#define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU) #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD #define SNAKE2_LEVEL_UP BUTTON_SCROLL_FWD
#define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK #define SNAKE2_LEVEL_DOWN BUTTON_SCROLL_BACK
#define SNAKE2_SELECT_MAZE BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_TYPE BUTTON_RIGHT #define SNAKE2_MAZE_LAST BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD) #elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
#define SNAKE2_UP BUTTON_UP #define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_POWER #define SNAKE2_QUIT BUTTON_POWER
#define SNAKE2_LEVEL_UP BUTTON_REC #define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_DOWN BUTTON_PLAY #define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_SELECT_MAZE BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_TYPE BUTTON_RIGHT #define SNAKE2_MAZE_LAST BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_PLAY
#define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
#elif (CONFIG_KEYPAD == GIGABEAT_PAD) #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SNAKE2_UP BUTTON_UP #define SNAKE2_UP BUTTON_UP
#define SNAKE2_DOWN BUTTON_DOWN #define SNAKE2_DOWN BUTTON_DOWN
#define SNAKE2_QUIT BUTTON_A #define SNAKE2_QUIT BUTTON_A
#define SNAKE2_LEVEL_UP BUTTON_UP #define SNAKE2_LEVEL_UP BUTTON_UP
#define SNAKE2_LEVEL_UP2 BUTTON_RIGHT
#define SNAKE2_LEVEL_DOWN BUTTON_DOWN #define SNAKE2_LEVEL_DOWN BUTTON_DOWN
#define SNAKE2_LEVEL_DOWN2 BUTTON_LEFT #define SNAKE2_MAZE_NEXT BUTTON_RIGHT
#define SNAKE2_SELECT_MAZE BUTTON_POWER #define SNAKE2_MAZE_LAST BUTTON_LEFT
#define SNAKE2_SELECT_TYPE BUTTON_MENU #define SNAKE2_SELECT_TYPE BUTTON_MENU
#define SNAKE2_PLAYPAUSE BUTTON_SELECT #define SNAKE2_PLAYPAUSE BUTTON_SELECT
#define SNAKE2_PLAYPAUSE_TEXT "Select"
#else #else
#error "lacks keymapping" #error "lacks keymapping"
@ -149,300 +241,30 @@ static int frames;
static int apple; static int apple;
static int level = 4, speed = 5,dead = 0, quit = 0; static int level = 4, speed = 5,dead = 0, quit = 0;
static int sillydir = 0, num_levels = 0; static int sillydir = 0, num_levels = 0;
static int level_from_file = 1; static int level_from_file = 0;
static struct plugin_api* rb; static struct plugin_api* rb;
static int headx, heady, tailx, taily, applecountdown = 5; static int headx, heady, tailx, taily, applecountdown = 5;
static int game_type = 0; static int game_type = 0;
static int num_apples_to_get=1; static int num_apples_to_get=1;
static int num_apples_to_got=0; static int num_apples_to_got=0;
static int game_b_level=1; static int game_b_level=0;
static int applecount=0; static int applecount=0;
static char phscore[30]; static char phscore[30];
#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
#ifdef BMPHEIGHT_snakebmp #ifdef HAVE_LCD_COLOR
const unsigned char snakebmp[] = { extern const unsigned short snake2_header1[];
0x00, 0x00, 0x00, 0xe0, 0x20, 0xa0, 0xa0, 0x00, 0xe0, 0xa0, 0xa0, 0xe0, 0x00, extern const unsigned short snake2_header2[];
0xe0, 0x40, 0x80, 0x40, 0xe0, 0x00, 0xe0, 0xa0, 0xa0, 0xa0, 0x00, 0x00, 0xf0, extern const unsigned short snake2_left[];
0x08, 0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, extern const unsigned short snake2_right[];
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x08, 0xf0, 0x00, 0x00, 0x00, extern const unsigned short snake2_bottom[];
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x80, #else
0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, extern const unsigned char snake2_header1[];
0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x80, 0x80, extern const unsigned char snake2_header2[];
0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, extern const unsigned char snake2_left[];
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x08, 0x04, 0x02, 0x02, 0x02, 0x02, extern const unsigned char snake2_right[];
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, extern const unsigned char snake2_bottom[];
0x02, 0x04, 0x08, 0xf0, 0x00, 0x00, 0xe0, 0x40, 0x80, 0x40, 0xe0, 0x00, 0xe0,
0xa0, 0xa0, 0xe0, 0x00, 0x20, 0xa0, 0xa0, 0x60, 0x00, 0xe0, 0xa0, 0xa0, 0xa0,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x03, 0x02, 0x02, 0x03, 0x00, 0x03, 0x00, 0x00, 0x03, 0x00,
0x03, 0x00, 0x00, 0x00, 0x03, 0x00, 0xc3, 0x22, 0x22, 0x22, 0xc0, 0x00, 0x07,
0x08, 0x10, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x10, 0x08, 0x07, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x27, 0x4c, 0x4c, 0x79, 0x3b,
0x00, 0x40, 0x7f, 0x47, 0x0e, 0x1c, 0x38, 0x7f, 0x00, 0x40, 0x70, 0x5c, 0x13,
0x13, 0x5f, 0x7c, 0x70, 0x40, 0x40, 0x7f, 0x7f, 0x48, 0x0c, 0x3e, 0x79, 0x60,
0x40, 0x40, 0x7f, 0x7f, 0x44, 0x4e, 0x71, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0x10, 0x20, 0x20, 0x20, 0x20,
0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
0x20, 0x10, 0x08, 0x07, 0x00, 0xe0, 0x13, 0x10, 0x10, 0xe0, 0x03, 0x00, 0x03,
0x00, 0x00, 0x03, 0x00, 0x03, 0x02, 0x02, 0x02, 0x00, 0x03, 0x02, 0x02, 0x02,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x80, 0x98, 0xa4, 0xa4, 0x98, 0x80, 0x81, 0x02, 0x82, 0x82, 0x01, 0x00, 0x00,
0x00, 0x17, 0x15, 0x15, 0x1d, 0x80, 0x5f, 0x45, 0x45, 0x42, 0x40, 0x5f, 0x55,
0x55, 0x55, 0x40, 0x5f, 0x55, 0x55, 0x55, 0x40, 0x5f, 0x51, 0x51, 0x4e, 0x40,
0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xf0, 0xf0, 0x10,
0x00, 0x10, 0xf0, 0xf0, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x04, 0x04, 0x1f, 0x80, 0x51,
0x5f, 0x51, 0x44, 0x44, 0x44, 0x40, 0x57, 0x55, 0x55, 0x5d, 0x40, 0x5f, 0x51,
0x51, 0x51, 0x40, 0x5f, 0x51, 0x51, 0x5f, 0x40, 0x5f, 0x45, 0x4d, 0x92, 0x00,
0x1f, 0x15, 0x15, 0x15, 0x00, 0x00, 0x01, 0x81, 0x81, 0x00, 0x98, 0xa4, 0xa4,
0x98, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x30, 0xf8, 0x8c, 0x1a, 0x7f, 0xc0,
0x90, 0x60, 0xc7, 0xce, 0x4c, 0x8f, 0x00, 0x47, 0x0e, 0x1e, 0x57, 0x90, 0xe0,
0x00, 0x10, 0x28, 0xc6, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0f, 0x0f, 0x08,
0x00, 0x08, 0x0f, 0x0f, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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0x8e, 0xb8, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8e, 0xb8,
0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3,
0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e,
0xb8, 0x8e, 0xe3, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8e,
0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e,
0xe3, 0xb8, 0x8e, 0xb8, 0xe3, 0x8e, 0xb8, 0x8e, 0xe3, 0xb8, 0x8c, 0x5a, 0x77,
0x6d, 0x39, 0x1c, 0x0f,
};
#endif #endif
#ifdef BMPHEIGHT_snakeupbmp
const unsigned char snakeupbmp[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00,
0x80, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00,
0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x80,
0x80, 0x00, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0xc0, 0x40, 0x40, 0xc0, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0xc0, 0x40, 0x40,
0x80, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x40, 0x40, 0x40, 0x00, 0xc0,
0x40, 0x40, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x77, 0x27, 0x4c, 0x4c, 0x79,
0x3b, 0x00, 0x40, 0x7f, 0x47, 0x0e, 0x1c, 0x38, 0x7f, 0x00, 0x40, 0x70, 0x5c,
0x13, 0x13, 0x5f, 0x7c, 0x70, 0x40, 0x40, 0x7f, 0x7f, 0x48, 0x0c, 0x3e, 0x79,
0x60, 0x40, 0x40, 0x7f, 0x7f, 0x44, 0x4e, 0x71, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0xc0, 0x40, 0x40, 0x40, 0x00, 0xc0, 0x40, 0x40, 0x40, 0x00, 0xc0,
0x40, 0x40, 0xc0, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0xc0, 0x40, 0x40, 0x40,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x80, 0x80, 0x00, 0x00, 0x00,
0x07, 0x01, 0x01, 0x07, 0x00, 0x87, 0x41, 0x41, 0x40, 0x40, 0x47, 0x41, 0x41,
0x40, 0x40, 0x47, 0x44, 0x44, 0x44, 0x40, 0x47, 0x45, 0x45, 0x45, 0x40, 0x45,
0x45, 0x45, 0x87, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0xf0, 0xf0,
0x10, 0x00, 0x10, 0xf0, 0xf0, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40,
0x40, 0x40, 0x45, 0x45, 0x45, 0x47, 0x40, 0x47, 0x44, 0x44, 0x44, 0x40, 0x47,
0x44, 0x44, 0x47, 0x40, 0x47, 0x41, 0x43, 0x44, 0x40, 0x47, 0x45, 0x85, 0x05,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x00, 0x80, 0x80, 0x80,
0x80, 0x80, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x20, 0x30, 0xf8, 0x8c, 0x1a, 0x7f, 0xc0,
0x90, 0x60, 0xc7, 0xce, 0x4c, 0x8f, 0x00, 0x47, 0x0e, 0x1e, 0x57, 0x90, 0xe0,
0x00, 0x10, 0x28, 0xc6, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x01, 0xfe, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x0f, 0x0f,
0x08, 0x00, 0x08, 0x0f, 0x0f, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfe, 0x01, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01,
0xc6, 0x28, 0x10, 0x00, 0xe0, 0x90, 0x57, 0x1e, 0x0e, 0x47, 0x00, 0x8f, 0x4c,
0xce, 0xc7, 0x60, 0x90, 0xc0, 0x7f, 0x1a, 0x8c, 0xf8, 0x30, 0x20, 0xc0, 0x00,
0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x0c, 0x06, 0x07, 0x0d, 0x09, 0x01, 0x05, 0x0c, 0x06, 0x0b, 0x09,
0x07, 0x03, 0x01, 0x00, 0x01, 0x02, 0x05, 0x05, 0x05, 0x05, 0x03, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04,
0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x02, 0x01,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x05, 0x05, 0x05, 0x05, 0x02, 0x01,
0x00, 0x01, 0x03, 0x07, 0x09, 0x0b, 0x06, 0x0c, 0x05, 0x01, 0x09, 0x0d, 0x07,
0x06, 0x0c, 0x00, 0x00,
};
#endif #endif
#define NORTH 1 #define NORTH 1
@ -669,21 +491,18 @@ void draw_apple( void )
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
char pscore[5], counter[4]; char pscore[5], counter[4];
rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_bitmap(snake2_header2,0,0,BMPWIDTH_snake2_header, BMPHEIGHT_snake2_header);
rb->lcd_mono_bitmap(snakebmp,0,0,BMPWIDTH_snakebmp,BMPHEIGHT_snakebmp); rb->lcd_bitmap(snake2_left,0,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_left, BMPHEIGHT_snake2_left);
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID); rb->lcd_bitmap(snake2_right,LCD_WIDTH-BMPWIDTH_snake2_right,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_right, BMPHEIGHT_snake2_right);
rb->lcd_fillrect(0,0,BMPWIDTH_snakeupbmp,BMPHEIGHT_snakeupbmp); rb->lcd_bitmap(snake2_bottom,0,BMPHEIGHT_snake2_header+BMPHEIGHT_snake2_left,BMPWIDTH_snake2_bottom, BMPHEIGHT_snake2_bottom);
rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_mono_bitmap(snakeupbmp,0,0,BMPWIDTH_snakeupbmp,BMPHEIGHT_snakeupbmp);
rb->lcd_set_drawmode(DRMODE_SOLID);
rb->snprintf(counter,sizeof(counter),"%d",applecount); rb->snprintf(counter,sizeof(counter),"%d",applecount);
rb->lcd_getstringsize(counter,&strwdt,&strhgt); rb->lcd_getstringsize(counter,&strwdt,&strhgt);
rb->lcd_putsxy(42-strwdt/2,25,counter); rb->lcd_putsxy(TOP_X3-strwdt/2,TOP_Y2,counter);
rb->snprintf(pscore,sizeof(pscore),"%d",score); rb->snprintf(pscore,sizeof(pscore),"%d",score);
rb->lcd_getstringsize(pscore,&strwdt,&strhgt); rb->lcd_getstringsize(pscore,&strwdt,&strhgt);
rb->lcd_putsxy(116-strwdt/2,25,pscore); rb->lcd_putsxy(TOP_X4-strwdt/2,TOP_Y2,pscore);
#endif #endif
if (!apple) if (!apple)
@ -851,7 +670,6 @@ void draw_boundary ( void )
void redraw (void) void redraw (void)
{ {
int x,y; int x,y;
rb->lcd_clear_display();
for (x = 0; x < WIDTH; x++) for (x = 0; x < WIDTH; x++)
{ {
@ -882,8 +700,6 @@ void redraw (void)
} }
} }
} }
rb->lcd_update();
} }
/* /*
@ -977,50 +793,53 @@ void draw_snake_bit(int currentbit, int previousbit, int x, int y)
*/ */
void die (void) void die (void)
{ {
int n=100; int button;
int count; bool done=false;
char pscore[18]; char pscore[20];
/*Flashy death sequence (flashy as in 'flashes')*/
for(count=0;count<24;count++)
{
rb->sleep(HZ/n);
rb->lcd_clear_display();
draw_apple();
rb->lcd_update();
rb->sleep(HZ/n); rb->splash(HZ*2, true, "Oops!");
redraw();
rb->lcd_update();
}
rb->lcd_clear_display();
draw_apple();
rb->lcd_update();
rb->lcd_clear_display(); rb->lcd_clear_display();
applecount=0; applecount=0;
rb->lcd_getstringsize("Dead",&strwdt,&strhgt); rb->lcd_getstringsize("You died!",&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt,"Dead"); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt,"You died!");
rb->snprintf(pscore,sizeof(pscore),"Your Score %d",score); rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
rb->lcd_getstringsize(pscore,&strwdt,&strhgt); rb->lcd_getstringsize(pscore,&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 2 + 2,pscore); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 2 + 2,pscore);
if (score>hiscore) if (score>hiscore)
{ {
hiscore=score; hiscore=score;
rb->lcd_getstringsize("New High Score!",&strwdt,&strhgt); rb->lcd_getstringsize("New high score!",&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 4 + 2,"New High Score!"); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 4 + 2,"New high score!");
} }
else else
{ {
rb->snprintf(phscore,sizeof(phscore),"High Score: %d",hiscore); rb->snprintf(phscore,sizeof(phscore),"High score: %d",hiscore);
rb->lcd_getstringsize(phscore,&strwdt,&strhgt); rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 6,phscore); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 5,phscore);
} }
rb->snprintf(phscore,sizeof(phscore),"Press %s...",SNAKE2_PLAYPAUSE_TEXT);
rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 7,phscore);
rb->lcd_update(); rb->lcd_update();
rb->sleep(3*HZ);
while(!done)
{
button=rb->button_get(true);
switch(button)
{
case SNAKE2_PLAYPAUSE:
done = true;
break;
}
}
dead=1; dead=1;
} }
@ -1061,7 +880,9 @@ void collision ( int x, int y )
rb->splash(HZ, true, "Level Completed!"); rb->splash(HZ, true, "Level Completed!");
rb->lcd_clear_display(); rb->lcd_clear_display();
new_level(level_from_file); new_level(level_from_file);
rb->lcd_clear_display();
redraw(); redraw();
rb->lcd_update();
} }
else else
num_apples_to_got++; num_apples_to_got++;
@ -1234,7 +1055,9 @@ void game_pause (void)
switch (button) switch (button)
{ {
case SNAKE2_PLAYPAUSE: case SNAKE2_PLAYPAUSE:
rb->lcd_clear_display();
redraw(); redraw();
rb->lcd_update();
rb->sleep(HZ/2); rb->sleep(HZ/2);
return; return;
@ -1253,7 +1076,9 @@ void game (void)
{ {
int button; int button;
rb->lcd_clear_display();
redraw(); redraw();
rb->lcd_update();
/*main loop:*/ /*main loop:*/
while (1) while (1)
{ {
@ -1340,41 +1165,42 @@ void game_init(void)
clear_board(); clear_board();
load_level( level_from_file ); load_level( level_from_file );
rb->lcd_clear_display();
redraw();
rb->lcd_update();
while (1) while (1)
{ {
rb->lcd_clear_display();
redraw();
#if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_bitmap(snake2_header1,0,0,BMPWIDTH_snake2_header, BMPHEIGHT_snake2_header);
rb->lcd_mono_bitmap(snakebmp,0,0,BMPWIDTH_snakebmp,BMPHEIGHT_snakebmp); rb->lcd_bitmap(snake2_left,0,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_left, BMPHEIGHT_snake2_left);
rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_bitmap(snake2_right,LCD_WIDTH-BMPWIDTH_snake2_right,BMPHEIGHT_snake2_header,BMPWIDTH_snake2_right, BMPHEIGHT_snake2_right);
rb->lcd_bitmap(snake2_bottom,0,BMPHEIGHT_snake2_header+BMPHEIGHT_snake2_left,BMPWIDTH_snake2_bottom, BMPHEIGHT_snake2_bottom);
rb->snprintf(plevel,sizeof(plevel),"%d",level); rb->snprintf(plevel,sizeof(plevel),"%d",level);
rb->lcd_getstringsize(plevel,&strwdt,&strhgt); rb->lcd_getstringsize(plevel,&strwdt,&strhgt);
rb->lcd_putsxy(42-strwdt/2,25, plevel); rb->lcd_putsxy(TOP_X3-strwdt/2,TOP_Y2, plevel);
rb->snprintf(plevel,sizeof(plevel),"%d",level_from_file); rb->snprintf(plevel,sizeof(plevel),"%d",level_from_file);
rb->lcd_getstringsize(plevel,&strwdt,&strhgt); rb->lcd_getstringsize(plevel,&strwdt,&strhgt);
rb->lcd_putsxy(121-strwdt/2,4, plevel); rb->lcd_putsxy(TOP_X2-strwdt/2,TOP_Y1, plevel);
if(game_type==0){ if(game_type==0){
rb->lcd_getstringsize("A",&strwdt,&strhgt); rb->lcd_getstringsize("A",&strwdt,&strhgt);
rb->lcd_putsxy(34,4,"A"); rb->lcd_putsxy(TOP_X1,TOP_Y1,"A");
} }
else{ else{
rb->lcd_getstringsize("B",&strwdt,&strhgt); rb->lcd_getstringsize("B",&strwdt,&strhgt);
rb->lcd_putsxy(34,4,"B"); rb->lcd_putsxy(TOP_X1,TOP_Y1,"B");
} }
rb->snprintf(phscore,sizeof(phscore),"%d",hiscore); rb->snprintf(phscore,sizeof(phscore),"%d",hiscore);
rb->lcd_getstringsize(phscore,&strwdt,&strhgt); rb->lcd_getstringsize(phscore,&strwdt,&strhgt);
rb->lcd_putsxy(114-strwdt/2,25, phscore); rb->lcd_putsxy(TOP_X4-strwdt/2,TOP_Y2, phscore);
#else #else
rb->snprintf(plevel,sizeof(plevel),"Speed: %d",level); rb->snprintf(plevel,sizeof(plevel),"Speed: %02d",level);
rb->lcd_getstringsize("Speed: 00",&strwdt,&strhgt); rb->lcd_getstringsize("Speed: 00",&strwdt,&strhgt);
rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt+4, plevel); rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt+4, plevel);
@ -1402,16 +1228,12 @@ void game_init(void)
switch (button) switch (button)
{ {
case SNAKE2_LEVEL_UP: case SNAKE2_LEVEL_UP:
#ifdef SNAKE2_LEVEL_UP2 case SNAKE2_LEVEL_UP|BUTTON_REPEAT:
case SNAKE2_LEVEL_UP2:
#endif
if (level<10) if (level<10)
level+=1; level+=1;
break; break;
case SNAKE2_LEVEL_DOWN: case SNAKE2_LEVEL_DOWN:
#ifdef SNAKE2_LEVEL_DOWN2 case SNAKE2_LEVEL_DOWN|BUTTON_REPEAT:
case SNAKE2_LEVEL_DOWN2:
#endif
if (level>1) if (level>1)
level-=1; level-=1;
break; break;
@ -1426,17 +1248,32 @@ void game_init(void)
case SNAKE2_SELECT_TYPE: case SNAKE2_SELECT_TYPE:
if(game_type==0)game_type=1; else game_type=0; if(game_type==0)game_type=1; else game_type=0;
break; break;
case SNAKE2_SELECT_MAZE: case SNAKE2_MAZE_NEXT:
rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER,
CENTER_Y+HEIGHT*MULTIPLIER);
rb->lcd_set_drawmode(DRMODE_SOLID);
if(level_from_file < num_levels)
level_from_file++; level_from_file++;
if(level_from_file > num_levels) else
{ level_from_file = 0;
level_from_file = 1;
}
load_level( level_from_file ); load_level( level_from_file );
redraw();
break; break;
#ifdef SNAKE2_MAZE_LAST
case SNAKE2_MAZE_LAST:
rb->lcd_set_drawmode(DRMODE_BG|DRMODE_INVERSEVID);
rb->lcd_fillrect(CENTER_X, CENTER_Y, CENTER_X+WIDTH*MULTIPLIER,
CENTER_Y+HEIGHT*MULTIPLIER);
rb->lcd_set_drawmode(DRMODE_SOLID);
if(level_from_file > 0)
level_from_file--;
else
level_from_file = num_levels;
load_level( level_from_file );
redraw();
break;
#endif
default: default:
if (rb->default_event_handler(button)==SYS_USB_CONNECTED) { if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
quit = 2; quit = 2;
@ -1455,6 +1292,9 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
/* Lets use the default font */ /* Lets use the default font */
rb->lcd_setfont(FONT_SYSFIXED); rb->lcd_setfont(FONT_SYSFIXED);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_WHITE);
#endif
load_all_levels(); load_all_levels();
if (num_levels == 0) { if (num_levels == 0) {

View file

@ -194,3 +194,4 @@ Dominik Riebeling
Alexander Bondar Alexander Bondar
Peter Cawley Peter Cawley
Rani Hod Rani Hod
Tom Ross