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puzzles: compress extensive help text
This is only really needed to save a few bytes on the c200v2, but since it adds negligible overhead, so it's implemented for all targets. A stripped down version of the LZ4 reference implementation is found in lz4tiny.c. Change-Id: Ib914ba71c84e04da282328662c752e533912e197
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/* auto-generated by genhelp.sh */
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/* auto-generated on Aug 16 2017 by genhelp.sh */
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/* orig 2264 comp 1613 ratio 0.712456 level 11 saved 651 */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 23: Loopy "
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"\n"
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"You are given a grid of dots, marked with yellow lines to indicate "
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"which dots you are allowed to connect directly together. Your aim is "
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"to use some subset of those yellow lines to draw a single unbroken "
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"loop from dot to dot within the grid. "
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"\n"
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"Some of the spaces between the lines contain numbers. These numbers "
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"indicate how many of the lines around that space form part of the "
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"loop. The loop you draw must correctly satisfy all of these clues to "
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"be considered a correct solution. "
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"\n"
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"In the default mode, the dots are arranged in a grid of squares; "
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"however, you can also play on triangular or hexagonal grids, or even "
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"more exotic ones. "
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"\n"
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"Credit for the basic puzzle idea goes to Nikoli [10]. "
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"\n"
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"Loopy was originally contributed to this collection by Mike Pinna, "
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"and subsequently enhanced to handle various types of non-square grid "
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"by Lambros Lambrou. "
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"\n"
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"[10] http://www.nikoli.co.jp/en/puzzles/slitherlink.html (beware of "
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"Flash) "
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"\n"
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"\n#23.1 Loopy controls "
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"\n"
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"Click the left mouse button on a yellow line to turn it black, "
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"indicating that you think it is part of the loop. Click again to "
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"turn the line yellow again (meaning you aren't sure yet). "
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"\n"
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"If you are sure that a particular line segment is _not_ part of the "
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"loop, you can click the right mouse button to remove it completely. "
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"Again, clicking a second time will turn the line back to yellow. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#23.2 Loopy parameters "
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"\n"
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"These parameters are available from the `Custom...' option on the "
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"`Type' menu. "
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"\n"
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"_Width_, _Height_ "
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"\n"
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"Size of grid, measured in number of regions across and down. For "
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"square grids, it's clear how this is counted; for other types of "
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"grid you may have to think a bit to see how the dimensions are "
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"measured. "
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"\n"
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"_Grid type_ "
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"\n"
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"Allows you to choose between a selection of types of tiling. "
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"Some have all the faces the same but may have multiple different "
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"types of vertex (e.g. the _Cairo_ or _Kites_ mode); others "
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"have all the vertices the same but may have different types of "
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"face (e.g. the _Great Hexagonal_). The square, triangular and "
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"honeycomb grids are fully regular, and have all their vertices "
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"_and_ faces the same; this makes them the least confusing to "
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"play. "
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"\n"
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"_Difficulty_ "
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"\n"
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"Controls the difficulty of the generated puzzle. "
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"\n"
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;
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#include "help.h"
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0x05, 0x21, 0x73, 0x65, 0x5c, 0x05, 0x02, 0xaa, 0x04, 0x52,
|
||||
0x69, 0x6d, 0x65, 0x6e, 0x73, 0x91, 0x00, 0x25, 0x72, 0x65,
|
||||
0xb3, 0x00, 0x00, 0xdf, 0x00, 0x41, 0x47, 0x72, 0x69, 0x64,
|
||||
0x59, 0x00, 0x40, 0x5f, 0x20, 0x0a, 0x41, 0x9d, 0x01, 0x01,
|
||||
0x83, 0x06, 0x01, 0x77, 0x06, 0x54, 0x68, 0x6f, 0x6f, 0x73,
|
||||
0x65, 0xda, 0x05, 0x01, 0xe4, 0x01, 0x04, 0x0f, 0x04, 0x26,
|
||||
0x6f, 0x66, 0x8c, 0x00, 0x80, 0x74, 0x69, 0x6c, 0x69, 0x6e,
|
||||
0x67, 0x2e, 0x20, 0x15, 0x06, 0x02, 0x8c, 0x00, 0x13, 0x61,
|
||||
0xdb, 0x01, 0x10, 0x66, 0x1a, 0x06, 0x02, 0x25, 0x06, 0x21,
|
||||
0x61, 0x6d, 0x55, 0x02, 0x06, 0xb0, 0x00, 0x70, 0x6d, 0x75,
|
||||
0x6c, 0x74, 0x69, 0x70, 0x6c, 0x9b, 0x00, 0x76, 0x66, 0x66,
|
||||
0x65, 0x72, 0x65, 0x6e, 0x74, 0x52, 0x00, 0xc1, 0x76, 0x65,
|
||||
0x72, 0x74, 0x65, 0x78, 0x20, 0x28, 0x65, 0x2e, 0x67, 0x2e,
|
||||
0x3f, 0x00, 0x70, 0x5f, 0x43, 0x61, 0x69, 0x72, 0x6f, 0x5f,
|
||||
0x0c, 0x05, 0x71, 0x5f, 0x4b, 0x69, 0x74, 0x65, 0x73, 0x5f,
|
||||
0x86, 0x05, 0x22, 0x29, 0x3b, 0x18, 0x01, 0x19, 0x73, 0x77,
|
||||
0x00, 0x01, 0x3f, 0x00, 0x1f, 0x69, 0x7a, 0x00, 0x07, 0x0e,
|
||||
0x71, 0x00, 0x01, 0xa9, 0x00, 0x08, 0x6f, 0x00, 0x74, 0x47,
|
||||
0x72, 0x65, 0x61, 0x74, 0x20, 0x48, 0x8b, 0x05, 0x21, 0x5f,
|
||||
0x29, 0x67, 0x06, 0x03, 0xb7, 0x01, 0x17, 0x2c, 0xb2, 0x05,
|
||||
0x01, 0xd8, 0x01, 0x91, 0x68, 0x6f, 0x6e, 0x65, 0x79, 0x63,
|
||||
0x6f, 0x6d, 0x62, 0x97, 0x01, 0x02, 0x62, 0x01, 0x20, 0x66,
|
||||
0x75, 0x55, 0x05, 0x21, 0x72, 0x65, 0x26, 0x00, 0x01, 0x30,
|
||||
0x05, 0x09, 0xa4, 0x00, 0x26, 0x69, 0x72, 0xa6, 0x00, 0x5b,
|
||||
0x5f, 0x61, 0x6e, 0x64, 0x5f, 0x2c, 0x01, 0x12, 0x3b, 0x06,
|
||||
0x02, 0x32, 0x6d, 0x61, 0x6b, 0x15, 0x00, 0x13, 0x6d, 0xaf,
|
||||
0x04, 0x11, 0x61, 0xda, 0x06, 0x41, 0x6e, 0x66, 0x75, 0x73,
|
||||
0x7f, 0x04, 0x02, 0x45, 0x06, 0x00, 0xc6, 0x01, 0x40, 0x44,
|
||||
0x69, 0x66, 0x66, 0x02, 0x04, 0x63, 0x74, 0x79, 0x5f, 0x20,
|
||||
0x0a, 0x43, 0xeb, 0x04, 0x02, 0xfb, 0x01, 0x04, 0x1a, 0x00,
|
||||
0x05, 0x61, 0x07, 0x60, 0x67, 0x65, 0x6e, 0x65, 0x72, 0x61,
|
||||
0xe9, 0x05, 0xa0, 0x70, 0x75, 0x7a, 0x7a, 0x6c, 0x65, 0x2e,
|
||||
0x20, 0x0a, 0x00,
|
||||
};
|
||||
const unsigned short help_text_len = 2264;
|
||||
const char quick_help_text[] = "Draw a single closed loop, given clues about number of adjacent edges.";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue