Tweak keymaps

Taken partly from:
http://forums.rockbox.org/index.php/topic,51653.msg243214/topicseen.html#msg243214

Change-Id: I7a565df0d6bd5a14cab541498e02ab64f25fa45f
This commit is contained in:
Marcin Bukat 2018-12-03 15:20:44 +01:00
parent c1194aedb0
commit b552a37205

View file

@ -32,184 +32,179 @@
* Insert LAST_ITEM_IN_LIST at the end of each mapping * Insert LAST_ITEM_IN_LIST at the end of each mapping
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE }, /* ACTION_STD_QUICKSCREEN,
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, * ACTION_STD_KEYLOCK
* ACTION_STD_REC
* ACTION_STD_HOTKEY
* { ACTION_STD_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, */
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_STD_MENU, BUTTON_POWER, BUTTON_NONE },
// ACTION_STD_QUICKSCREEN,
// ACTION_STD_KEYLOCK
// ACTION_STD_REC
// ACTION_STD_HOTKEY
// { ACTION_STD_QUICKSCREEN, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
static const struct button_mapping button_context_wps[] = { static const struct button_mapping button_context_wps[] = {
// { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, /* { ACTION_WPS_BROWSE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP }, */
{ ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_WPS_PLAY, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT }, { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_WPS_STOP, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
// ACTION_WPS_PITCHSCREEN optional { ACTION_WPS_PITCHSCREEN, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
// ACTION_WPS_ID3SCREEN optional /* ACTION_WPS_ID3SCREEN optional */
{ ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN }, { ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
{ ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN }, // optional { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_WPS_MENU, BUTTON_UP|BUTTON_REL, BUTTON_UP }, /*this should be the same as ACTION_STD_MENU */ { ACTION_WPS_MENU, BUTTON_UP|BUTTON_REL, BUTTON_UP }, /* this should be the same as ACTION_STD_MENU */
// ACTION_WPS_VIEW_PLAYLIST /* ACTION_WPS_VIEW_PLAYLIST
// ACTION_WPS_LIST_BOOKMARKS,/* optional */ * ACTION_WPS_LIST_BOOKMARKS, optional
// ACTION_WPS_CREATE_BOOKMARK,/* optional */ * ACTION_WPS_CREATE_BOOKMARK, optional
*/
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_wps */ }; /* button_context_wps */
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
// ACTION_SETTINGS_INCBIGSTEP /* ACTION_SETTINGS_INCBIGSTEP */
{ ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
// ACTION_SETTINGS_DECBIGSTEP /* ACTION_SETTINGS_DECBIGSTEP */
{ ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT }, { ACTION_SETTINGS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
// ACTION_SETTINGS_SET, /* Used by touchscreen targets */ /* ACTION_SETTINGS_SET, Used by touchscreen targets */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */ }; /* button_context_settings */
static const struct button_mapping button_context_list[] = { static const struct button_mapping button_context_list[] = {
// ACTION_LISTTREE_PGUP,/* optional */ /* ACTION_LISTTREE_PGUP, optional
// ACTION_LISTTREE_PGDOWN,/* optional */ * ACTION_LISTTREE_PGDOWN,optional
*/
#ifdef HAVE_VOLUME_IN_LIST #ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif #endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD) LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */ }; /* button_context_list */
static const struct button_mapping button_context_tree[] = { static const struct button_mapping button_context_tree[] = {
// ACTION_TREE_ROOT_INIT, /* ACTION_TREE_ROOT_INIT,
// ACTION_TREE_PGLEFT,/* optional */ * ACTION_TREE_PGLEFT, optional
// ACTION_TREE_PGRIGHT,/* optional */ * ACTION_TREE_PGRIGHT, optional
// ACTION_TREE_STOP, * ACTION_TREE_STOP,
// ACTION_TREE_WPS, * ACTION_TREE_WPS,
// ACTION_TREE_HOTKEY, * ACTION_TREE_HOTKEY,
*/
{ ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP }, { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
// { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, /* { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
// { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC }, * { ACTION_TREE_HOTKEY, BUTTON_REC|BUTTON_REL, BUTTON_REC },
*/
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */ }; /* button_context_tree */
static const struct button_mapping button_context_yesno[] = { static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */ }; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = { static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */ }; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_time[] = { static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT }, { ACTION_STD_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
// { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT }, { ACTION_STD_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT }, { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT }, { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
//LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS) //LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings_time */ }; /* button_context_settings_time */
static const struct button_mapping button_context_pitchscreen[] = { static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE }, { ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE }, { ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
// { ACTION_PS_TOGGLE_MODE, BUTTON_REC, BUTTON_NONE }, { ACTION_PS_TOGGLE_MODE, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE }, { ACTION_PS_RESET, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE }, { ACTION_PS_EXIT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE }, { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */ }; /* button_context_pitchscreen */
static const struct button_mapping button_context_keyboard[] = { static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_LEFT, BUTTON_POWER|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_CURSOR_RIGHT, BUTTON_POWER|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLDOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLDOWN, BUTTON_NONE }, { ACTION_KBD_UP, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_VOLUP, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLUP, BUTTON_NONE }, { ACTION_KBD_DOWN, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_PAGE_FLIP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER },
{ ACTION_KBD_PAGE_FLIP, BUTTON_POWER|BUTTON_SELECT, BUTTON_POWER }, { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE }, { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE }, { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE }, { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE }, { ACTION_KBD_MORSE_INPUT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_KBD_MORSE_INPUT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER }, { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_keyboard */ }; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = { static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_LEFT, BUTTON_NONE }, { ACTION_BMS_DELETE, BUTTON_LEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST), LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */ }; /* button_context_bmark */