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Add new crossfeed settings to the manual, and slightly rewrite a part to
make it clearer that crossfeed only simulates the audio coming from the loudspeakers directly, not from indirect paths due to room acoustics. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9622 a1c6a512-1295-4272-9138-f99709370657
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@ -188,7 +188,7 @@ as a negative number. Volume can be adjusted from a
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speakers, but you also hear reflections of that sound as the sound waves
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speakers, but you also hear reflections of that sound as the sound waves
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bounce off of walls, floors, ceilings, etc. These reflections reach your
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bounce off of walls, floors, ceilings, etc. These reflections reach your
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ears slightly after the direct sound.
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ears slightly after the direct sound.
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The human ear and brain are very good at interpreting the timing differences
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The human ear and brain are very good at interpreting the timing differences
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between direct sounds and reflected sounds and using that information to
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between direct sounds and reflected sounds and using that information to
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identify the direction that the sound is coming from. On the other hand,
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identify the direction that the sound is coming from. On the other hand,
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@ -201,7 +201,39 @@ as a negative number. Volume can be adjusted from a
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The crossfeed function uses an algorithm to feed a delayed and filtered
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The crossfeed function uses an algorithm to feed a delayed and filtered
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portion of the signal from the right channel into the left channel and vice
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portion of the signal from the right channel into the left channel and vice
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versa in order to simulate the spatial cues that the ear and brain receive
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versa in order to simulate the spatial cues that the ear and brain receive
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when listening to non-headphone sources. The result is a better stereo image.
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when listening to a set of loudspeakers placed in front of the listener. The
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result is a more natural stereo image that can be especially appreciated in
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older rock and jazz records, where one instrument is often hard-panned to just
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one of the speakers. Many people will find such records tiring to listen to
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using earphones and no crossfeed effect.
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Crossfeed has the following settings.
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\begin{description}
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\item[Crossfeed:]
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Selects whether the crossfeed effect is to be enabled or not.
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\item[Direct Gain:]
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How much the level of the audio that travels the direct path from a speaker
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to the corresponding ear is supposed to be decreased.
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\item[Cross Gain:]
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How much the level of the audio that travels the cross path from a speaker
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to the opposite ear is to be decreased.
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\item[High-Frequency Attenuation:]
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How much the upper frequencies of the cross path audio will be dampened.
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Note that the total level of the higher frequencies will be a combination
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of both this setting and the \emph{Cross Gain} setting.
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\item[High-Frequency Cutoff]
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Decides at which frequency the cross path audio will start to be cut
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by the amount described by the \emph{High-Frequency Attenuation} setting.
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\end{description}
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Most users will find the default settings to yield satisfactory results, but
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for the more adventurous user the settings can be fine-tuned to provide a
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virtual speaker placement suited to ones preference.
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% TODO: adapt the guidelines for crossfeed settings found here?
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% http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
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Beware that the crossfeed function is capable of making the audio distort
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if you choose settings which result in a too high output level.
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}
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}
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\opt{SWCODEC}{
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\opt{SWCODEC}{
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