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internals: Support characters beyond the first unicode plane (WIP)
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
This commit is contained in:
parent
94712b34d4
commit
d05c59f35b
44 changed files with 480 additions and 335 deletions
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@ -128,7 +128,7 @@ void wait_for_key()
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case PLA_EXIT:
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hot_key_quit();
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break;
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case PLA_SELECT:
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return;
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}
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@ -159,7 +159,7 @@ zchar do_input(int timeout, bool show_cursor)
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{
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case PLA_EXIT:
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return ZC_HKEY_QUIT;
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case PLA_CANCEL:
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menu_ret = menu();
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if (menu_ret != ZC_BAD)
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@ -174,7 +174,7 @@ zchar do_input(int timeout, bool show_cursor)
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return ZC_BAD;
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default:
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if (timeout != TIMEOUT_BLOCK &&
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if (timeout != TIMEOUT_BLOCK &&
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!TIME_BEFORE(*rb->current_tick, timeout_at))
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return ZC_TIME_OUT;
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}
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@ -185,7 +185,7 @@ zchar os_read_key(int timeout, bool show_cursor)
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{
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int r;
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char inputbuf[5];
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short key;
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ucschar_t key;
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zchar zkey;
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for(;;)
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@ -214,7 +214,7 @@ zchar os_read_line(int max, zchar *buf, int timeout, int width, int continued)
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char inputbuf[256];
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const char *in;
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char *out;
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short key;
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ucschar_t key;
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zchar zkey;
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for(;;)
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