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puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but since it adds negligible overhead, so it's implemented for all targets. A stripped down version of the LZ4 reference implementation is found in lz4tiny.c. Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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/* auto-generated by genhelp.sh */
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/* auto-generated on Aug 16 2017 by genhelp.sh */
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/* orig 2029 comp 1393 ratio 0.686545 level 4 saved 636 */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 35: Range "
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"\n"
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"You have a grid of squares; some squares contain numbers. Your job "
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"is to colour some of the squares black, such that several criteria "
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"are satisfied: "
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"\n"
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"- no square with a number is coloured black. "
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"\n"
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"- no two black squares are adjacent (horizontally or vertically). "
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"\n"
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"- for any two white squares, there is a path between them using "
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"only white squares. "
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"\n"
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"- for each square with a number, that number denotes the total "
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"number of white squares reachable from that square going in a "
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"straight line in any horizontal or vertical direction until "
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"hitting a wall or a black square; the square with the number is "
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"included in the total (once). "
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"\n"
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"For instance, a square containing the number one must have four "
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"black squares as its neighbours by the last criterion; but then it's "
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"impossible for it to be connected to any outside white square, which "
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"violates the second to last criterion. So no square will contain the "
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"number one. "
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"\n"
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"Credit for this puzzle goes to Nikoli, who have variously called it "
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"`Kurodoko', `Kuromasu' or `Where is Black Cells'. [18]. "
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"\n"
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"Range was contributed to this collection by Jonas Koelker. "
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"\n"
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"[18] http://www.nikoli.co.jp/en/puzzles/where_is_black_cells.html "
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"\n"
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"\n#35.1 Range controls "
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"\n"
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"Click with the left button to paint a square black, or with the "
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"right button to mark a square with a dot to indicate that you are "
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"sure it should _not_ be painted black. Repeated clicking with either "
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"button will cycle the square through the three possible states "
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"(filled, dotted or empty) in opposite directions. "
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"\n"
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"You can also use the cursor keys to move around the grid squares. "
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"Pressing Return does the same as clicking with the left button, "
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"while pressing Space does the same as a right button click. Moving "
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"with the cursor keys while holding Shift will place dots in all "
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"squares that are moved through. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#35.2 Range parameters "
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"\n"
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"These parameters are available from the `Custom...' option on the "
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"`Type' menu. "
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"\n"
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"_Width_, _Height_ "
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"\n"
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"Size of grid in squares. "
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"\n"
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;
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#include "help.h"
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|
||||
0x73, 0x74, 0x6f, 0x6d, 0x2e, 0x2e, 0x2e, 0x27, 0x20, 0x6f,
|
||||
0x70, 0x6e, 0x00, 0x22, 0x6f, 0x6e, 0x1a, 0x00, 0xf0, 0x09,
|
||||
0x54, 0x79, 0x70, 0x65, 0x27, 0x20, 0x6d, 0x65, 0x6e, 0x75,
|
||||
0x2e, 0x20, 0x0a, 0x5f, 0x57, 0x69, 0x64, 0x74, 0x68, 0x5f,
|
||||
0x2c, 0x20, 0x5f, 0x48, 0xec, 0x04, 0x71, 0x74, 0x5f, 0x20,
|
||||
0x0a, 0x53, 0x69, 0x7a, 0x6e, 0x07, 0x01, 0xb6, 0x01, 0x00,
|
||||
0xae, 0x00, 0xa0, 0x71, 0x75, 0x61, 0x72, 0x65, 0x73, 0x2e,
|
||||
0x20, 0x0a, 0x00,
|
||||
};
|
||||
const unsigned short help_text_len = 2029;
|
||||
const char quick_help_text[] = "Place black squares to limit the visible distance from each numbered cell.";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue