do_menu pass internal synclist reference to callback

keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits

do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function

Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
This commit is contained in:
William Wilgus 2020-07-19 13:42:04 -04:00 committed by William Wilgus
parent 4663d94b4e
commit c39f95465b
39 changed files with 343 additions and 110 deletions

View file

@ -27,6 +27,7 @@
#include "icons.h"
#include "root_menu.h" /* needed for MENU_* return codes */
#include "settings_list.h"
#include "gui/list.h"
enum menu_item_type {
@ -79,18 +80,21 @@ struct menu_item_ex {
};
union {
/* For settings */
int (*menu_callback)(int action, const struct menu_item_ex *this_item);
int (*menu_callback)(int action, const struct menu_item_ex *this_item,
struct gui_synclist *this_list);
/* For everything else, except if the text is dynamic */
const struct menu_callback_with_desc {
int (*menu_callback)(int action,
const struct menu_item_ex *this_item);
int (*menu_callback)(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list);
unsigned char *desc; /* string or ID */
int icon_id; /* from icons_6x8 in icons.h */
} *callback_and_desc;
/* For when the item text is dynamic */
const struct menu_get_name_and_icon {
int (*menu_callback)(int action,
const struct menu_item_ex *this_item);
const struct menu_item_ex *this_item,
struct gui_synclist *this_list);
char *(*list_get_name)(int selected_item, void * data,
char *buffer, size_t buffer_len);
int (*list_speak_item)(int selected_item, void * data);
@ -101,7 +105,8 @@ struct menu_item_ex {
};
typedef int (*menu_callback_type)(int action,
const struct menu_item_ex *this_item);
const struct menu_item_ex *this_item,
struct gui_synclist *this_list);
void do_setting_from_menu(const struct menu_item_ex *temp,
struct viewport parent[NB_SCREENS]);
void do_setting_screen(const struct settings_list *setting, const char * title,