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iPod 3G: Implement wheel acceleration and repeats. Chosen settings feel pretty decent but can be tweaked.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26962 a1c6a512-1295-4272-9138-f99709370657
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8676723300
commit
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2 changed files with 140 additions and 7 deletions
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@ -49,6 +49,138 @@ static int int_btn = BUTTON_NONE;
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#define WHEEL_TIMEOUT (HZ/4)
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#endif
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#ifdef IPOD_3G
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#define WHEELCLICKS_PER_ROTATION 96
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#define WHEEL_BASE_SENSITIVITY 6 /* Compute every ... clicks */
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#define WHEEL_REPEAT_VELOCITY 45 /* deg/s */
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#define WHEEL_SMOOTHING_VELOCITY 100 /* deg/s */
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static void handle_scroll_wheel(int new_scroll, int was_hold)
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{
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static const signed char scroll_state[4][4] = {
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{0, 1, -1, 0},
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{-1, 0, 0, 1},
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{1, 0, 0, -1},
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{0, -1, 1, 0}
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};
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static int prev_scroll = 0;
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static int direction = 0;
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static int count = 0;
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static long next_backlight_on = 0;
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static unsigned long last_wheel_usec = 0;
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static unsigned long wheel_delta = 1ul << 24;
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static unsigned long wheel_velocity = 0;
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int wheel_keycode = BUTTON_NONE;
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int scroll = scroll_state[prev_scroll][new_scroll];
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unsigned long usec;
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unsigned long v;
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prev_scroll = new_scroll;
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if (direction != scroll) {
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/* direction reversal - reset all */
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direction = scroll;
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wheel_velocity = 0;
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wheel_delta = 1ul << 24;
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count = 0;
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}
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if (was_hold) {
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/* hold - reset all */
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wheel_velocity = 0;
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wheel_delta = 1ul << 24;
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count = 0;
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return;
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}
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/* poke backlight every 1/4s of activity */
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if (TIME_AFTER(current_tick, next_backlight_on)) {
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backlight_on();
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reset_poweroff_timer();
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next_backlight_on = current_tick + HZ/4;
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}
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/* has wheel travelled far enough? */
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if (++count < WHEEL_BASE_SENSITIVITY) {
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return;
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}
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/* reset travel count and do calculations */
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count = 0;
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/* 1st..3rd Gen wheel has inverse direction mapping
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* compared to Mini 1st Gen wheel. */
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switch (direction) {
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case 1:
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wheel_keycode = BUTTON_SCROLL_BACK;
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break;
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case -1:
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wheel_keycode = BUTTON_SCROLL_FWD;
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break;
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default:
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/* only happens if we get out of sync */
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return;
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}
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/* have a keycode */
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usec = USEC_TIMER;
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v = usec - last_wheel_usec;
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/* calculate deg/s based upon sensitivity-adjusted interrupt period */
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if ((long)v <= 0) {
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/* timer wrapped (no activity for awhile), skip acceleration */
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v = 0;
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wheel_delta = 1ul << 24;
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}
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else {
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if (v > 0xfffffffful/WHEELCLICKS_PER_ROTATION) {
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v = 0xfffffffful/WHEELCLICKS_PER_ROTATION; /* check overflow below */
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}
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v = 360000000ul*WHEEL_BASE_SENSITIVITY / (v*WHEELCLICKS_PER_ROTATION);
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if (v > 0xfffffful)
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v = 0xfffffful; /* limit to 24 bits */
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}
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if (v < WHEEL_SMOOTHING_VELOCITY) {
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/* very slow - no smoothing */
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wheel_velocity = v;
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}
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else {
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/* some velocity filtering to smooth things out */
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wheel_velocity = (7*wheel_velocity + v) / 8;
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}
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if (v >= WHEEL_REPEAT_VELOCITY) {
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/* quick enough - generate repeats - use unsmoothed v to guage */
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wheel_keycode |= BUTTON_REPEAT;
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}
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if (queue_empty(&button_queue)) {
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/* post wheel keycode with wheel data */
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queue_post(&button_queue, wheel_keycode,
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(wheel_velocity >= WHEEL_ACCEL_START ? (1ul << 31) : 0)
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| wheel_delta | wheel_velocity);
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/* message posted - reset delta */
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wheel_delta = 1ul << 24;
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}
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else {
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/* skipped post - increment delta and limit to 7 bits */
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wheel_delta += 1ul << 24;
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if (wheel_delta > (0x7ful << 24))
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wheel_delta = 0x7ful << 24;
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}
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last_wheel_usec = usec;
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}
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#else
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static void handle_scroll_wheel(int new_scroll, int was_hold)
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{
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int wheel_keycode = BUTTON_NONE;
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@ -93,6 +225,7 @@ static void handle_scroll_wheel(int new_scroll, int was_hold)
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queue_post(&button_queue, wheel_keycode, 0);
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prev_scroll = new_scroll;
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}
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#endif /* IPOD_3G */
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static int ipod_3g_button_read(void)
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{
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@ -100,13 +233,6 @@ static int ipod_3g_button_read(void)
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static bool was_hold = false;
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int btn = BUTTON_NONE;
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#ifdef IPOD_3G
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/* The following delay was 250 in the ipodlinux source,
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* but 50 seems to work fine. 250 causes the wheel to stop
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* working when spinning it real fast. */
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udelay(50);
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#endif
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/* get source of interupts */
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source = GPIOA_INT_STAT;
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