Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, instead of comparing them directly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2009-10-18 15:50:30 +00:00
parent 1c64a4d3e0
commit d24d885aa4
14 changed files with 29 additions and 30 deletions

View file

@ -1751,7 +1751,7 @@ void game_loop(void)
/* Wait until next frame */
DBG("%ld (%d)\n", end - *rb->current_tick, (CYCLETIME * HZ) / 1000);
if (end > *rb->current_tick) {
if (TIME_BEFORE(*rb->current_tick, end)) {
rb->sleep(end - *rb->current_tick);
} else {
rb->yield();