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Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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01c6dcf6c7
commit
a855d62025
994 changed files with 336924 additions and 15 deletions
228
apps/plugins/sdl/src/timer/mint/SDL_vbltimer.S
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apps/plugins/sdl/src/timer/mint/SDL_vbltimer.S
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/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2012 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/*
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* VBL queue routine
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*
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* Patrice Mandin
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*/
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#define _vbl_queue 0x456
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#define _hz_200 0x4ba
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.text
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.globl _SDL_AtariVblInstall
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.globl _SDL_AtariVblUninstall
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.globl _SDL_MintAudio_hasfpu
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/*--- Save/restore FPU context ---*/
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#if defined(__mcoldfire__)
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#define SAVE_FPU_CONTEXT \
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lea sp@(-216),sp; \
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fsave sp@; \
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fmovel fpiar,sp@-; \
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lea sp@(-64),sp; \
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fmovemd fp0-fp7,sp@
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#define RESTORE_FPU_CONTEXT \
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fmovemd sp@,fp0-fp7; \
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lea sp@(64),sp; \
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fmovel sp@+,fpiar; \
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frestore sp@; \
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lea sp@(216),sp
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#else
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#define SAVE_FPU_CONTEXT \
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.chip 68k/68881; \
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fsave sp@-; \
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fmoveml fpcr/fpsr/fpiar,sp@-; \
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fmovemx fp0-fp7,sp@-; \
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.chip 68k
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#define RESTORE_FPU_CONTEXT \
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.chip 68k/68881; \
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fmovemx sp@+,fp0-fp7; \
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fmoveml sp@+,fpcr/fpsr/fpiar; \
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frestore sp@+; \
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.chip 68k
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#endif
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/*--- Vector installer ---*/
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_SDL_AtariVblInstall:
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#if defined(__mcoldfire__)
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movel sp@(4),d0
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movel d0,my_vector
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#else
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movel sp@(4),my_vector
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#endif
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lea _my_vbl,a0
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clrw vbl_mutex
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#if defined(__mcoldfire__)
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movel _hz_200.w,d0
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movel d0, _SDL_Atari_hz200
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#else
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movel _hz_200.w, _SDL_Atari_hz200
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#endif
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/* Stop interrupts */
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movew #0x2700,sr
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/* Read vbl_queue pointer */
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movel _vbl_queue.w,a1
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/* Search a free place */
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moveq #7,d0
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bcl_search_place:
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movel (a1),d1
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beqs place_found
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addql #4,a1
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#if defined(__mcoldfire__)
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subql #1,d0
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bpls bcl_search_place
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#else
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dbra d0,bcl_search_place
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#endif
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/* Not found */
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moveq #1,d0
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bras exit_vbl_queue
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/* Then install ourselves */
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place_found:
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movel a0,(a1)
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moveq #0,d0
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exit_vbl_queue:
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/* Restart interrupts */
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movew #0x2300,sr
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rts
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/*--- Vector uninstaller ---*/
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_SDL_AtariVblUninstall:
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movel sp@(4),d0
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cmpl my_vector,d0
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bnes badvector
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movel #_my_vbl,d0
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/* Stop interrupts */
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movew #0x2700,sr
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/* Read vbl_queue pointer */
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movel _vbl_queue.w,a1
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/* Search where we are */
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moveq #7,d1
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bcl2_search_place:
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cmpl (a1),d0
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bnes next_place
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clrl (a1)
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moveq #0,d1
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next_place:
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addql #4,a1
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#if defined(__mcoldfire__)
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subql #1,d1
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bpls bcl_search_place
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#else
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dbra d1,bcl2_search_place
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#endif
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/* Restart interrupts */
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movew #0x2300,sr
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badvector:
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rts
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/*--- Our vbl ---*/
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_my_vbl:
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#if defined(__mcoldfire__)
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lea sp@(-60),sp
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moveml d0-d7/a0-a6,sp@
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#else
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moveml d0-d7/a0-a6,sp@-
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#endif
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/* Update _hz_200 */
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#if defined(__mcoldfire__)
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movel _hz_200.w,d0
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movel d0, _SDL_Atari_hz200
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#else
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movel _hz_200.w, _SDL_Atari_hz200
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#endif
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/* Verify if this is not already running */
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tstw vbl_mutex
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bnes vbl_end
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#if defined(__mcoldfire__)
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movew vbl_mutex,d0
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notl d0
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movew d0,vbl_mutex
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#else
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notw vbl_mutex
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#endif
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/* Save FPU if needed */
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tstw _SDL_MintAudio_hasfpu
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beqs SDL_AtariVbl_nofpu1
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SAVE_FPU_CONTEXT
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SDL_AtariVbl_nofpu1:
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movel my_vector,a0
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jsr a0@
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/* Restore FPU if needed */
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tstw _SDL_MintAudio_hasfpu
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beqs SDL_AtariVbl_Xbios_nofpu2
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RESTORE_FPU_CONTEXT
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SDL_AtariVbl_Xbios_nofpu2:
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clrw vbl_mutex
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vbl_end:
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#if defined(__mcoldfire__)
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moveml sp@,d0-d7/a0-a6
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lea sp@(60),sp
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#else
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moveml sp@+,d0-d7/a0-a6
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#endif
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rts
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.data
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.even
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.comm _SDL_Atari_hz200,4*1
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.even
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.comm vbl_mutex,2*1
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.even
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.comm my_vector,4*1
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