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Sansa Clip Simulator: emulate the real screen at the price of some CPU (FS#9521)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19347 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
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e3a970f4eb
commit
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5 changed files with 179 additions and 33 deletions
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@ -24,15 +24,24 @@
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#include "lcd-sdl.h"
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SDL_Surface* lcd_surface;
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#ifdef UI_LCD_SPLIT
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SDL_Surface* lcd_real_surface; /* the surface which represents the real screen */
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#endif
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int lcd_backlight_val;
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#if LCD_DEPTH <= 8
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#ifdef HAVE_BACKLIGHT
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SDL_Color lcd_backlight_color_zero = {UI_LCD_BGCOLORLIGHT, 0};
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SDL_Color lcd_backlight_color_max = {UI_LCD_FGCOLORLIGHT, 0};
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#ifdef UI_LCD_SPLIT
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SDL_Color lcd_backlight_color_split= {UI_LCD_SPLIT_FGCOLORLIGHT, 0};
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#endif
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#endif
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SDL_Color lcd_color_zero = {UI_LCD_BGCOLOR, 0};
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SDL_Color lcd_color_max = {UI_LCD_FGCOLOR, 0};
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#ifdef UI_LCD_SPLIT
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SDL_Color lcd_color_split= {UI_LCD_SPLIT_FGCOLOR, 0};
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#endif
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#endif
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#if LCD_DEPTH < 8
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@ -73,8 +82,9 @@ void lcd_update_rect(int x_start, int y_start, int width, int height)
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{
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sdl_update_rect(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
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LCD_HEIGHT, get_lcd_pixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
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LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
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width, height, LCD_WIDTH, LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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}
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#ifdef HAVE_BACKLIGHT
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@ -84,27 +94,51 @@ void sim_backlight(int value)
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#if LCD_DEPTH <= 8
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if (value > 0) {
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
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&lcd_backlight_color_max, &lcd_backlight_color_zero,
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&lcd_backlight_color_split, 0, (1<<LCD_DEPTH));
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#else
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero,
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&lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
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&lcd_backlight_color_max, 0, (1<<LCD_DEPTH));
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#endif
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} else {
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max,
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0, (1<<LCD_DEPTH));
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_color_zero, &lcd_color_max,
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&lcd_color_zero, &lcd_color_split, 0, (1<<LCD_DEPTH));
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#else
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
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(1<<LCD_DEPTH));
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#endif
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}
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#if LCD_DEPTH < 8
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if (lcd_ex_shades) {
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if (value > 0) {
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_max,
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&lcd_backlight_color_zero, &lcd_backlight_color_split,
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&lcd_backlight_color_zero,
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(1<<LCD_DEPTH), lcd_ex_shades);
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#else
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_max,
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&lcd_backlight_color_zero, (1<<LCD_DEPTH),
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lcd_ex_shades);
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&lcd_backlight_color_zero, (1<<LCD_DEPTH), lcd_ex_shades);
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#endif
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} else {
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
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&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH),
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lcd_ex_shades);
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#else
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sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
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(1<<LCD_DEPTH), lcd_ex_shades);
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(1<<LCD_DEPTH), lcd_ex_shades);
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#endif
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}
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}
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#endif
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sdl_gui_update(lcd_surface, 0, 0, LCD_WIDTH, LCD_HEIGHT, LCD_WIDTH,
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LCD_HEIGHT, background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) 0, 0, LCD_WIDTH,
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LCD_HEIGHT, LCD_WIDTH, LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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#endif
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}
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@ -119,15 +153,26 @@ void sim_lcd_init(void)
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#else
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, LCD_WIDTH * display_zoom,
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LCD_HEIGHT * display_zoom, 8, 0, 0, 0, 0);
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#ifdef UI_LCD_SPLIT
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lcd_real_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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LCD_WIDTH * display_zoom,
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(LCD_HEIGHT+UI_LCD_SPLIT_BLACK_LINES) * display_zoom, 8, 0, 0, 0, 0);
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#endif
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#endif
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#if LCD_DEPTH <= 8
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#ifdef HAVE_BACKLIGHT
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max,
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0, (1<<LCD_DEPTH));
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_backlight_color_zero,
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&lcd_color_max, &lcd_backlight_color_zero,
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&lcd_color_split, 0, (1<<LCD_DEPTH));
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#else
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sdl_set_gradient(lcd_surface, &lcd_backlight_color_zero, &lcd_color_max, 0,
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(1<<LCD_DEPTH));
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#endif
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#else
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sdl_set_gradient(lcd_surface, &lcd_color_zero, &lcd_color_max, 0,
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(1<<LCD_DEPTH));
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(1<<LCD_DEPTH));
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#endif
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#endif
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}
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@ -140,15 +185,25 @@ void sim_lcd_ex_init(int shades, unsigned long (*getpixel)(int, int))
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if (shades) {
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#ifdef HAVE_BACKLIGHT
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if (lcd_backlight_val > 0) {
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_color_max,
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&lcd_backlight_color_zero, &lcd_color_split,
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&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
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#else
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sdl_set_gradient(lcd_surface, &lcd_color_max,
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&lcd_backlight_color_zero, (1<<LCD_DEPTH),
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shades);
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&lcd_backlight_color_zero, (1<<LCD_DEPTH), shades);
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#endif
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}
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else
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#endif
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{
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#ifdef UI_LCD_SPLIT
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sdl_set_gradient(lcd_real_surface, &lcd_color_max, &lcd_color_zero,
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&lcd_color_split, &lcd_color_zero, (1<<LCD_DEPTH), shades);
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#else
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sdl_set_gradient(lcd_surface, &lcd_color_max, &lcd_color_zero,
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(1<<LCD_DEPTH), shades);
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(1<<LCD_DEPTH), shades);
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#endif
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}
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}
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}
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@ -158,8 +213,9 @@ void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
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if (lcd_ex_getpixel) {
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sdl_update_rect(lcd_surface, x_start, y_start, width, height,
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LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width, height, LCD_WIDTH,
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LCD_HEIGHT, background ? UI_LCD_POSX : 0,
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sdl_gui_update(lcd_surface, IFSPLIT(lcd_real_surface,) x_start, y_start,
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width, height, LCD_WIDTH, LCD_HEIGHT,
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background ? UI_LCD_POSX : 0,
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background? UI_LCD_POSY : 0);
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}
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}
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@ -23,6 +23,9 @@
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#include "uisdl.h"
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int display_zoom = 1;
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#ifdef UI_LCD_SPLIT
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static int gradient_steps = 0;
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#endif
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void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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int height, int max_x, int max_y,
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@ -58,9 +61,11 @@ void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
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SDL_UnlockSurface(surface);
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}
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void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
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int x_start, int y_start, int width,
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int height, int max_x, int max_y, int ui_x, int ui_y)
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{
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printf("(%d, %d, %d, %d);\n", x_start, y_start, width, height);
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int xmax, ymax;
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ymax = y_start + height;
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@ -76,16 +81,73 @@ void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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SDL_Rect dest= {(ui_x + x_start) * display_zoom, (ui_y + y_start) * display_zoom,
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xmax * display_zoom, ymax * display_zoom};
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#ifdef UI_LCD_SPLIT
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/* fix real screen coordinates */
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if(ymax >= UI_LCD_SPLIT_LINES)
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src.h += UI_LCD_SPLIT_BLACK_LINES * display_zoom;
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SDL_LockSurface(surface);
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SDL_LockSurface(real_surface);
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int pixel, npixels;
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#if LCD_DEPTH != 1
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#error "Split screen only works for monochrome displays !"
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#endif
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npixels = display_zoom * display_zoom * UI_LCD_SPLIT_LINES * surface->pitch;
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const unsigned char * pixels_src = (const unsigned char*)surface->pixels;
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unsigned char * pixels_dst = (unsigned char*)real_surface->pixels;
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const int start_pixel = UI_LCD_SPLIT_LINES * surface->pitch * display_zoom;
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const int stop_pixel = (UI_LCD_SPLIT_LINES+UI_LCD_SPLIT_BLACK_LINES)
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* surface->pitch * display_zoom;
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/* draw top pixels, change the color */
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for (pixel = 0; pixel < npixels ; pixel++)
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{
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int pix = pixels_src[pixel] + gradient_steps;
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if(pix > 255) pix = 255;
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pixels_dst[pixel] = pix;
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}
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/* copy bottom pixels */
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memcpy(&pixels_dst[stop_pixel], &pixels_src[start_pixel],
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(UI_LCD_HEIGHT - UI_LCD_SPLIT_LINES) * surface->pitch * display_zoom);
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/* separation lines are off */
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for (pixel = start_pixel; pixel < stop_pixel ; pixel++)
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pixels_dst[pixel] = 0;
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SDL_UnlockSurface(surface);
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SDL_UnlockSurface(real_surface);
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SDL_BlitSurface(real_surface, &src, gui_surface, &dest);
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#else
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SDL_BlitSurface(surface, &src, gui_surface, &dest);
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#endif
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SDL_Flip(gui_surface);
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}
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/* set a range of bitmap indices to a gradient from startcolour to endcolour */
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void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
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int first, int steps)
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IFSPLIT(SDL_Color *split_start,)
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IFSPLIT(SDL_Color *split_end ,) int first, int steps)
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{
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int i;
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SDL_Color palette[steps];
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#ifdef UI_LCD_SPLIT
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int tot_steps = steps * 2;
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if (tot_steps > 256)
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tot_steps = 256;
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gradient_steps = steps;
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#else
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#define tot_steps steps
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#endif
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SDL_Color palette[tot_steps];
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for (i = 0; i < steps; i++) {
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palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
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palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
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}
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SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, steps);
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#ifdef UI_LCD_SPLIT /* extra color */
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for (i = steps ; i < tot_steps; i++) {
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palette[i].r = split_start->r + (split_end->r - split_start->r) * (i - steps) / (tot_steps - steps - 1);
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palette[i].g = split_start->g + (split_end->g - split_start->g) * (i - steps) / (tot_steps - steps - 1);
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palette[i].b = split_start->b + (split_end->b - split_start->b) * (i - steps) / (tot_steps - steps - 1);
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}
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#endif
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SDL_SetPalette(surface, SDL_LOGPAL|SDL_PHYSPAL, palette, first, tot_steps);
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}
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@ -25,6 +25,13 @@
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#include "lcd.h"
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#include "SDL.h"
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#include "uisdl.h"
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#ifdef UI_LCD_SPLIT
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#define IFSPLIT(x,y) x,y
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#else
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#define IFSPLIT(x,y)
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#endif
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/* Default display zoom level */
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extern int display_zoom;
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int height, int max_x, int max_y,
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unsigned long (*getpixel)(int, int));
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void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
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void sdl_gui_update(SDL_Surface *surface, IFSPLIT(SDL_Surface *real_surface,)
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int x_start, int y_start, int width,
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int height, int max_x, int max_y, int ui_x, int ui_y);
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void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
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int first, int steps);
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IFSPLIT( SDL_Color *split_start ,)
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IFSPLIT( SDL_Color *split_end ,) int first, int steps);
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#endif /* #ifndef __LCDSDL_H__ */
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@ -134,7 +134,11 @@ bool gui_startup(void)
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height = UI_LCD_HEIGHT + UI_REMOTE_HEIGHT;
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#else
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width = UI_LCD_WIDTH;
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height = UI_LCD_HEIGHT;
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height = UI_LCD_HEIGHT
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#ifdef UI_LCD_SPLIT
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+ UI_LCD_SPLIT_BLACK_LINES
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#endif
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;
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#endif
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}
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@ -459,6 +459,13 @@
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#define UI_LCD_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
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#define UI_LCD_FGCOLORLIGHT 13, 226, 229 /* foreground color of LCD (backlight) */
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#define UI_LCD_SPLIT /* The screen is split in 2 areas */
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#define UI_LCD_SPLIT_LINES 16 /* the top 16 lines have a different color */
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#define UI_LCD_SPLIT_BLACK_LINES 2 /* The 2 areas are separated by 2 empty lines */
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/* Colors for the top part of the screen */
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#define UI_LCD_SPLIT_FGCOLOR 0, 0, 0 /* foreground color of LCD (no backlight) */
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#define UI_LCD_SPLIT_FGCOLORLIGHT 255, 230, 15 /* foreground color of LCD (backlight) */
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#endif
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extern SDL_Surface *gui_surface;
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extern bool background; /* True if the background image is enabled */
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