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puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but since it adds negligible overhead, so it's implemented for all targets. A stripped down version of the LZ4 reference implementation is found in lz4tiny.c. Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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/* auto-generated by genhelp.sh */
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/* auto-generated on Aug 16 2017 by genhelp.sh */
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/* orig 3534 comp 2351 ratio 0.665252 level 11 saved 1183 */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 8: Rectangles "
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"\n"
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"You have a grid of squares, with numbers written in some (but "
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"not all) of the squares. Your task is to subdivide the grid into "
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"rectangles of various sizes, such that (a) every rectangle contains "
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"exactly one numbered square, and (b) the area of each rectangle is "
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"equal to the number written in its numbered square. "
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"\n"
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"Credit for this game goes to the Japanese puzzle magazine Nikoli [3] "
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"; I've also seen a Palm implementation at Puzzle Palace [4]. Unlike "
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"Puzzle Palace's implementation, my version automatically generates "
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"random grids of any size you like. The quality of puzzle design is "
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"therefore not quite as good as hand-crafted puzzles would be, but on "
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"the plus side you get an inexhaustible supply of puzzles tailored to "
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"your own specification. "
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"\n"
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"[3] http://www.nikoli.co.jp/en/puzzles/shikaku.html (beware of "
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"Flash) "
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"\n"
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"[4] "
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"https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en "
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"\n"
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"\n#8.1 Rectangles controls "
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"\n"
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"This game is played with the mouse or cursor keys. "
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"\n"
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"Left-click any edge to toggle it on or off, or left-click and "
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"drag to draw an entire rectangle (or line) on the grid in one go "
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"(removing any existing edges within that rectangle). Right-clicking "
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"and dragging will allow you to erase the contents of a rectangle "
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"without affecting its edges. "
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"\n"
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"Alternatively, use the cursor keys to move the position indicator "
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"around the board. Pressing the return key then allows you to use the "
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"cursor keys to drag a rectangle out from that position, and pressing "
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"the return key again completes the rectangle. Using the space bar "
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"instead of the return key allows you to erase the contents of a "
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"rectangle without affecting its edges, as above. Pressing escape "
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"cancels a drag. "
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"\n"
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"When a rectangle of the correct size is completed, it will be "
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"shaded. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#8.2 Rectangles parameters "
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"\n"
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"These parameters are available from the `Custom...' option on the "
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"`Type' menu. "
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"\n"
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"_Width_, _Height_ "
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"\n"
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"Size of grid, in squares. "
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"\n"
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"_Expansion factor_ "
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"\n"
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"This is a mechanism for changing the type of grids generated by "
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"the program. Some people prefer a grid containing a few large "
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"rectangles to one containing many small ones. So you can ask "
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"Rectangles to essentially generate a _smaller_ grid than the "
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"size you specified, and then to expand it by adding rows and "
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"columns. "
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"\n"
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"The default expansion factor of zero means that Rectangles will "
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"simply generate a grid of the size you ask for, and do nothing "
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"further. If you set an expansion factor of (say) 0.5, it means "
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"that each dimension of the grid will be expanded to half again "
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"as big after generation. In other words, the initial grid will "
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"be 2/3 the size in each dimension, and will be expanded to its "
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"full size without adding any more rectangles. "
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"\n"
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"Setting an expansion factor of around 0.5 tends to make the "
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"game more difficult, and also (in my experience) rewards a "
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"less deductive and more intuitive playing style. If you set it "
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"_too_ high, though, the game simply cannot generate more than a "
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"few rectangles to cover the entire grid, and the game becomes "
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"trivial. "
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"\n"
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"_Ensure unique solution_ "
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"\n"
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"Normally, Rectangles will make sure that the puzzles it presents "
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"have only one solution. Puzzles with ambiguous sections can be "
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"more difficult and more subtle, so if you like you can turn off "
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"this feature and risk having ambiguous puzzles. Also, finding "
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"_all_ the possible solutions can be an additional challenge for "
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"an advanced player. Turning off this option can also speed up "
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"puzzle generation. "
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"\n"
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;
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#include "help.h"
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|
||||
};
|
||||
const unsigned short help_text_len = 3534;
|
||||
const char quick_help_text[] = "Divide the grid into rectangles with areas equal to the numbers.";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue