Invadrox: Add support for 640x480 screens.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22151 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-08-04 05:22:10 +00:00
parent db9fe1ba23
commit c2480c33f7
13 changed files with 69 additions and 53 deletions

View file

@ -29,6 +29,38 @@
#include "lib/highscore.h"
#include "lib/helper.h"
/* bitmaps */
#include "pluginbitmaps/invadrox_background.h"
/* get dimensions for later use from the bitmaps */
#include "pluginbitmaps/invadrox_aliens.h"
#include "pluginbitmaps/invadrox_ships.h"
#include "pluginbitmaps/invadrox_bombs.h"
#include "pluginbitmaps/invadrox_alien_explode.h"
#include "pluginbitmaps/invadrox_shield.h"
#include "pluginbitmaps/invadrox_ufo.h"
#include "pluginbitmaps/invadrox_ufo_explode.h"
#include "pluginbitmaps/invadrox_numbers.h"
#include "pluginbitmaps/invadrox_fire.h"
#define ALIEN_WIDTH (BMPWIDTH_invadrox_aliens/2)
#define ALIEN_HEIGHT (BMPHEIGHT_invadrox_aliens/3)
#define SHIP_WIDTH BMPWIDTH_invadrox_ships
#define SHIP_HEIGHT (BMPHEIGHT_invadrox_ships/3)
#define BOMB_WIDTH (BMPWIDTH_invadrox_bombs/3)
#define BOMB_HEIGHT (BMPHEIGHT_invadrox_bombs/6)
#define ALIEN_EXPLODE_WIDTH BMPWIDTH_invadrox_alien_explode
#define ALIEN_EXPLODE_HEIGHT BMPHEIGHT_invadrox_alien_explode
#define SHIELD_WIDTH BMPWIDTH_invadrox_shield
#define SHIELD_HEIGHT BMPHEIGHT_invadrox_shield
#define UFO_WIDTH BMPWIDTH_invadrox_ufo
#define UFO_HEIGHT BMPHEIGHT_invadrox_ufo
#define UFO_EXPLODE_WIDTH BMPWIDTH_invadrox_ufo_explode
#define UFO_EXPLODE_HEIGHT BMPHEIGHT_invadrox_ufo_explode
#define NUMBERS_WIDTH (BMPWIDTH_invadrox_numbers/10)
#define FONT_HEIGHT BMPHEIGHT_invadrox_numbers
#define FIRE_WIDTH BMPWIDTH_invadrox_fire
#define FIRE_HEIGHT BMPHEIGHT_invadrox_fire
PLUGIN_HEADER
/* Original graphics is only 1bpp so it should be portable
@ -186,8 +218,30 @@ PLUGIN_HEADER
#define MAX_LIVES 8
/* m:robe 500 defines */
#if ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
/* Original arcade game size 224x240, 1bpp with
* red overlay at top and green overlay at bottom.
*
* M:Robe 500: 640x480x16
* ======================
*/
#define ARCADISH_GRAPHICS
#define PLAYFIELD_X 48
#define SHIP_Y (PLAYFIELD_Y - 2 * SHIP_HEIGHT)
#define ALIEN_START_Y (UFO_Y + ALIEN_HEIGHT)
#define SCORENUM_X (PLAYFIELD_X + NUMBERS_WIDTH)
#define SCORENUM_Y (SCORE_Y + FONT_HEIGHT + 2)
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
#define SHIELD_Y (PLAYFIELD_Y - 5 * SHIP_HEIGHT)
#define LIVES_X 10
#define MAX_Y 18
/* iPod Video defines */
#if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
/* Original arcade game size 224x240, 1bpp with
* red overlay at top and green overlay at bottom.
@ -226,10 +280,8 @@ PLUGIN_HEADER
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
#define LIVES_X 10
#define MAX_X 95
#define MAX_Y 18
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* Sandisk Sansa e200: 176x220x16
@ -271,7 +323,6 @@ PLUGIN_HEADER
#define SCORENUM_Y (SCORE_Y + 2 * FONT_HEIGHT)
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
#define LIVES_X 8
#define MAX_X 75
#define MAX_Y 18
@ -325,7 +376,6 @@ PLUGIN_HEADER
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING)
#define SHIELD_Y (SHIP_Y - SHIP_HEIGHT - SHIELD_HEIGHT)
#define LIVES_X 8
#define MAX_X 75
#define MAX_Y 18
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
@ -378,7 +428,6 @@ PLUGIN_HEADER
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING)
#define SHIELD_Y (SHIP_Y - SHIP_HEIGHT - SHIELD_HEIGHT)
#define LIVES_X 0
#define MAX_X 75
#define MAX_Y 18
@ -421,7 +470,6 @@ PLUGIN_HEADER
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 1 - 6 * NUMBERS_WIDTH - 5 * NUM_SPACING)
#define SHIELD_Y (PLAYFIELD_Y - 6 * SHIP_HEIGHT)
#define LIVES_X 10
#define MAX_X 95
#define MAX_Y 18
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
@ -458,7 +506,6 @@ PLUGIN_HEADER
#define HISCORENUM_X (LCD_WIDTH - PLAYFIELD_X - 4 * NUMBERS_WIDTH - 3 * NUM_SPACING)
#define SHIELD_Y (PLAYFIELD_Y - 5 * SHIP_HEIGHT)
#define LIVES_X 8
#define MAX_X 95
#define MAX_Y 15
@ -466,37 +513,7 @@ PLUGIN_HEADER
#error INVADROX: Unsupported LCD type
#endif
/* bitmaps */
#include "pluginbitmaps/invadrox_background.h"
/* get dimensions for later use from the bitmaps */
#include "pluginbitmaps/invadrox_aliens.h"
#include "pluginbitmaps/invadrox_ships.h"
#include "pluginbitmaps/invadrox_bombs.h"
#include "pluginbitmaps/invadrox_alien_explode.h"
#include "pluginbitmaps/invadrox_shield.h"
#include "pluginbitmaps/invadrox_ufo.h"
#include "pluginbitmaps/invadrox_ufo_explode.h"
#include "pluginbitmaps/invadrox_numbers.h"
#include "pluginbitmaps/invadrox_fire.h"
#define ALIEN_WIDTH (BMPWIDTH_invadrox_aliens/2)
#define ALIEN_HEIGHT (BMPHEIGHT_invadrox_aliens/3)
#define SHIP_WIDTH BMPWIDTH_invadrox_ships
#define SHIP_HEIGHT (BMPHEIGHT_invadrox_ships/3)
#define BOMB_WIDTH (BMPWIDTH_invadrox_bombs/3)
#define BOMB_HEIGHT (BMPHEIGHT_invadrox_bombs/6)
#define ALIEN_EXPLODE_WIDTH BMPWIDTH_invadrox_alien_explode
#define ALIEN_EXPLODE_HEIGHT BMPHEIGHT_invadrox_alien_explode
#define SHIELD_WIDTH BMPWIDTH_invadrox_shield
#define SHIELD_HEIGHT BMPHEIGHT_invadrox_shield
#define UFO_WIDTH BMPWIDTH_invadrox_ufo
#define UFO_HEIGHT BMPHEIGHT_invadrox_ufo
#define UFO_EXPLODE_WIDTH BMPWIDTH_invadrox_ufo_explode
#define UFO_EXPLODE_HEIGHT BMPHEIGHT_invadrox_ufo_explode
#define NUMBERS_WIDTH (BMPWIDTH_invadrox_numbers/10)
#define FONT_HEIGHT BMPHEIGHT_invadrox_numbers
#define FIRE_WIDTH BMPWIDTH_invadrox_fire
#define FIRE_HEIGHT BMPHEIGHT_invadrox_fire
#define MAX_X ((LCD_WIDTH-LIVES_X*2-PLAYFIELD_X*2 - ALIEN_WIDTH)/2 - 1)
/* Defines common to each "graphic type" */
#ifdef ARCADISH_GRAPHICS
@ -569,8 +586,8 @@ PLUGIN_HEADER
* Physical y is at y * ALIEN_HEIGHT
*/
struct alien {
unsigned char x; /* x-coordinate (0 - 95) */
unsigned char y; /* y-coordinate (0 - 18) */
int x; /* x-coordinate (0 - 95) */
int y; /* y-coordinate (0 - 18) */
unsigned char type; /* 0 (Kang), 1 (Kodos), 2 (Serak) */
unsigned char state; /* Dead, alive or bomber */
};