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puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but since it adds negligible overhead, so it's implemented for all targets. A stripped down version of the LZ4 reference implementation is found in lz4tiny.c. Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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/* auto-generated by genhelp.sh */
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/* auto-generated on Aug 16 2017 by genhelp.sh */
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/* orig 2914 comp 1863 ratio 0.639327 level 11 saved 1051 */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 7: Twiddle "
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"\n"
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"Twiddle is a tile-rearrangement puzzle, visually similar to Sixteen "
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"(see chapter 6): you are given a grid of square tiles, each "
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"containing a number, and your aim is to arrange the numbers into "
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"ascending order. "
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"\n"
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"In basic Twiddle, your move is to rotate a square group of four "
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"tiles about their common centre. (Orientation is not significant "
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"in the basic puzzle, although you can select it.) On more advanced "
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"settings, you can rotate a larger square group of tiles. "
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"\n"
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"I first saw this type of puzzle in the GameCube game `Metroid "
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"Prime 2'. In the Main Gyro Chamber in that game, there is a puzzle "
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"you solve to unlock a door, which is a special case of Twiddle. I "
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"developed this game as a generalisation of that puzzle. "
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"\n"
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"\n#7.1 Twiddle controls "
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"\n"
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"To play Twiddle, click the mouse in the centre of the square group "
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"you wish to rotate. In the basic mode, you rotate a 2x2 square, "
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"which means you have to click at a corner point where four tiles "
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"meet. "
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"\n"
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"In more advanced modes you might be rotating 3x3 or even more at a "
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"time; if the size of the square is odd then you simply click in the "
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"centre tile of the square you want to rotate. "
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"\n"
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"Clicking with the left mouse button rotates the group anticlockwise. "
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"Clicking with the right button rotates it clockwise. "
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"\n"
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"You can also move an outline square around the grid with the cursor "
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"keys; the square is the size above (2x2 by default, or larger). "
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"Pressing the return key or space bar will rotate the current square "
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"anticlockwise or clockwise respectively. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#7.2 Twiddle parameters "
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"\n"
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"Twiddle provides several configuration options via the `Custom' "
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"option on the `Type' menu: "
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"\n"
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"- You can configure the width and height of the puzzle grid. "
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"\n"
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"- You can configure the size of square block that rotates at a "
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"time. "
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"\n"
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"- You can ask for every square in the grid to be distinguishable "
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"(the default), or you can ask for a simplified puzzle in which "
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"there are groups of identical numbers. In the simplified puzzle "
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"your aim is just to arrange all the 1s into the first row, all "
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"the 2s into the second row, and so on. "
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"\n"
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"- You can configure whether the orientation of tiles matters. If "
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"you ask for an orientable puzzle, each tile will have a triangle "
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"drawn in it. All the triangles must be pointing upwards to "
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"complete the puzzle. "
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"\n"
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"- You can ask for a limited shuffling operation to be performed "
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"on the grid. By default, Twiddle will shuffle the grid so much "
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"that any arrangement is about as probable as any other. You can "
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"override this by requesting a precise number of shuffling moves "
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"to be performed. Typically your aim is then to determine the "
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"precise set of shuffling moves and invert them exactly, so that "
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"you answer (say) a four-move shuffle with a four-move solution. "
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"Note that the more moves you ask for, the more likely it is that "
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"solutions shorter than the target length will turn out to be "
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"possible. "
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"\n"
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;
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#include "help.h"
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const char help_text[] = {
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0x66, 0x3b, 0x03, 0x25, 0x72, 0x79, 0xf6, 0x01, 0x16, 0x6e,
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0x23, 0x02, 0x20, 0x74, 0x6f, 0x6a, 0x03, 0x30, 0x64, 0x69,
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0x73, 0x69, 0x03, 0x40, 0x75, 0x69, 0x73, 0x68, 0x3e, 0x01,
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0x54, 0x20, 0x28, 0x74, 0x68, 0x65, 0x03, 0x02, 0x11, 0x29,
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0x04, 0x02, 0x1b, 0x79, 0x51, 0x00, 0x12, 0x61, 0x4f, 0x03,
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0x56, 0x69, 0x66, 0x69, 0x65, 0x64, 0x93, 0x05, 0x02, 0x1f,
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0x04, 0x03, 0x4d, 0x05, 0x05, 0x75, 0x04, 0x10, 0x73, 0xba,
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0x00, 0x30, 0x69, 0x64, 0x65, 0xfa, 0x01, 0x24, 0x61, 0x6c,
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0xf7, 0x06, 0x04, 0x78, 0x04, 0x0e, 0x49, 0x00, 0x09, 0x34,
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0x07, 0x48, 0x6a, 0x75, 0x73, 0x74, 0x39, 0x07, 0x13, 0x61,
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0x15, 0x02, 0x12, 0x31, 0x38, 0x07, 0x00, 0x0c, 0x00, 0x03,
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0x2a, 0x06, 0x45, 0x72, 0x6f, 0x77, 0x2c, 0x1f, 0x00, 0x16,
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0x32, 0x1f, 0x00, 0x00, 0x2b, 0x02, 0x30, 0x6f, 0x6e, 0x64,
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0x20, 0x00, 0x02, 0x93, 0x07, 0x5f, 0x73, 0x6f, 0x20, 0x6f,
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0x6e, 0x6d, 0x01, 0x03, 0x00, 0xb0, 0x04, 0x00, 0xbe, 0x00,
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0x01, 0x38, 0x00, 0x17, 0x6f, 0x1f, 0x07, 0x24, 0x6f, 0x66,
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0xc0, 0x04, 0x32, 0x61, 0x74, 0x74, 0xbe, 0x00, 0x10, 0x66,
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0xa8, 0x00, 0x06, 0x11, 0x01, 0x14, 0x6e, 0x30, 0x00, 0x24,
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0x62, 0x6c, 0xd6, 0x01, 0x02, 0x1c, 0x08, 0x01, 0x39, 0x00,
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0x01, 0x17, 0x03, 0x01, 0x2e, 0x05, 0x00, 0xa7, 0x01, 0xd0,
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0x72, 0x69, 0x61, 0x6e, 0x67, 0x6c, 0x65, 0x20, 0x64, 0x72,
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0x61, 0x77, 0x6e, 0x38, 0x01, 0x43, 0x69, 0x74, 0x2e, 0x20,
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0xef, 0x02, 0x03, 0x1e, 0x00, 0x01, 0x6c, 0x00, 0x20, 0x75,
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0x73, 0x09, 0x05, 0x01, 0x4b, 0x05, 0x01, 0x09, 0x05, 0x60,
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0x75, 0x70, 0x77, 0x61, 0x72, 0x64, 0xfc, 0x07, 0x00, 0xcc,
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0x07, 0x56, 0x70, 0x6c, 0x65, 0x74, 0x65, 0x45, 0x02, 0x0f,
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0xfa, 0x01, 0x02, 0x00, 0x69, 0x07, 0x40, 0x69, 0x6d, 0x69,
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0x74, 0x8c, 0x07, 0x51, 0x68, 0x75, 0x66, 0x66, 0x6c, 0x62,
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0x08, 0x22, 0x70, 0x65, 0xe3, 0x02, 0x03, 0xff, 0x01, 0x92,
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0x70, 0x65, 0x72, 0x66, 0x6f, 0x72, 0x6d, 0x65, 0x64, 0xd3,
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0x02, 0x04, 0x8e, 0x02, 0x16, 0x42, 0x07, 0x04, 0x02, 0x47,
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0x03, 0x03, 0xc7, 0x00, 0x03, 0x4a, 0x00, 0x16, 0x65, 0x46,
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0x02, 0x00, 0x93, 0x04, 0x11, 0x75, 0xf9, 0x01, 0x00, 0x87,
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0x02, 0x38, 0x6e, 0x79, 0x20, 0x7b, 0x09, 0x14, 0x69, 0x85,
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0x08, 0x20, 0x61, 0x73, 0x72, 0x03, 0x11, 0x62, 0x21, 0x01,
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0x21, 0x61, 0x73, 0x28, 0x00, 0x10, 0x6f, 0x6d, 0x01, 0x15,
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0x2e, 0xb5, 0x00, 0x81, 0x6f, 0x76, 0x65, 0x72, 0x72, 0x69,
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0x64, 0x65, 0x31, 0x07, 0x00, 0x87, 0x04, 0x51, 0x72, 0x65,
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0x71, 0x75, 0x65, 0x9c, 0x02, 0x00, 0x99, 0x07, 0x54, 0x72,
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0x65, 0x63, 0x69, 0x73, 0x38, 0x09, 0x36, 0x20, 0x6f, 0x66,
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0xd3, 0x00, 0x01, 0x12, 0x05, 0x1c, 0x73, 0xcf, 0x00, 0x70,
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0x2e, 0x20, 0x54, 0x79, 0x70, 0x69, 0x63, 0xf0, 0x09, 0x0a,
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0x88, 0x09, 0x21, 0x68, 0x65, 0xfb, 0x00, 0x10, 0x64, 0x10,
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0x04, 0x31, 0x6d, 0x69, 0x6e, 0xca, 0x00, 0x04, 0x5f, 0x00,
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0x00, 0xb4, 0x08, 0x0e, 0x5c, 0x00, 0x00, 0xaf, 0x00, 0x00,
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0x78, 0x04, 0x31, 0x76, 0x65, 0x72, 0x4e, 0x09, 0xd1, 0x6d,
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0x20, 0x65, 0x78, 0x61, 0x63, 0x74, 0x6c, 0x79, 0x2c, 0x20,
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0x73, 0x6f, 0xf8, 0x00, 0x02, 0x0e, 0x02, 0xd1, 0x6e, 0x73,
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0x77, 0x65, 0x72, 0x20, 0x28, 0x73, 0x61, 0x79, 0x29, 0x20,
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0x61, 0xf8, 0x06, 0x10, 0x2d, 0x3f, 0x00, 0x04, 0x33, 0x01,
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0x01, 0x93, 0x05, 0x0a, 0x19, 0x00, 0x50, 0x6f, 0x6c, 0x75,
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0x74, 0x69, 0x90, 0x02, 0x21, 0x4e, 0x6f, 0xce, 0x01, 0x11,
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0x61, 0x60, 0x00, 0x01, 0xe8, 0x06, 0x02, 0x7a, 0x00, 0x08,
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0x67, 0x02, 0x16, 0x2c, 0x1c, 0x00, 0x80, 0x6c, 0x69, 0x6b,
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0x65, 0x6c, 0x79, 0x20, 0x69, 0x61, 0x01, 0x01, 0x37, 0x00,
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0x05, 0x4b, 0x00, 0x71, 0x73, 0x20, 0x73, 0x68, 0x6f, 0x72,
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0x74, 0xc6, 0x02, 0x22, 0x61, 0x6e, 0x54, 0x02, 0x00, 0xc3,
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0x05, 0x82, 0x74, 0x20, 0x6c, 0x65, 0x6e, 0x67, 0x74, 0x68,
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0xc5, 0x01, 0x01, 0xbe, 0x05, 0x01, 0x1c, 0x0a, 0x12, 0x6f,
|
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0x64, 0x02, 0xa0, 0x73, 0x73, 0x69, 0x62, 0x6c, 0x65, 0x2e,
|
||||
0x20, 0x0a, 0x00,
|
||||
};
|
||||
const unsigned short help_text_len = 2914;
|
||||
const char quick_help_text[] = "Rotate the tiles around themselves to arrange them into order.";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue