do_menu pass internal synclist reference to callback

keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits

do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function

Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
This commit is contained in:
William Wilgus 2020-07-19 13:42:04 -04:00 committed by William Wilgus
parent 4663d94b4e
commit c39f95465b
39 changed files with 343 additions and 110 deletions

View file

@ -1316,8 +1316,12 @@ static bool pegbox_help(void)
* pegbox_menu() is the game menu
************************************************************************/
static bool _ingame;
static int pegbox_menu_cb(int action, const struct menu_item_ex *this_item)
static int pegbox_menu_cb(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_list;
int i = (intptr_t)this_item;
if( action == ACTION_REQUEST_MENUITEM )
{