Rework the simulators button reading to not implement it's own complete driver.

Instead, implement it more as a target driver with button_read_device(), button_init_device() and button_hold(), then use the normal button driver from firmware/drivers/button.c.
Fixes FS#10451 ("backlight off on hold doesn't function properly").

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22799 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Thomas Martitz 2009-09-23 16:59:56 +00:00
parent fe4526e868
commit ca85c401f5
3 changed files with 96 additions and 208 deletions

View file

@ -33,13 +33,16 @@
#include "serial.h"
#include "power.h"
#include "powermgmt.h"
#ifdef SIMULATOR
#include "button-sdl.h"
#else
#include "button-target.h"
#endif
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#ifndef SIMULATOR
#if 0
/* Older than MAX_EVENT_AGE button events are going to be ignored.
* Used to prevent for example volume going up uncontrollable when events
@ -82,9 +85,9 @@ static int button_read(void);
#endif
#ifdef HAVE_TOUCHSCREEN
int last_touchscreen_touch;
static int last_touchscreen_touch;
#endif
#if defined(HAVE_HEADPHONE_DETECTION)
#if defined(HAVE_HEADPHONE_DETECTION) && !defined(SIMULATOR)
static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
/* This callback can be used for many different functions if needed -
just check to which object tmo points */
@ -211,8 +214,10 @@ static void button_tick(void)
/* Safety net for players without hardware
poweroff */
#ifndef SIMULATOR
if(repeat_count > POWEROFF_COUNT * 10)
power_off();
#endif
}
#endif
}
@ -376,7 +381,11 @@ long button_get_w_tmo(int ticks)
intptr_t button_get_data(void)
{
#if defined(SIMULATOR)
return button_get_data_sdl();
#else
return button_data;
#endif
}
void button_init(void)
@ -416,6 +425,7 @@ void button_init(void)
tick_add_task(button_tick);
}
#ifndef SIMULATOR
#ifdef BUTTON_DRIVER_CLOSE
void button_close(void)
{
@ -423,7 +433,7 @@ void button_close(void)
}
#endif /* BUTTON_DRIVER_CLOSE */
#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
#ifdef HAVE_LCD_FLIP
/*
* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
*/
@ -508,7 +518,7 @@ void button_set_flip(bool flip)
restore_irq(oldlevel);
}
}
#endif /* HAVE_LCD_BITMAP */
#endif /* HAVE_LCD_FLIP */
#ifdef HAVE_BACKLIGHT
void set_backlight_filter_keypress(bool value)
@ -523,6 +533,7 @@ void set_remote_backlight_filter_keypress(bool value)
#endif
#endif
#endif /* SIMULATOR */
/*
* Get button pressed from hardware
*/
@ -537,10 +548,11 @@ static int button_read(void)
#endif
int retval;
#ifdef HAVE_LCD_BITMAP
#ifdef HAVE_LCD_FLIP
if (btn && flipped)
btn = button_flip(btn); /* swap upside down */
#endif
#endif /* HAVE_LCD_FLIP */
#ifdef HAVE_TOUCHSCREEN
if (btn & BUTTON_TOUCHSCREEN)
last_touchscreen_touch = current_tick;
@ -574,7 +586,6 @@ int touchscreen_last_touch(void)
return last_touchscreen_touch;
}
#endif
#endif /* SIMULATOR */
#ifdef HAVE_WHEEL_ACCELERATION
/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */