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puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but since it adds negligible overhead, so it's implemented for all targets. A stripped down version of the LZ4 reference implementation is found in lz4tiny.c. Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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/* auto-generated by genhelp.sh */
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/* auto-generated on Aug 16 2017 by genhelp.sh */
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/* orig 3445 comp 2367 ratio 0.687083 level 11 saved 1078 */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 3: Net "
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"\n"
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"(_Note:_ the Windows version of this game is called NETGAME.EXE to "
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"avoid clashing with Windows's own NET.EXE.) "
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"\n"
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"I originally saw this in the form of a Flash game called "
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"FreeNet [1], written by Pavils Jurjans; there are several other "
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"implementations under the name NetWalk. The computer prepares a "
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"network by connecting up the centres of squares in a grid, and then "
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"shuffles the network by rotating every tile randomly. Your job is "
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"to rotate it all back into place. The successful solution will be "
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"an entirely connected network, with no closed loops. As a visual "
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"aid, all tiles which are connected to the one in the middle are "
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"highlighted. "
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"\n"
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"[1] http://www.jurjans.lv/stuff/net/FreeNet.htm "
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"\n"
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"\n#3.1 Net controls "
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"\n"
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"This game can be played with either the keyboard or the mouse. The "
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"controls are: "
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"\n"
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"_Select tile_: mouse pointer, arrow keys "
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"\n"
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"_Rotate tile anticlockwise_: left mouse button, `A' key "
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"\n"
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"_Rotate tile clockwise_: right mouse button, `D' key "
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"\n"
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"_Rotate tile by 180 degrees_: `F' key "
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"\n"
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"_Lock (or unlock) tile_: middle mouse button, shift-click, `S' key "
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"\n"
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"You can lock a tile once you're sure of its orientation. You "
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"can also unlock it again, but while it's locked you can't "
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"accidentally turn it. "
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"\n"
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"The following controls are not necessary to complete the game, but "
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"may be useful: "
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"\n"
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"_Shift grid_: Shift + arrow keys "
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"\n"
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"On grids that wrap, you can move the origin of the grid, so "
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"that tiles that were on opposite sides of the grid can be seen "
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"together. "
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"\n"
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"_Move centre_: Ctrl + arrow keys "
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"\n"
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"You can change which tile is used as the source of highlighting. "
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"(It doesn't ultimately matter which tile this is, as every tile "
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"will be connected to every other tile in a correct solution, "
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"but it may be helpful in the intermediate stages of solving the "
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"puzzle.) "
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"\n"
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"_Jumble tiles_: `J' key "
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"\n"
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"This key turns all tiles that are not locked to random "
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"orientations. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#3.2 Net parameters "
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"\n"
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"These parameters are available from the `Custom...' option on the "
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"`Type' menu. "
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"\n"
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"_Width_, _Height_ "
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"\n"
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"Size of grid in tiles. "
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"\n"
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"_Walls wrap around_ "
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"\n"
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"If checked, flow can pass from the left edge to the right edge, "
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"and from top to bottom, and vice versa. "
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"\n"
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"_Barrier probability_ "
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"\n"
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"A number between 0.0 and 1.0 controlling whether an immovable "
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"barrier is placed between two tiles to prevent flow between "
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"them (a higher number gives more barriers). Since barriers "
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"are immovable, they act as constraints on the solution (i.e., "
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"hints). "
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"\n"
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"The grid generation in Net has been carefully arranged so that "
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"the barriers are independent of the rest of the grid. This "
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"means that if you note down the random seed used to generate "
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"the current puzzle (see section 2.2), change the _Barrier "
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"probability_ parameter, and then re-enter the same random seed, "
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"you should see exactly the same starting grid, with the only "
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"change being the number of barriers. So if you're stuck on a "
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"particular grid and need a hint, you could start up another "
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"instance of Net, set up the same parameters but a higher barrier "
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"probability, and enter the game seed from the original Net "
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"window. "
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"\n"
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"_Ensure unique solution_ "
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"\n"
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"Normally, Net will make sure that the puzzles it presents have "
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"only one solution. Puzzles with ambiguous sections can be more "
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"difficult and more subtle, so if you like you can turn off this "
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"feature and risk having ambiguous puzzles. (Also, finding _all_ "
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"the possible solutions can be an additional challenge for an "
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"advanced player.) "
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"\n"
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;
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#include "help.h"
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const char help_text[] = {
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||||
};
|
||||
const unsigned short help_text_len = 3445;
|
||||
const char quick_help_text[] = "Rotate each tile to reassemble the network.";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue