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Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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994 changed files with 336924 additions and 15 deletions
131
apps/plugins/sdl/progs/duke3d/Game/src/gamedefs.h
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apps/plugins/sdl/progs/duke3d/Game/src/gamedefs.h
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint32_t with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//****************************************************************************
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//
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// gamedefs.h
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//
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// common defines between the game and the setup program
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//
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//****************************************************************************
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#ifndef _gamedefs_public_
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#define _gamedefs_public_
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#ifdef __cplusplus
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extern "C" {
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#endif
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//****************************************************************************
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//
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// DEFINES
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//
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//****************************************************************************
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//
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// Setup program defines
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//
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#define SETUPFILENAME "duke3d.cfg"
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// Max number of players
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#define MAXPLAYERS 16
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// Number of Mouse buttons
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#define MAXMOUSEBUTTONS 7
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// Number of JOY buttons
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#define MAXJOYBUTTONS 32
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// Number of joystick "top hats"
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#define MAXJOYHATS 6
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// Number of EXTERNAL buttons
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//#define MAXEXTERNALBUTTONS 6
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//
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// modem string defines
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//
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#define MAXMODEMSTRING 50
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// MACRO defines
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#define MAXMACROS 10
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#define MAXMACROLENGTH 34
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// Phone list defines
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#define PHONENUMBERLENGTH 28
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#define PHONENAMELENGTH 16
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#define MAXPHONEENTRIES 10
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// length of program functions
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#define MAXFUNCTIONLENGTH 30
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// length of axis functions
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#define MAXAXISFUNCTIONLENGTH 30
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// Max Player Name length
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#define MAXPLAYERNAMELENGTH 11
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// Max RTS Name length
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#define MAXRTSNAMELENGTH 15
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// Number of Mouse Axes
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#define MAXMOUSEAXES 2
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// Number of JOY axes
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#define MAXJOYAXES 6
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//4
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// Number of GAMEPAD axes
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#define MAXGAMEPADAXES 2
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// MIN/MAX scale value for controller scales
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#define MAXCONTROLSCALEVALUE (1<<19)
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// DEFAULT scale value for controller scales
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#define DEFAULTCONTROLSCALEVALUE (1<<16)
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// base value for controller scales
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#define BASECONTROLSCALEVALUE (1<<16)
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#ifdef __cplusplus
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};
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#endif
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#endif
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