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Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
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994 changed files with 336924 additions and 15 deletions
265
apps/plugins/sdl/progs/duke3d/Game/src/control.h
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apps/plugins/sdl/progs/duke3d/Game/src/control.h
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1996, 2003 - 3D Realms Entertainment
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This file is part of Duke Nukem 3D version 1.5 - Atomic Edition
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Duke Nukem 3D is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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aint32_t with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Original Source: 1996 - Todd Replogle
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Prepared for public release: 03/21/2003 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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//***************************************************************************
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//
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// Public header for CONTROL.C.
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//
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//***************************************************************************
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#ifndef _control_public
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#define _control_public
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#ifdef __cplusplus
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extern "C" {
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#endif
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//***************************************************************************
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//
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// DEFINES
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//
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//***************************************************************************
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#define MaxJoys 2
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#define MAXGAMEBUTTONS 64
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/*
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#define BUTTON(x) \
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( \
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((x)>31) ? \
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((CONTROL_ButtonState2>>( (x) - 32) ) & 1) :\
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((CONTROL_ButtonState1>> (x) ) & 1) \
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)
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*/
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/*
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#define BUTTONHELD(x) \
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( \
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((x)>31) ? \
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((CONTROL_ButtonHeldState2>>((x)-32)) & 1) :\
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((CONTROL_ButtonHeldState1>>(x)) & 1)\
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)
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#define BUTTONJUSTPRESSED(x) \
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( BUTTON( x ) && !BUTTONHELD( x ) )
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#define BUTTONRELEASED(x) \
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( !BUTTON( x ) && BUTTONHELD( x ) )
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#define BUTTONSTATECHANGED(x) \
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( BUTTON( x ) != BUTTONHELD( x ) )
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*/
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//***************************************************************************
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//
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// TYPEDEFS
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//
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//***************************************************************************
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typedef enum
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{
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axis_up,
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axis_down,
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axis_left,
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axis_right
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} axisdirection;
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typedef enum
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{
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analog_turning=0,
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analog_strafing=1,
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analog_lookingupanddown=2,
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analog_elevation=3,
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analog_rolling=4,
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analog_moving=5,
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analog_maxtype
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} analogcontrol;
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typedef enum
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{
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dir_North,
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dir_NorthEast,
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dir_East,
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dir_SouthEast,
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dir_South,
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dir_SouthWest,
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dir_West,
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dir_NorthWest,
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dir_None
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} direction;
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typedef struct
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{
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boolean button0;
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boolean button1;
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direction dir;
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} UserInput;
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typedef struct
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{
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fixed dx;
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fixed dy;
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fixed dz;
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fixed dyaw;
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fixed dpitch;
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fixed droll;
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} ControlInfo;
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/*
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typedef struct
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{
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float dx;
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float dy;
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float dz;
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float dyaw;
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float dpitch;
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float droll;
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} ControlInfo;
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*/
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typedef enum
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{
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controltype_keyboard,
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controltype_keyboardandmouse,
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controltype_keyboardandjoystick,
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controltype_keyboardandexternal,
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controltype_keyboardandgamepad,
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controltype_keyboardandflightstick,
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controltype_keyboardandthrustmaster,
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controltype_joystickandmouse
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} controltype;
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//***************************************************************************
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//
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// GLOBALS
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//
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//***************************************************************************
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extern uint32 CONTROL_RudderEnabled;
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extern boolean CONTROL_MousePresent;
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extern boolean CONTROL_JoysPresent[ MaxJoys ];
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extern boolean CONTROL_MouseEnabled;
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extern boolean CONTROL_JoystickEnabled;
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extern byte CONTROL_JoystickPort;
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extern uint32 CONTROL_MouseButtonState1;
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extern uint32 CONTROL_MouseButtonState2;
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//extern uint32 CONTROL_ButtonHeldState1;
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//extern uint32 CONTROL_ButtonHeldState2;
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extern uint32 CONTROL_JoyButtonState;
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//***************************************************************************
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//
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// PROTOTYPES
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//
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//***************************************************************************
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struct _KeyMapping
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{
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boolean key_active;
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kb_scancode key1;
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kb_scancode key2;
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/* other mappings go here */
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} KeyMapping[MAXGAMEBUTTONS];
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int32 MouseMapping[MAXMOUSEBUTTONS];
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int32 MouseDigitalAxeMapping[MAXMOUSEAXES][2]; // [axesX/Y][directionLeft/Right or directionUp/Down]
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int ACTION(int i);
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int RESET_ACTION(int i);
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void RESBUTTON(int i);
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void CONTROL_MapKey( int32 which, kb_scancode key1, kb_scancode key2 );
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void CONTROL_MapButton
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(
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int32 whichfunction,
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int32 whichbutton,
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boolean clicked_or_doubleclicked
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);
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void CONTROL_MapJoyButton(int32 whichfunction, int32 whichbutton, boolean doubleclicked);
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void CONTROL_MapJoyHat(int32 whichfunction, int32 whichhat, int32 whichvalue);
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void CONTROL_DefineFlag( int32 which, boolean toggle );
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boolean CONTROL_FlagActive( int32 which );
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void CONTROL_ClearAssignments( void );
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void CONTROL_GetUserInput( UserInput *info );
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void CONTROL_GetInput( ControlInfo *info );
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void CONTROL_ClearAction( int32 whichbutton );
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void CONTROL_ClearUserInput( UserInput *info );
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void CONTROL_WaitRelease( void );
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void CONTROL_Ack( void );
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void CONTROL_CenterJoystick
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(
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void ( *CenterCenter )( void ),
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void ( *UpperLeft )( void ),
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void ( *LowerRight )( void ),
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void ( *CenterThrottle )( void ),
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void ( *CenterRudder )( void )
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);
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int32 CONTROL_GetMouseSensitivity_X( void );
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void CONTROL_SetMouseSensitivity_X( int32 newsensitivity );
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int32 CONTROL_GetMouseSensitivity_Y( void );
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void CONTROL_SetMouseSensitivity_Y( int32 newsensitivity );
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void CONTROL_Startup
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(
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controltype which,
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int32 ( *TimeFunction )( void ),
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int32 ticspersecond
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);
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void CONTROL_Shutdown( void );
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void CONTROL_MapAnalogAxis
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(
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int32 whichaxis,
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int32 whichanalog
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);
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void CONTROL_MapDigitalAxis
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(
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int32 whichaxis,
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int32 whichfunction,
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int32 direction
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);
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void CONTROL_SetAnalogAxisScale
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(
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int32 whichaxis,
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float axisscale
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);
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void CONTROL_SetAnalogAxisDeadzone
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(
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int32 whichaxis,
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int32 axisdeadzone
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);
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int32 CONTROL_FilterDeadzone
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(
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int32 axisvalue,
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int32 axisdeadzone
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);
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int32 CONTROL_GetFilteredAxisValue(int32 axis);
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void CONTROL_PrintAxes( void );
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void CONTROL_UpdateKeyboardState(int key, int pressed);
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#ifdef __cplusplus
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};
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#endif
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#endif
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