Clean up rocklib_img

optimize both size and speed
fix invert for color screens

Change-Id: I7edecae32dcb3daf5b3ed984a0e5b3d463269e60
This commit is contained in:
William Wilgus 2018-09-23 18:25:31 +02:00
parent e4b843335b
commit c0682e0944
7 changed files with 520 additions and 609 deletions

View file

@ -51,7 +51,6 @@ local _lcd = {} do
--internal constants
local _NIL = nil -- _NIL placeholder
local LCD_W, LCD_H = rb.LCD_WIDTH, rb.LCD_HEIGHT
-- clamps value to >= min and <= max
local function clamp(val, min, max)
@ -65,21 +64,21 @@ local _lcd = {} do
end
-- return a copy of lcd screen
local function duplicate(t, screen_img)
_lcd.duplicate = function(t, screen_img)
screen_img = screen_img or rb.new_image()
screen_img:copy(rb.lcd_framebuffer())
return screen_img
end
-- updates screen in specified rectangle
local function update_rect(t, x, y, w, h)
_lcd.update_rect = function(t, x, y, w, h)
rb.lcd_update_rect(x - 1, y - 1,
clamp(x + w, 1, LCD_W) - 1,
clamp(y + h, 1, LCD_H) - 1)
clamp(x + w, 1, rb.LCD_WIDTH) - 1,
clamp(y + h, 1, rb.LCD_HEIGHT) - 1)
end
-- clears lcd, optional.. ([color, x1, y1, x2, y2, clip])
local function clear(t, clr, ...)
_lcd.clear = function(t, clr, ...)
rb.lcd_scroll_stop() --rb really doesn't like bg change while scroll
if clr == _NIL and ... == _NIL then
rb.lcd_clear_display()
@ -89,7 +88,7 @@ local _lcd = {} do
end
-- loads an image to the screen
local function image(t, src, x, y)
_lcd.image = function(t, src, x, y)
if not src then --make sure an image was passed, otherwise bail
rb.splash(rb.HZ, "No Image!")
return _NIL
@ -98,19 +97,19 @@ local _lcd = {} do
end
-- Formattable version of splash
local function splashf(t, timeout, ...)
_lcd.splashf = function(t, timeout, ...)
rb.splash(timeout, string.format(...))
end
-- Gets size of text
local function text_extent(t, msg, font)
_lcd.text_extent = function(t, msg, font)
font = font or rb.FONT_UI
return rb.font_getstringsize(msg, font)
end
-- Sets viewport size
local function set_viewport(t, vp)
_lcd.set_viewport = function(t, vp)
if not vp then rb.set_viewport() return end
if rb.LCD_DEPTH == 2 then -- invert 2-bit screens
--vp.drawmode = bit.bxor(vp.drawmode, 4)
@ -133,14 +132,17 @@ local _lcd = {} do
end
--expose functions to the outside through _lcd table
--[[
_lcd.text_extent = text_extent
_lcd.set_viewport = set_viewport
_lcd.duplicate = duplicate
_lcd.update = rb.lcd_update
_lcd.update = _update
_lcd.update_rect = update_rect
_lcd.clear = clear
_lcd.splashf = splashf
_lcd.image = image
]]
_lcd.update = rb.lcd_update
_lcd.DEPTH = rb.LCD_DEPTH
_lcd.W = rb.LCD_WIDTH
_lcd.H = rb.LCD_HEIGHT