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usbaudio: send through dsp (new)
Does not seem to affect UI usability, but allowable DSP loads will vary based on device and playback sample rate. To-Do (someday): - Add dedicated DSP channel - How to apply DSP settings to above new channel? (UI) - How to lock out timestretch from being enabled? Change-Id: Ia24d1055340354e2c32e6008e7e2b03a8e88867d
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parent
7c4293af64
commit
c533222851
12 changed files with 94 additions and 31 deletions
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@ -33,11 +33,14 @@ struct dsp_loop_context
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#endif
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};
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static inline void dsp_process_start(struct dsp_loop_context *ctx)
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static inline void dsp_process_start(struct dsp_loop_context *ctx, bool thread_yield)
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{
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/* At least perform one yield before starting */
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ctx->last_yield = current_tick;
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yield();
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if (thread_yield)
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{
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yield();
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}
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#if defined(CPU_COLDFIRE)
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/* set emac unit for dsp processing, and save old macsr, we're running in
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codec thread context at this point, so can't clobber it */
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@ -46,14 +49,17 @@ static inline void dsp_process_start(struct dsp_loop_context *ctx)
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#endif
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}
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static inline void dsp_process_loop(struct dsp_loop_context *ctx)
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static inline void dsp_process_loop(struct dsp_loop_context *ctx, bool thread_yield)
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{
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/* Yield at least once each tick */
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long tick = current_tick;
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if (TIME_AFTER(tick, ctx->last_yield))
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{
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ctx->last_yield = tick;
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yield();
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if (thread_yield)
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{
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yield();
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}
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}
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}
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@ -66,12 +72,12 @@ static inline void dsp_process_end(struct dsp_loop_context *ctx)
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(void)ctx;
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}
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#define DSP_PROCESS_START() \
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#define DSP_PROCESS_START(yield) \
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struct dsp_loop_context __ctx; \
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dsp_process_start(&__ctx)
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dsp_process_start(&__ctx, yield)
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#define DSP_PROCESS_LOOP() \
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dsp_process_loop(&__ctx)
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#define DSP_PROCESS_LOOP(yield) \
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dsp_process_loop(&__ctx, yield)
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#define DSP_PROCESS_END() \
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dsp_process_end(&__ctx)
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