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internals: Support characters beyond the first unicode plane (WIP)
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
This commit is contained in:
parent
94712b34d4
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44 changed files with 480 additions and 335 deletions
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@ -326,7 +326,7 @@
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struct keyboard_parameters {
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const unsigned char* default_kbd;
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int DEFAULT_LINES;
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unsigned short kbd_buf[KBD_BUF_SIZE];
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ucschar_t kbd_buf[KBD_BUF_SIZE];
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int nchars;
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int font_w;
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int font_h;
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@ -358,7 +358,7 @@ int zx_kbd_input(char* text/*, int buflen*/)
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int editpos, len_utf8;
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#endif
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/* int statusbar_size = global_settings.statusbar ? STATUSBAR_HEIGHT : 0;*/
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unsigned short ch/*, tmp, hlead = 0, hvowel = 0, htail = 0*/;
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ucschar_t ch/*, tmp, hlead = 0, hvowel = 0, htail = 0*/;
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/*bool hangul = false;*/
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unsigned char *utf8;
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const unsigned char *p;
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