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do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu it isn't too bad when you don't need voice but once you do the fun awaits do_menu likes to talk on menu enter which is in a loop when you use do_menu I would like to move the processing to the callback TOO BAD you only get an action and the menu_item_ex struct you sent it when calling the function Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
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39 changed files with 343 additions and 110 deletions
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@ -1316,8 +1316,12 @@ static bool pegbox_help(void)
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* pegbox_menu() is the game menu
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************************************************************************/
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static bool _ingame;
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static int pegbox_menu_cb(int action, const struct menu_item_ex *this_item)
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static int pegbox_menu_cb(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_list;
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int i = (intptr_t)this_item;
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if( action == ACTION_REQUEST_MENUITEM )
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{
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