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Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
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13 changed files with 431 additions and 286 deletions
57
uisimulator/sdl/lcd-remote.c
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57
uisimulator/sdl/lcd-remote.c
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "uisdl.h"
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#include "lcd-sdl.h"
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#include "lcd-remote.h"
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SDL_Surface *remote_surface;
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SDL_Color remote_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
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SDL_Color remote_color_max = {0, 0, 0, 0};
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extern unsigned char lcd_remote_framebuffer[LCD_REMOTE_HEIGHT/8][LCD_REMOTE_WIDTH];
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static inline Uint32 get_lcd_remote_pixel(int x, int y) {
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return ((lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1);
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}
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void lcd_remote_update (void)
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{
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lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
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}
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void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
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{
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sdl_update_rect(remote_surface, x_start, y_start, width, height,
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LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
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(background? UI_REMOTE_POSY : 0) + UI_LCD_HEIGHT, get_lcd_remote_pixel);
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}
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/* initialise simulator lcd remote driver */
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void sim_lcd_remote_init(void)
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{
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remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
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LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
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8, 0, 0, 0, 0);
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sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
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(1<<LCD_REMOTE_DEPTH));
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}
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