Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, instead of comparing them directly.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23246 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2009-10-18 15:50:30 +00:00
parent 1c64a4d3e0
commit d24d885aa4
14 changed files with 29 additions and 30 deletions

View file

@ -684,7 +684,7 @@ static int clix_handle_game(struct clix_game_state_t* state)
while(true)
{
if (blink_tick < *rb->current_tick) {
if (TIME_AFTER(*rb->current_tick, blink_tick)) {
state->blink = state->blink ? false : true;
blink_tick = *rb->current_tick + BLINK_TICKCOUNT;
}
@ -692,7 +692,7 @@ static int clix_handle_game(struct clix_game_state_t* state)
time = 6; /* number of ticks this function will loop reading keys */
start = *rb->current_tick;
end = start + time;
while(end > *rb->current_tick)
while(TIME_BEFORE(*rb->current_tick, end))
{
oldx = state->x;
oldy = state->y;