mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
Simplify controls in order to resolve impossible combos on several targets. Now uses a similar system as bounce: use left/right (or equivalent) to select the axis to adjust, and up/down (or the equivalent) to change speed/angle. * Show angle instead of speed in angle adjust mode (i.e. pause). * Better event handling when paused (button_get_w_tmo()). * Includes touchscreen fixup.
git-svn-id: svn://svn.rockbox.org/rockbox/branches/v3_0@18595 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
620d48469d
commit
afdc728ef2
1 changed files with 168 additions and 273 deletions
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@ -34,50 +34,41 @@ PLUGIN_HEADER
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_F2
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#define CUBE_Z_DEC BUTTON_F1
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#define CUBE_MODE BUTTON_F3
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_F1
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_ON
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_F2
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#define CUBE_Z_DEC BUTTON_F1
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#define CUBE_MODE BUTTON_F3
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_F1
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#define CUBE_PAUSE BUTTON_SELECT
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#define CUBE_HIGHSPEED BUTTON_ON
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define CUBE_QUIT BUTTON_STOP
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC (BUTTON_ON | BUTTON_RIGHT)
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#define CUBE_Y_DEC (BUTTON_ON | BUTTON_LEFT)
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#define CUBE_Z_INC (BUTTON_MENU | BUTTON_RIGHT)
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#define CUBE_Z_DEC (BUTTON_MENU | BUTTON_LEFT)
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#define CUBE_MODE_PRE BUTTON_MENU
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#define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
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#define CUBE_INC BUTTON_RIGHT
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#define CUBE_DEC BUTTON_LEFT
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#define CUBE_NEXT (BUTTON_ON | BUTTON_RIGHT)
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#define CUBE_PREV (BUTTON_ON | BUTTON_LEFT)
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED_PRE BUTTON_ON
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#define CUBE_HIGHSPEED (BUTTON_ON | BUTTON_REL)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_MENU | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_MENU | BUTTON_DOWN)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE_PRE BUTTON_MENU
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#define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
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#define CUBE_PAUSE (BUTTON_MENU | BUTTON_LEFT)
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@ -86,15 +77,12 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_ON | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_ON | BUTTON_DOWN)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_MODE
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#define CUBE_PAUSE_PRE BUTTON_ON
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#define CUBE_PAUSE (BUTTON_ON | BUTTON_REL)
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#define CUBE_PAUSE BUTTON_ON
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#define CUBE_RC_QUIT BUTTON_RC_STOP
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@ -102,143 +90,114 @@ PLUGIN_HEADER
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define CUBE_QUIT BUTTON_MENU
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_SCROLL_FWD
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#define CUBE_Y_DEC BUTTON_SCROLL_BACK
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#define CUBE_Z_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define CUBE_Z_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define CUBE_MODE (BUTTON_SELECT | BUTTON_MENU)
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_SELECT | BUTTON_PLAY)
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#define CUBE_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_SCROLL_FWD
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#define CUBE_DEC BUTTON_SCROLL_BACK
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED_PRE BUTTON_SELECT
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#define CUBE_HIGHSPEED (BUTTON_SELECT | BUTTON_REL)
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define CUBE_QUIT BUTTON_PLAY
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_MODE
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#define CUBE_Z_DEC BUTTON_EQ
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#define CUBE_MODE (BUTTON_SELECT | BUTTON_REPEAT)
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#define CUBE_PAUSE (BUTTON_SELECT | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_MODE | BUTTON_EQ) /* TODO: this is impossible */
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_MODE
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#define CUBE_PAUSE BUTTON_SELECT
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#define CUBE_HIGHSPEED BUTTON_EQ
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_PLAY | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_DOWN)
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#define CUBE_MODE BUTTON_SELECT
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_REC | BUTTON_REL)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_REC
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_SELECT
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#define CUBE_HIGHSPEED BUTTON_A
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_SCROLL_FWD
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#define CUBE_Y_DEC BUTTON_SCROLL_BACK
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#define CUBE_Z_INC BUTTON_UP
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#define CUBE_Z_DEC BUTTON_DOWN
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#define CUBE_MODE_PRE BUTTON_SELECT
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#define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
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#define CUBE_PAUSE_PRE BUTTON_SELECT
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#define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_REC
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_SCROLL_FWD
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#define CUBE_DEC BUTTON_SCROLL_BACK
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#define CUBE_MODE BUTTON_DOWN
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#define CUBE_PAUSE BUTTON_UP
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_VOL_UP
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#define CUBE_Y_DEC BUTTON_VOL_DOWN
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#define CUBE_Z_INC BUTTON_UP
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#define CUBE_Z_DEC BUTTON_DOWN
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#define CUBE_MODE_PRE BUTTON_SELECT
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#define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
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#define CUBE_PAUSE_PRE BUTTON_SELECT
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#define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_REC
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_VOL_UP
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#define CUBE_DEC BUTTON_VOL_DOWN
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#define CUBE_MODE BUTTON_DOWN
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#define CUBE_PAUSE BUTTON_UP
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_SCROLL_UP
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#define CUBE_Y_DEC BUTTON_SCROLL_DOWN
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#define CUBE_Z_INC (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_SCROLL_UP
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#define CUBE_DEC BUTTON_SCROLL_DOWN
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#define CUBE_MODE BUTTON_REW
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_FF | BUTTON_REL)
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_FF
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_RC_PLAY
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#define CUBE_Y_DEC BUTTON_RC_DOWN
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#define CUBE_Z_INC BUTTON_RC_VOL_UP
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#define CUBE_Z_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_RC_VOL_UP
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#define CUBE_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_MODE BUTTON_RC_MODE
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#define CUBE_PAUSE_PRE BUTTON_RC_HEART
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#define CUBE_PAUSE (BUTTON_RC_HEART | BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_RC_HEART
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#define CUBE_HIGHSPEED BUTTON_RC_HEART /* fixme: clashes with pause */
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define CUBE_QUIT BUTTON_BACK
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_MODE BUTTON_PREV
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_NEXT | BUTTON_REL)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_DISPLAY | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_DISPLAY | BUTTON_DOWN)
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#define CUBE_NEXT BUTTON_RIGHT
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#define CUBE_PREV BUTTON_LEFT
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#define CUBE_INC BUTTON_UP
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#define CUBE_DEC BUTTON_DOWN
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
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#define CUBE_QUIT BUTTON_RC_REC
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#define CUBE_X_INC BUTTON_RC_FF
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#define CUBE_X_DEC BUTTON_RC_REW
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#define CUBE_Y_INC BUTTON_RC_VOL_UP
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#define CUBE_Y_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP /* FIXME: quick hack */
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_NEXT BUTTON_RC_FF
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#define CUBE_PREV BUTTON_RC_REW
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#define CUBE_INC BUTTON_RC_VOL_UP
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#define CUBE_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_MODE BUTTON_RC_MODE
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#define CUBE_PAUSE BUTTON_RC_PLAY
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#define CUBE_HIGHSPEED BUTTON_RC_MENU
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#endif
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#ifdef HAVE_TOUCHSCREEN
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// not enough touchfields, so CUBE_QUIT have to be
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// mapped to a real button
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//ifndef CUBE_QUIT
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//#define CUBE_QUIT BUTTON_TOPLEFT
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//#endif
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#ifndef CUBE_X_INC
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#define CUBE_X_INC BUTTON_MIDRIGHT
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#ifndef CUBE_QUIT
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#define CUBE_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef CUBE_X_DEC
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#define CUBE_X_DEC BUTTON_MIDLEFT
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#ifndef CUBE_NEXT
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#define CUBE_NEXT BUTTON_MIDRIGHT
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#endif
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#ifndef CUBE_Y_INC
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#define CUBE_Y_INC BUTTON_TOPMIDDLE
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#ifndef CUBE_PREV
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#define CUBE_PREV BUTTON_MIDLEFT
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#endif
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#ifndef CUBE_Y_DEC
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#define CUBE_Y_DEC BUTTON_BOTTOMMIDDLE
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#ifndef CUBE_INC
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#define CUBE_INC BUTTON_TOPMIDDLE
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#endif
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#ifndef CUBE_Z_INC
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#define CUBE_Z_INC BUTTON_BOTTOMRIGHT
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#endif
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#ifndef CUBE_Z_DEC
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#define CUBE_Z_DEC BUTTON_BOTTOMLEFT
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#ifndef CUBE_DEC
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#define CUBE_DEC BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef CUBE_MODE
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#define CUBE_MODE BUTTON_TOPRIGHT
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#endif
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#ifndef CUBE_PAUSE
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#define CUBE_PAUSE (BUTTON_CENTER | BUTTON_REL)
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#define CUBE_PAUSE BUTTON_CENTER
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#endif
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#ifndef CUBE_HIGHSPEED
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#define CUBE_HIGHSPEED BUTTON_TOPLEFT
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#define CUBE_HIGHSPEED BUTTON_BOTTOMRIGHT
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#endif
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#endif
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@ -420,6 +371,18 @@ enum {
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static int mode = 0;
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struct counter {
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const char *label;
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short speed;
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short angle;
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};
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static struct counter axes[] = {
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{"x-axis", 1, 0},
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{"y-axis", 3, 0},
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{"z-axis", 2, 0}
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};
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static struct point_3D point3D[8];
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static struct point_2D point2D[8];
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static long matrice[3][3];
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@ -594,12 +557,7 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
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int button;
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int lastbutton = BUTTON_NONE;
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int xa = 0;
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int ya = 0;
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int za = 0;
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int xs = 1;
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int ys = 3;
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int zs = 1;
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int curr = 0;
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bool highspeed = false;
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bool paused = false;
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bool redraw = true;
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||||
|
@ -638,20 +596,15 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
|
|||
rb->splash(HZ*2, "Old LCD :(");
|
||||
return PLUGIN_OK;
|
||||
}
|
||||
pgfx_display(3, 0);
|
||||
pgfx_display(0, 0);
|
||||
#endif
|
||||
|
||||
while(!exit)
|
||||
{
|
||||
if (highspeed)
|
||||
rb->yield();
|
||||
else
|
||||
rb->sleep(4);
|
||||
|
||||
if (redraw)
|
||||
{
|
||||
MYLCD(clear_display)();
|
||||
cube_rotate(xa, ya, za);
|
||||
cube_rotate(axes[0].angle, axes[1].angle, axes[2].angle);
|
||||
cube_viewport();
|
||||
cube_draw();
|
||||
redraw = false;
|
||||
|
@ -661,8 +614,10 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
|
|||
if (t_disp > 0)
|
||||
{
|
||||
t_disp--;
|
||||
rb->snprintf(buffer, sizeof(buffer), "x:%d y:%d z:%d h:%d",
|
||||
xs, ys, zs, highspeed);
|
||||
rb->snprintf(buffer, sizeof(buffer), "%s: %d %s",
|
||||
axes[curr].label,
|
||||
paused ? axes[curr].angle : axes[curr].speed,
|
||||
highspeed ? "(hs)" : "");
|
||||
MYLCD(putsxy)(0, LCD_HEIGHT-8, buffer);
|
||||
if (t_disp == 0)
|
||||
redraw = true;
|
||||
|
@ -672,21 +627,17 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
|
|||
{
|
||||
if (t_disp == DISP_TIME)
|
||||
{
|
||||
rb->snprintf(buffer, sizeof(buffer), "x%d", xs);
|
||||
rb->lcd_puts(0, 0, buffer);
|
||||
rb->snprintf(buffer, sizeof(buffer), "y%d", ys);
|
||||
rb->lcd_puts(0, 1, buffer);
|
||||
pgfx_display(3, 0);
|
||||
rb->snprintf(buffer, sizeof(buffer), "z%d", zs);
|
||||
rb->lcd_puts(8, 0, buffer);
|
||||
rb->snprintf(buffer, sizeof(buffer), "h%d", highspeed);
|
||||
rb->lcd_puts(8, 1, buffer);
|
||||
rb->lcd_puts(5, 0, axes[curr].label);
|
||||
rb->snprintf(buffer, sizeof(buffer), "%d %c",
|
||||
paused ? axes[curr].angle : axes[curr].speed,
|
||||
highspeed ? 'H' : ' ');
|
||||
rb->lcd_puts(5, 1, buffer);
|
||||
}
|
||||
t_disp--;
|
||||
if (t_disp == 0)
|
||||
{
|
||||
rb->lcd_clear_display();
|
||||
pgfx_display(3, 0);
|
||||
pgfx_display(0, 0);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -701,129 +652,73 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
|
|||
|
||||
if (!paused)
|
||||
{
|
||||
xa += xs;
|
||||
if (xa > 359)
|
||||
xa -= 360;
|
||||
else if (xa < 0)
|
||||
xa += 360;
|
||||
int i;
|
||||
|
||||
ya += ys;
|
||||
if (ya > 359)
|
||||
ya -= 360;
|
||||
else if (ya < 0)
|
||||
ya += 360;
|
||||
|
||||
za += zs;
|
||||
if (za > 359)
|
||||
za -= 360;
|
||||
else if (za < 0)
|
||||
za += 360;
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
axes[i].angle += axes[i].speed;
|
||||
if (axes[i].angle > 359)
|
||||
axes[i].angle -= 360;
|
||||
else if (axes[i].angle < 0)
|
||||
axes[i].angle += 360;
|
||||
}
|
||||
redraw = true;
|
||||
|
||||
if (highspeed)
|
||||
rb->yield();
|
||||
else
|
||||
rb->sleep(HZ/25);
|
||||
button = rb->button_get(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
button = rb->button_get_w_tmo(HZ/25);
|
||||
}
|
||||
|
||||
button = rb->button_get(false);
|
||||
switch (button)
|
||||
{
|
||||
case CUBE_X_INC:
|
||||
case (CUBE_X_INC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
case CUBE_INC:
|
||||
case CUBE_INC|BUTTON_REPEAT:
|
||||
if (!paused)
|
||||
{
|
||||
if( xs < 10)
|
||||
xs++;
|
||||
if (axes[curr].speed < 10)
|
||||
axes[curr].speed++;
|
||||
}
|
||||
else
|
||||
{
|
||||
xa++;
|
||||
if( xa > 359 )
|
||||
xa -= 360;
|
||||
if (++axes[curr].angle > 359)
|
||||
axes[curr].angle -= 360;
|
||||
}
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_X_DEC:
|
||||
case (CUBE_X_DEC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
case CUBE_DEC:
|
||||
case CUBE_DEC|BUTTON_REPEAT:
|
||||
if (!paused)
|
||||
{
|
||||
if (xs > -10)
|
||||
xs--;
|
||||
if (axes[curr].speed > -10)
|
||||
axes[curr].speed--;
|
||||
}
|
||||
else
|
||||
{
|
||||
xa--;
|
||||
if( xa < 0 )
|
||||
xa += 360;
|
||||
if (--axes[curr].angle < 0)
|
||||
axes[curr].angle += 360;
|
||||
}
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_Y_INC:
|
||||
case (CUBE_Y_INC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
{
|
||||
if (ys < 10)
|
||||
ys++;
|
||||
}
|
||||
else
|
||||
{
|
||||
ya++;
|
||||
if( ya > 359 )
|
||||
ya -= 360;
|
||||
}
|
||||
case CUBE_NEXT:
|
||||
if (++curr > 2)
|
||||
curr = 0;
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_Y_DEC:
|
||||
case (CUBE_Y_DEC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
{
|
||||
if (ys > -10)
|
||||
ys--;
|
||||
}
|
||||
else
|
||||
{
|
||||
ya--;
|
||||
if( ya < 0 )
|
||||
ya += 360;
|
||||
}
|
||||
case CUBE_PREV:
|
||||
if (--curr < 0)
|
||||
curr = 2;
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_Z_INC:
|
||||
case (CUBE_Z_INC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
{
|
||||
if (zs < 10)
|
||||
zs++;
|
||||
}
|
||||
else
|
||||
{
|
||||
za++;
|
||||
if( za > 359 )
|
||||
za -= 360;
|
||||
}
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_Z_DEC:
|
||||
case (CUBE_Z_DEC|BUTTON_REPEAT):
|
||||
if( !paused )
|
||||
{
|
||||
if (zs > -10)
|
||||
zs--;
|
||||
}
|
||||
else
|
||||
{
|
||||
za--;
|
||||
if( za < 0 )
|
||||
za += 360;
|
||||
}
|
||||
t_disp = DISP_TIME;
|
||||
redraw = true;
|
||||
break;
|
||||
|
||||
case CUBE_MODE:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue