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https://github.com/Rockbox/rockbox.git
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a few more translated strings
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2316 a1c6a512-1295-4272-9138-f99709370657
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c2c8d1cd1e
commit
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4 changed files with 60 additions and 8 deletions
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@ -5,5 +5,12 @@ unsigned char *language_strings[]={
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"Sound Settings",
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"Sound Settings",
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"General Settings",
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"General Settings",
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"Games",
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"Games",
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"Demos",
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"Info",
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"Version",
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"Debug (keep out!)",
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"Rockbox info:",
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"Buf: %d.%02dMb",
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"Buffer: %d.%02dMb",
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};
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};
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/* end of generated string list */
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/* end of generated string list */
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10
apps/lang.h
10
apps/lang.h
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@ -1,7 +1,7 @@
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/* This file was automaticly generated using genlang */
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/* This file was automaticly generated using genlang */
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/*
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/*
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* The str() macro/functions is how to access strings that might be
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* The str() macro/functions is how to access strings that might be
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* translated. Use it like str(MACRO) and except a string to be
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* translated. Use it like str(MACRO) and expect a string to be
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* returned!
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* returned!
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*/
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*/
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#define str(x) language_strings[x]
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#define str(x) language_strings[x]
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@ -9,9 +9,17 @@
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/* this is the array with all the strings */
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/* this is the array with all the strings */
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extern unsigned char *language_strings[];
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extern unsigned char *language_strings[];
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/* The enum below contains all available strings */
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enum {
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enum {
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LANG_SOUND_SETTINGS,
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LANG_SOUND_SETTINGS,
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LANG_GENERAL_SETTINGS,
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LANG_GENERAL_SETTINGS,
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LANG_GAMES,
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LANG_GAMES,
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LANG_DEMOS,
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LANG_INFO,
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LANG_VERSION,
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LANG_DEBUG,
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LANG_ROCKBOX_INFO,
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LANG_BUFFER_STAT_PLAYER,
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LANG_BUFFER_STAT_RECORDER,
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};
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};
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/* end of generated enum list */
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/* end of generated enum list */
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@ -12,3 +12,39 @@ id: LANG_GAMES
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desc: in the main menu
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desc: in the main menu
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eng: "Games"
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eng: "Games"
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new:
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new:
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id: LANG_DEMOS
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desc: in the main menu
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eng: "Demos"
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new:
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id: LANG_INFO
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desc: in the main menu
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eng: "Info"
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new:
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id: LANG_VERSION
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desc: in the main menu
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eng: "Version"
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new:
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id: LANG_DEBUG
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desc: in the main menu
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eng: "Debug (keep out!)"
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new:
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id: LANG_ROCKBOX_INFO
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desc: displayed topmost on the info screen
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eng: "Rockbox info:"
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new:
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id: LANG_BUFFER_STAT_PLAYER
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desc: the buffer size player-screen width, %d MB %d fraction of MB
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eng: "Buf: %d.%02dMb"
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new:
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id: LANG_BUFFER_STAT_RECORDER
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desc: the buffer size recorder-screen width, %d MB %d fraction of MB
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eng: "Buffer: %d.%02dMb"
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new:
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@ -158,15 +158,16 @@ Menu show_info(void)
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while(!done)
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while(!done)
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{
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{
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lcd_clear_display();
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lcd_clear_display();
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lcd_puts(0, 0, "Rockbox info:");
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lcd_puts(0, 0, str(LANG_ROCKBOX_INFO));
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integer = buflen / 100;
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integer = buflen / 100;
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decimal = buflen % 100;
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decimal = buflen % 100;
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#ifdef HAVE_LCD_CHARCELLS
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#ifdef HAVE_LCD_CHARCELLS
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snprintf(s, sizeof(s), "Buf: %d.%02dMb", integer, decimal);
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snprintf(s, sizeof(s), str(LANG_BUFFER_STAT_PLAYER), integer, decimal);
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lcd_puts(0, 0, s);
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lcd_puts(0, 0, s);
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#else
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#else
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snprintf(s, sizeof(s), "Buffer: %d.%02d Mb", integer, decimal);
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snprintf(s, sizeof(s), str(LANG_BUFFER_STAT_RECORDER), integer,
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decimal);
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lcd_puts(0, 2, s);
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lcd_puts(0, 2, s);
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#endif
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#endif
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@ -215,13 +216,13 @@ Menu main_menu(void)
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{ str(LANG_GAMES), games_menu },
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{ str(LANG_GAMES), games_menu },
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#endif
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#endif
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#ifdef USE_DEMOS
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#ifdef USE_DEMOS
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{ "Demos", demo_menu },
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{ str(LANG_DEMOS), demo_menu },
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#endif /* end USE_DEMOS */
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#endif /* end USE_DEMOS */
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#endif
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#endif
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{ "Info", show_info },
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{ str(LANG_INFO), show_info },
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{ "Version", show_credits },
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{ str(LANG_VERSION), show_credits },
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#ifndef SIMULATOR
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#ifndef SIMULATOR
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{ "Debug (keep out!)", debug_menu },
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{ str(LANG_DEBUG), debug_menu },
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#else
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#else
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{ "USB (sim)", simulate_usb },
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{ "USB (sim)", simulate_usb },
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#endif
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#endif
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