Re-work D2 power off behaviour.

* Inhibit PCF timeout during shutdown and while charging
* Power off the player using the same mechanism as the OF (GPIO)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22056 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rob Purchase 2009-07-26 19:41:24 +00:00
parent a8d1cfdec8
commit c6309633a1
4 changed files with 28 additions and 12 deletions

View file

@ -55,3 +55,10 @@ void pcf50606_init(void)
{ {
// TODO // TODO
} }
void pcf50606_reset_timeout(void)
{
int level = disable_irq_save();
pcf50606_write(PCF5060X_OOCC1, pcf50606_read(PCF5060X_OOCC1) | TOTRST);
restore_irq(level);
}

View file

@ -48,7 +48,7 @@ void pcf50606_i2c_outb(unsigned char byte);
unsigned char pcf50606_i2c_inb(bool ack); unsigned char pcf50606_i2c_inb(bool ack);
#endif #endif
#if (defined(IAUDIO_X5) || defined(IAUDIO_M5)) && !defined (SIMULATOR) #if (defined(IAUDIO_X5) || defined(IAUDIO_M5) || defined(COWON_D2)) && !defined (SIMULATOR)
void pcf50606_reset_timeout(void); void pcf50606_reset_timeout(void);
#endif #endif

View file

@ -49,9 +49,12 @@
#endif #endif
#if (defined(IAUDIO_X5) || defined(IAUDIO_M5)) && !defined (SIMULATOR) #if (defined(IAUDIO_X5) || defined(IAUDIO_M5)) && !defined (SIMULATOR)
#include "pcf50606.h"
#include "lcd-remote-target.h" #include "lcd-remote-target.h"
#endif #endif
#if (defined(IAUDIO_X5) || defined(IAUDIO_M5) || defined(COWON_D2)) \
&& !defined (SIMULATOR)
#include "pcf50606.h"
#endif
/** Shared by sim **/ /** Shared by sim **/
int last_sent_battery_level = 100; int last_sent_battery_level = 100;
@ -788,7 +791,7 @@ void sys_poweroff(void)
/* If the main thread fails to shut down the system, we will force a /* If the main thread fails to shut down the system, we will force a
power off after an 20 second timeout - 28 seconds if recording */ power off after an 20 second timeout - 28 seconds if recording */
if (shutdown_timeout == 0) { if (shutdown_timeout == 0) {
#if defined(IAUDIO_X5) || defined(IAUDIO_M5) #if defined(IAUDIO_X5) || defined(IAUDIO_M5) || defined(COWON_D2)
pcf50606_reset_timeout(); /* Reset timer on first attempt only */ pcf50606_reset_timeout(); /* Reset timer on first attempt only */
#endif #endif
#ifdef HAVE_RECORDING #ifdef HAVE_RECORDING
@ -806,7 +809,7 @@ void cancel_shutdown(void)
{ {
logf("cancel_shutdown()"); logf("cancel_shutdown()");
#if defined(IAUDIO_X5) || defined(IAUDIO_M5) #if defined(IAUDIO_X5) || defined(IAUDIO_M5) || defined(COWON_D2)
/* TODO: Move some things to target/ tree */ /* TODO: Move some things to target/ tree */
if (shutdown_timeout) if (shutdown_timeout)
pcf50606_reset_timeout(); pcf50606_reset_timeout();

View file

@ -25,6 +25,8 @@
#include "pcf50606.h" #include "pcf50606.h"
#include "button-target.h" #include "button-target.h"
#include "tuner.h" #include "tuner.h"
#include "backlight-target.h"
#include "powermgmt.h"
void power_init(void) void power_init(void)
{ {
@ -50,8 +52,13 @@ void power_init(void)
void power_off(void) void power_off(void)
{ {
/* Forcibly cut power to SoC & peripherals by putting the PCF to sleep */ /* Turn the backlight off first to avoid a bright stripe on power-off */
pcf50606_write(PCF5060X_OOCC1, GOSTDBY | CHGWAK | EXTONWAK); _backlight_off();
sleep(HZ/10);
/* Power off the player using the same mechanism as the OF */
GPIOA_CLEAR = (1<<7);
while(true);
} }
#ifndef BOOTLOADER #ifndef BOOTLOADER
@ -64,12 +71,11 @@ void EXT3(void)
if (data[0] & 0x04) if (data[0] & 0x04)
{ {
/* ONKEY1S: don't reset the timeout, because we want a way to power off /* ONKEY1S */
the player in the event of a crashed plugin or UIE/panic, etc. */ if (!charger_inserted())
#if 0 sys_poweroff();
/* ONKEY1S: reset timeout as we're using SW poweroff */ else
pcf50606_write(0x08, pcf50606_read(0x08) | 0x02); /* OOCC1: TOTRST=1 */ pcf50606_reset_timeout();
#endif
} }
if (data[2] & 0x08) if (data[2] & 0x08)