Split 'Configure Rockbox' chapter into separate chapters for Sound Settings and General Settings. Some cosmetic updates.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9401 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Michael DiFebbo 2006-04-01 15:41:21 +00:00
parent df91a9b011
commit c1ecc63e73
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\subsection{\label{ref:Bookmarkconfigactual}Bookmarking}
\section{\label{ref:Bookmarkconfigactual}Bookmarking}
Bookmarks allow you to save your current position within a track so that you can return to it at a later time.
Bookmarks are saved on a per folder basis. In other words, all of the files in the same folder have their bookmarks stored together in the folder where the files are located. You can store multiple bookmarks for the same track.

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\subsection{\label{ref:Displayoptions}Display Options}
\section{\label{ref:Displayoptions}Display Options}
\begin{itemize}
\item \textbf{Browse fonts: }

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\subsection{File View}
\section{File View}
The File View menu deals with options relating to how the File Browser displays files.
\begin{itemize}

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\section{\label{ref:GeneralSettings}General Settings}
\begin{center}
\includegraphics[width=4cm]{configure_rockbox/images/ss-general-settings-\genericimg.png}
\end{center}

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\subsection{\label{ref:Language}Language}
\section{\label{ref:Language}Language}
This setting controls the language of the Rockbox user interface. Selecting a language will activate it. The language files must be in the \textbf{/.rockbox/lang/} directory. See page \pageref{ref:Loadinglanguages} for further details about languages.

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\chapter{Configuring Rockbox}
\label{ref:configure_rockbox}
\chapter{Configuring Rockbox: Sound Settings}
\label{ref:configure_rockbox_sound}
\input{configure_rockbox/sound_settings.tex}
\chapter{Configuring Rockbox: General Settings}
\label{ref:configure_rockbox_general}
\input{configure_rockbox/general_settings.tex}
\input{configure_rockbox/playback_options.tex}
\input{configure_rockbox/file_view.tex}

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\subsection{\label{ref:PlaybackOptions}Playback Options}
\section{\label{ref:PlaybackOptions}Playback Options}
The ``Playback Options'' submenu allows you to configure settings related to audio playback.
\begin{itemize}
@ -77,39 +77,4 @@
}
\item \textbf{Party Mode}
The ``Party Mode'' enables unstoppable music playback. When new songs are selected, they are added to the end of the current dynamic playlist instead of being played immediately. The PLAY and STOP buttons are disabled.
\opt{SWCODEC}{
\item \textbf{Crossfade}
This setting enables a cross-fader. At the end of a song, the song will fade out as the next song fades in, creating a smooth transition between songs. Options:
\begin{itemize}
\item \textbf{Enable crossfade} If set to ``Off,'' crossfade is disabled. If set to ``Always,'' songs will always cross-fade into one another. If set to ``Shuffle,'' crossfade is enabled when the shuffle feature is set to ``Yes,'' but disabled otherwise.
\item \textbf{Fade in delay} TODO find the place in the IRC logs where Slasheri explained this.
\item \textbf{Fade in duration} The length of time, in seconds, that it takes your music to fade in.
\item \textbf{Fade out delay} TODO find the place in the IRC logs where Slasheri explained this.
\item \textbf{Fade out duration} The length of time, in seconds, that it takes your music to fade out.
\item \textbf{Fade out mode} If set to ``Crossfade," one song will fade out and the next song will simultaneously fade in. If set to ``Mix,'' the currently playing song will fade out according to the fade out settings, but the next song will simply start, without fading in.
\end{itemize}
\textbf{TIP} The crossfade setting is particularly effective when the player is set on shuffle.
}
\opt{SWCODEC}{
\item \textbf{replaygain}
This allows you to control the replaygain function. The purpose of replaygain is to adjust the volume of the music played so that all songs (or albums, depending on your settings) have the same apparent volume. This prevents sudden changes in volume when changing between songs recorded at different volume levels.
For replaygain to work, the songs must have been processed by a program that adds replaygain information as ID3 tags (or vorbis tags for certain formats). Note that APEv2 tags are not currently supported.
Options for replaygain are:
\begin{itemize}
\item \textbf{Enable replaygain} This turns on/off the replaygain function.
\item \textbf{Prevent clipping} Avoid clipping of a song's waveform. If a song would clip during playback, the volume is lowered for that song. Replaygain information is needed for this to work.
\item \textbf{Replaygain type} Choose the type of replaygain to apply:
\begin{itemize}
\item \textbf{Album gain} Maintain a constant volume level between albums, but keep any intentional volume variations between songs in an album. (If album gain value is not available, uses track gain information).
\item \textbf{Track gain} Maintain a constant volume level between tracks. If track gain value is not available, no replaygain is applied.
\item \textbf{Track gain if shuffling} Maintains a constant volume between tracks if shuffle mode is selected. Reverts to album mode if shuffle is off.
\end{itemize}
\item \textbf{Pre-amp} This allows you to adjust the volume when replaygain is applied. Replaygain often lowers the volume, sometimes quite much, so here you can compensate for that. Please note that a (large) positive pre-amp setting can cause clipping, unless prevent clipping is enabled. The pre-amp can be set to any decibel (dB) value between -12dB and +12dB, in increments of 0.1 dB.
\end{itemize}
}
\item \textbf{ID3 tag priority}
ID3 tags in an MP3 file contain information about the artist, title, album etc. of the track. This option controls whether Rockbox uses the information from ID3v2 tags in preference to that from ID3v1 tags when both types of tag are present.
\end{itemize}

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\section{Sound Settings}
\begin{center}
\includegraphics[width=4cm]{configure_rockbox/images/ss-sound-settings-\genericimg.png}
\end{center}
The Sound Settings menu offers a selection of sound properties you may change to customize your listening experience.
\begin{itemize}
\item \textbf{Volume}
This control adjusts the volume of your music. Like most professional audio gear and many consumer audio products, Rockbox uses a decibel scale where 0 dB is a reference that indicates the maximum volume that the \dap can produce without distortion (clipping). Because the volume control is basically a comparison of the volume level you set to a reference volume of 0 dB.
\section{Volume}
This control adjusts the volume of your music. Like most professional audio gear and many consumer audio products, Rockbox uses a decibel scale where 0 dB is a reference that indicates the maximum volume that the \dap\ can produce without distortion (clipping). Because the volume control is basically a comparison of the volume level you set to a reference maximum volume of 0 dB, the usable range of the volume setting is shown as a negative number.
\opt{player}{ Volume can be adjusted from a minimum of -78 dB to a maximum of +18 dB.}
\opt{recorder,recorderv2fm,ondio}{ Volume can be adjusted from a minimum of -100 dB to a maximum of +12 dB.}
\opt{h1xx,h300}{ Volume can be adjusted from a minimum of -84 dB to a maximum of 0 dB.}
@ -15,56 +13,60 @@ The Sound Settings menu offers a selection of sound properties you may change to
\opt{ipodvideo}{ Volume can be adjusted from a minimum of -57 dB to a maximum of +6 dB.}
\opt{ipodcolor}{ Volume can be adjusted from a minimum of -?? dB to a maximum of +?? dB.}
\item \textbf{Bass}
\section{Bass}
\opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the lower (bass) sounds in the track. 0 means that bass sounds are unaltered (flat response).}
\opt{h1xx,h300}{The Bass setting can be used to increase (but not decrease) frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in increments of 2 dB. A setting of 0 means that low frequencies are unaltered (flat response).}
\opt{ipodnano,ipodcolor,ipodvideo}{TODO - platform specific description.}
\item \textbf{Treble}
\section{Treble}
\opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the higher (treble) sounds in the track. 0 means that treble sounds are unaltered (flat response).}
\opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease) frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in increments of 2 dB. A setting of 0 means that high frequencies are unaltered (flat response).}
\opt{ipodnano,ipodcolor,ipodvideo}{TODO - platform specific description.}
\item \textbf{Balance}
How much of the volume is generated by the left or right channel of the sound. The default, 0, means that the left and right outputs are equal in volume. Negative numbers increase the volume of the left channel relative to the right, positive numbers increase the volume of the right channel relative to the left.
\item \textbf{Channels}
\section{Balance}
This setting controls the balance between the left and right channels. The default, 0, means that the left and right outputs are equal in volume. Negative numbers increase the volume of the left channel relative to the right, positive numbers increase the volume of the right channel relative to the left.
\section{Channels}
A stereo audio signal consists of two channels, left and right. The channels function controls how much of the left channel signal is mixed into the right channel signal, and vice versa.
\opt{MASCODEC}{This option controls the on{}-board mixing facilities of the \dap.}
\opt{SWCODEC}{This option controls the mixing facilities of the \dap.} Available options are:
\opt{SWCODEC}{This option controls the mixing facilities of the \dap.}
Available options are:
\begin{itemize}
\item \textbf{Mono Left: }Plays the left channel in both stereo channels.
\item \textbf{Mono Right:} Plays the right channel in both stereo channels.
\item \textbf{Mono:} Mix both channels down to mono and send the mixed signal
back to both.
\item \textbf{Stereo:} Do not mix the signal
\item \textbf{Stereo Narrow: }Mixes small amounts of the opposite channel into
the left and right channels, thus making the sound seem closer
together.
\item \textbf{Stereo Wide:} Elements of one channel that are present in the
opposite channel are removed from the latter. This results in the
sound seeming further apart.
\item \textbf{Karaoke:} Removes all sound that is the same in both channels.
Since most vocals are recorded in this way to make the artist sound
central, this often (but not always) has the effect of removing the
voice track from a song.
\end{itemize}
\begin{tabularx}{\textwidth}{lX}\toprule
\textbf{Setting} & \textbf{Description} \\\midrule
Mono Left & Plays the left channel in both stereo channels. \\
%
Mono Right & Plays the right channel in both stereo channels. \\
%
Mono & Mix both channels down to mono and send the mixed signal back to both. \\
%
Stereo & Do not mix the signal. \\
%
Stereo Narrow & Mixes small amounts of the opposite channel into the left and right channels, thus making the sound seem closer together. \\
%
Stereo Wide & Elements of one channel that are present in the opposite channel are removed from the latter. This results in the sound seeming further apart. \\
%
Karaoke & Removes all sound that is the same in both channels. Since most vocals are recorded in this way to make the artist sound central, this often (but not always) has the effect of removing the voice track from a song. \\
\bottomrule
\end{tabularx}
\opt{recorder,recorderv2fm}{
\item \textbf{Loudness}
\section{Loudness}
Loudness is an effect which emphasises bass and treble. This makes the track seem louder by amplifying the frequencies that the human ear finds hard to hear. Frequencies in the vocal range are unaffected, since the human ear picks these up very easily.
}
\opt{recorder,recorderv2fm}{
\item \textbf{Auto Volume}
\section{Auto Volume}
Auto volume is a feature that automatically lowers the volume on loud parts, and then slowly restores the volume to the previous level over a time interval. That time interval is configurable here. Short values like 20ms are useful for ensuring a constant volume for in car use and other applications where background noise makes a constant loudness desirable. A longer timeout means that the change in volume back to the previous level will be smoother, so there will be less sharp changes in volume level.
}
\opt{recorder,recorderv2fm}{
\item \textbf{Super Bass}
\section{Super Bass}
This setting changes the threshold at which bass frequencies are affected by the \textbf{Loudness} setting, making the sound of drums and bass guitar louder in comparison to the rest of the track. This setting only has an effect if \textbf{Loudness} is set to a value larger than 0dB.
}
\opt{recorder,recorderv2fm}{
\item \textbf{MDB {}- Micronas Dynamic Bass}
\section{MDB {}- Micronas Dynamic Bass}
The rest of the parameters on this menu relate to the Micronas Dynamic Bass (MDB) function. This is designed to enable the user to hear bass notes that the headphones and/or speakers are not capable of reproducing. Every tone has a fundamental frequency (the ``main tone'') and also several harmonics, which are related to that tone. The human brain has a mechanism whereby it can actually infer the presence of bass notes from the higher harmonics that they would generate.\\
The practical upshot of this is that MDB produces a more authentic sounding bass by tricking the brain in believing it's hearing tones that the headphones or speakers aren't capable of reproducing. Try it and see what you think.\\
@ -99,16 +101,20 @@ The Sound Settings menu offers a selection of sound properties you may change to
\end{itemize}
}
\opt{SWCODEC}{
\item \textbf{Crossfeed} Crossfeed attempts to make the experience of listening to music on headphones more similar to listening to stereo speakers. When you listen to music through speakers, your right ear hears sound from the left speaker and vice versa. However, the sound from the left speaker reaches your left ear slightly later than the sound from your right ear, and vice versa. Moreover, when listening to speakers, you hear the direct sound from the speakers, but you also hear reflections of that sound as the sound waves bounce off of walls, floors, ceilings, etc. These reflections reach your ears slightly after the direct sound.
\section{Crossfeed}
Crossfeed attempts to make the experience of listening to music on headphones more similar to listening to stereo speakers. When you listen to music through speakers, your right ear hears sound from the left speaker and vice versa. However, the sound from the left speaker reaches your left ear slightly later than the sound from your right ear, and vice versa. Moreover, when listening to speakers, you hear the direct sound from the speakers, but you also hear reflections of that sound as the sound waves bounce off of walls, floors, ceilings, etc. These reflections reach your ears slightly after the direct sound.
The human ear and brain are very good at interpreting the timing differences between direct sounds and reflected sounds and using that information to identify the direction that the sound is coming from. On the other hand, when listening to headphones, your ear hears only the direct sounds, and not reflections. Moreover, your left ear hears only the left channel and the right ear hears only the right channel. The result is that sound from headphones does not provide the same spatial cues to your ear and brain as speakers.
The crossfeed function uses an algorithm to feed a delayed and filtered portion of the signal from the right channel into the left channel and vice versa in order to simulate the spatial cues that the ear and brain receive when listening to non-headphone sources. The result is a better stereo image.
}
\opt{SWCODEC}{
\item \textbf{Equalizer} Rockbox features a parametric equalizer. As the name suggests, a parametric equalizer lets you control several different parameters for each band of the equalizer. Rockbox's parametric EQ is composed of five different EQ bands:
\opt{SWCODEC}{
\section{Equalizer}
Rockbox features a parametric equalizer. As the name suggests, a parametric equalizer lets you control several different parameters for each band of the equalizer. Rockbox's parametric EQ is composed of five different EQ bands:
\begin{itemize}
\item \textbf{Band 0: Low shelf filter. }A low shelf filter boosts or lowers all frequencies below the designated cutoff point. The ``bass''control on most home or car stereos is an example of a low shelf filter. The low shelf filter in Rockbox is more flexible than a simple ``bass'' control, because a simple bass control only lets you adjust the amount of gain that is applied. Rockbox lets you control the amount of gain that is applied (i.e., the amount that the bass is boosted or cut) too, but Rockbox also allows you to adjust the ``cutoff'' frequency where the shelving starts to take effect. For example, a cutoff frequency of 50 Hz will adjust only very low frequencies. A cutoff frequency of 200 Hz, on the other hand, will adjust a much wider range of bass frequencies.
\item \textbf{Bands 1-3: Peaking filters.} Peaking EQ filters boost or low a center frequency that you select, as well as the frequencies within a certain distance of that center. Graphic equalizers in home stereos are usually peaking filters. The peaking EQs on Rockbox's parametric equalizer let you adjust three different parameters for each EQ band 1 through 3. The ``center'' parameter controls the center frequency that is adjusted by that EQ band. The ``gain'' parameter controls how much each band is adjusted. Positive numbers make the EQ band louder, while negative numbers make that EQ band quieter. Finally, the ``Q'' parameter controls how wide or narrow each EQ band is. Higher Q values will affect a narrow band of frequencies, while lower EQ values will affect a wider band of frequencies.
@ -119,4 +125,3 @@ The Sound Settings menu offers a selection of sound properties you may change to
You can find more information about setting the parametric equalizer and using equalizer presets in the Advanced Topics chapter of this manual.
}
\end{itemize}

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\subsection{\label{ref:SystemOptions}System Options}
\section{\label{ref:SystemOptions}System Options}
\begin{itemize}
\item \textbf{Battery: }

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\subsection{\label{ref:Voiceconfiguration}Voice}
\section{\label{ref:Voiceconfiguration}Voice}
\begin{itemize}
\item \textbf{Voice Menus:}
This option turns on the Voice User Interface, which will read out menu items and settings as they are selected by the cursor. In order for this to work, a voice file must be present in the \textbf{/.rockbox/lang/} directory on the \dap\. Voice files are large (1.5MB) and are not shipped with Rockbox by default.
This option turns on the Voice User Interface, which will read out menu items and settings as they are selected by the cursor. In order for this to work, a voice file must be present in the \textbf{/.rockbox/lang/} directory on the \dap. Voice files are large (1.5MB) and are not shipped with Rockbox by default.
The voice file is the name of the language for which it is made, followed by the extension .voice. So for English, the file name would be \fname{english.voice}.
This option is on by default. It will do nothing unless the appropriate .voice file is installed in the correct place on the \dap\.
This option is on by default. It will do nothing unless the appropriate .voice file is installed in the correct place on the \dap.
The Voice Menus have several limitations:
\begin{itemize}
\item Setting the Sound Option \textbf{Channels} to ``karaoke'' may disable voice menus.